[1.7.10][HQM] Tame the World - Magic and Tech, Exploration, and Pain

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Ogreboy

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Jul 29, 2019
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Episode 2. Exploring some cool dungeons and finding great loot!
In this episode I will demonstrate a bug that appears when auto-sorting chests. I can't remember in what minute is that.

 

Nettehlol

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Jul 29, 2019
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  • Vescavor is bugged, it makes INCREDIBLY LOUD sound that literally rapes your ears.
  • Grass drops nothing.
  • Crafting Iron capped wand doesn't register as completed quest.
  • Crafting Coke Bricks HQM accounts for 1/2.
  • Iron Nugget quest for wand caps counts as 1/10th in HQM
  • Need 8 Treated Wood Planks, but HQM takes it as crafting 1/8



Also, is there any backpack/satchel in this pack? Not counting Thaumcraft ichorium bag.
 
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fullphaser

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Jul 29, 2019
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Apologies for the delayed response. I'm afraid that I have been somewhat busy in real life with interviews. I'll take a look at the Quest that are looking for too much crafting, not sure if I can fix the Vescavor but I'll look through the config files.

At this time there is no Backpack Mod, I figured it would take away from the early game. That and I couldn't find a backpack mod that I actually liked or was stable.

Also yeah, Grass does not drop anything, you need to till to get any sorts of seeds. It should at some point mention this in the quest book
 

fullphaser

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Jul 29, 2019
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Thaumcraft / Rotarycraft quest are wrapped up content wise, just need to get the text in place to help explain them, I expect this will take another few days. Expect a release if not next week then definately the week after

3cOc2gU.png


R7FIKnG.png
 

Masterpandabear

New Member
Jul 29, 2019
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Hello fullphaser,

I have recently downloaded your pack and so far i have been enjoying it a lot! so i wanted to thank you for putting this together. I really love the direction you are going with the tech mods, it is what caught my eye while browsing modpacks since it was exactly what i was looking for, IE is a great mod but it can be easily overshadowed by other mods that have more powerful and simpler to build machines. I never heard of lycanites mobs, and i been having fun with it and i always wanted to play around with rotatory craft.

I do however have some bugs to report, most involve the quest book:

1) So far i have been forced to use the cheat quest book to complete quests that would not detect the item that was asking me to craft:
  • The wand part of the "you are a wizard harry" quest would not detect the wand, i believe this has been reported before but i will mention it anyway
  • One of the quests that require you to obtain a book for a mod in Chapter two (i cant remember which one, was either the witchery one or the rotatorycraft one).
  • This one may be caused by my noobness; The balloon quest for IE, it ask for a balloon(+1) but i could not figure out how to get it, NEI would only show balloon (not +1), i did a quick search and there was no mention of the balloon(+1), only plain balloons...
2) I found out that i was unable to use the cranberries from Harvestcraft, the water would not accept them nor the Growthcraft paddies...i could plant them on tilled soil but they would pop out with a block update... the way i got around it was to modify the hunger overhaul config, i changed "B:foodsUnplantable" to false, this allowed me to directly plant the cranberries on the water (i am assuming this same thing occurs with seaweed, i did not get seaweed until after i did the modification).

3) These are more "annoyances" than bugs,
  • A lot of quests asks you for items made with oak (oak barrels, oak drawers, oak item cases, oak shelves, etc...) it would be nice if it detected other wood items, I decided to construct a lot of my buildings with dark oak, so i am aesthetically unable to put them to use (i had to use most as fuel and replace them with dark oak versions), so it would be really nice if you could submit the items for other kinds of wood. I did not mind the storage drawers or getting oak ones as rewards since i can use those to craft other items.
  • The "putting bread on the table" quest did not detect the crafting of my bread (i used the harvestcraft way) so i was forced too "waste" 3 wheat... =P
  • I think most quest should just check if you have the item the ask for instead of detecting the crafting (unless is basic stuff), i found a mana steel pickaxe in a chest and i was really sad that i had to make another one =( , i think this is most important for mod related chapters.

The quest names are very nice, but the redaction in some quests are strange (English is not my mother tongue), some quests were hard for me to understand (redaction + typos), since i know most of the mods i know how to obtain what it was asking for otherwise i may have to use Google.

I love tinker's construct but i think sometimes one grows too dependent to mods, not having it adds an extra layer of difficulty to players used to it but removes a layer of difficulty for new players. So not including it in this mod was a good decision i think.

Thanks again!
 
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pikminman13

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Jul 29, 2019
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Hello fullphaser,

I have recently downloaded your pack and so far i have been enjoying it a lot! so i wanted to thank you for putting this together. I really love the direction you are going with the tech mods, it is what caught my eye while browsing modpacks since it was exactly what i was looking for, IE is a great mod but it can be easily overshadowed by other mods that have more powerful and simpler to build machines. I never heard of lycanites mobs, and i been having fun with it and i always wanted to play around with rotatory craft.

I do however have some bugs to report, most involve the quest book:

1) So far i have been forced to use the cheat quest book to complete quests that would not detect the item that was asking me to craft:
  • The wand part of the "you are a wizard harry" quest would not detect the wand, i believe this has been reported before but i will mention it anyway
  • One of the quests that require you to obtain a book for a mod in Chapter two (i cant remember which one, was either the witchery one or the rotatorycraft one).
  • This one may be caused by my noobness; The balloon quest for IE, it ask for a balloon(+1) but i could not figure out how to get it, NEI would only show balloon (not +1), i did a quick search and there was no mention of the balloon(+1), only plain balloons...
2) I found out that i was unable to use the cranberries from Harvestcraft, the water would not accept them nor the Growthcraft paddies...i could plant them on tilled soil but they would pop out with a block update... the way i got around it was to modify the hunger overhaul config, i changed "B:foodsUnplantable" to false, this allowed me to directly plant the cranberries on the water (i am assuming this same thing occurs with seaweed, i did not get seaweed until after i did the modification).

3) These are more "annoyances" than bugs,
  • A lot of quests asks you for items made with oak (oak barrels, oak drawers, oak item cases, oak shelves, etc...) it would be nice if it detected other wood items, I decided to construct a lot of my buildings with dark oak, so i am aesthetically unable to put them to use (i had to use most as fuel and replace them with dark oak versions), so it would be really nice if you could submit the items for other kinds of wood. I did not mind the storage drawers or getting oak ones as rewards since i can use those to craft other items.
  • The "putting bread on the table" quest did not detect the crafting of my bread (i used the harvestcraft way) so i was forced too "waste" 3 wheat... =P
  • I think most quest should just check if you have the item the ask for instead of detecting the crafting (unless is basic stuff), i found a mana steel pickaxe in a chest and i was really sad that i had to make another one =( , i think this is most important for mod related chapters.

The quest names are very nice, but the redaction in some quests are strange (English is not my mother tongue), some quests were hard for me to understand (redaction + typos), since i know most of the mods i know how to obtain what it was asking for otherwise i may have to use Google.

I love tinker's construct but i think sometimes one grows too dependent to mods, not having it adds an extra layer of difficulty to players used to it but removes a layer of difficulty for new players. So not including it in this mod was a good decision i think.

Thanks again!
The quest bugs are already ironed out to my knowledge in the next update, so within a week it should be fine.
 

fullphaser

New Member
Jul 29, 2019
101
0
0
Hello fullphaser,

I have recently downloaded your pack and so far i have been enjoying it a lot! so i wanted to thank you for putting this together. I really love the direction you are going with the tech mods, it is what caught my eye while browsing modpacks since it was exactly what i was looking for, IE is a great mod but it can be easily overshadowed by other mods that have more powerful and simpler to build machines. I never heard of lycanites mobs, and i been having fun with it and i always wanted to play around with rotatory craft.

I do however have some bugs to report, most involve the quest book:

1) So far i have been forced to use the cheat quest book to complete quests that would not detect the item that was asking me to craft:
  • The wand part of the "you are a wizard harry" quest would not detect the wand, i believe this has been reported before but i will mention it anyway
  • One of the quests that require you to obtain a book for a mod in Chapter two (i cant remember which one, was either the witchery one or the rotatorycraft one).
  • This one may be caused by my noobness; The balloon quest for IE, it ask for a balloon(+1) but i could not figure out how to get it, NEI would only show balloon (not +1), i did a quick search and there was no mention of the balloon(+1), only plain balloons...
2) I found out that i was unable to use the cranberries from Harvestcraft, the water would not accept them nor the Growthcraft paddies...i could plant them on tilled soil but they would pop out with a block update... the way i got around it was to modify the hunger overhaul config, i changed "B:foodsUnplantable" to false, this allowed me to directly plant the cranberries on the water (i am assuming this same thing occurs with seaweed, i did not get seaweed until after i did the modification).

3) These are more "annoyances" than bugs,
  • A lot of quests asks you for items made with oak (oak barrels, oak drawers, oak item cases, oak shelves, etc...) it would be nice if it detected other wood items, I decided to construct a lot of my buildings with dark oak, so i am aesthetically unable to put them to use (i had to use most as fuel and replace them with dark oak versions), so it would be really nice if you could submit the items for other kinds of wood. I did not mind the storage drawers or getting oak ones as rewards since i can use those to craft other items.
  • The "putting bread on the table" quest did not detect the crafting of my bread (i used the harvestcraft way) so i was forced too "waste" 3 wheat... =P
  • I think most quest should just check if you have the item the ask for instead of detecting the crafting (unless is basic stuff), i found a mana steel pickaxe in a chest and i was really sad that i had to make another one =( , i think this is most important for mod related chapters.

The quest names are very nice, but the redaction in some quests are strange (English is not my mother tongue), some quests were hard for me to understand (redaction + typos), since i know most of the mods i know how to obtain what it was asking for otherwise i may have to use Google.

I love tinker's construct but i think sometimes one grows too dependent to mods, not having it adds an extra layer of difficulty to players used to it but removes a layer of difficulty for new players. So not including it in this mod was a good decision i think.

Thanks again!

Hi there! Thank you so much for the report, Hopefully I have the "You're a Wizard Harry" quest fixed, I think... we'll see in this next release. Not sure on the book quest, I checked both Witchery and rotarycraft just in case and those should be working, I know there may have been an issue with Botania at one point but that should be corrected as well.

Got that balloon quest, thank you for letting me know

I got the quest in the decoration chapter and one in the First chapter to better look for all the wood types now.

Only a little bit more to go, working on the Rotarycraft Chapter now. Once that's done We should be ready for the 0.1.11 release
 

Masterpandabear

New Member
Jul 29, 2019
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Hi there! Thank you so much for the report, Hopefully I have the "You're a Wizard Harry" quest fixed, I think... we'll see in this next release. Not sure on the book quest, I checked both Witchery and rotarycraft just in case and those should be working, I know there may have been an issue with Botania at one point but that should be corrected as well.

Got that balloon quest, thank you for letting me know

I got the quest in the decoration chapter and one in the First chapter to better look for all the wood types now.

Only a little bit more to go, working on the Rotarycraft Chapter now. Once that's done We should be ready for the 0.1.11 release

Awesome, i figured out the balloon thing...it was in the in game manual (sometimes you play a mod read its ingame manual and never consult it back even after updates) it turns out holding a balloon and shift clicking on it adds a +1 to it, which allows it to fly higher when you placed it.

I have a question, sometimes i hear random explosions when i go to bed, i am not sure what exactly it is (some mob that dies and explodes when it dies?) I am sure it not meteors since those have a particular sound. Anyway i been noticing craters around my base and I am a bit worried i will start to lose part of my buildings to whatever that is causing it.
 
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L

leSchaf

Guest
Hey! I just started up the modpack again and am excited to check out all the changes. The "Seedy Business" Wuest works nicely now and I can craft Seaweed to seeds, so yay ^^.
Another quest bug I ran into: The "What's That other Berry?" Quest asks for blueberry and raspberry bushes but detects neither for me. I noticed, that the image for the raspberry bush that I have in my inventory from breaking a raspberry bush in the world is different from the image that shows up in NEI which has little red berries. The blueberry bush doesn't show up in NEI at all. The item ID that NEI displays for the raspberry bush is "1074:12" while my raspberry bush has the ID "1074", so that could be the reason.
 

fullphaser

New Member
Jul 29, 2019
101
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Hi All,

THe modpack has been updated to 0.1.11
Changelog

Version 0.1.11

Mods Added
- Cooking for Blockheads
- FTB Utilities
- FTB Lib
- Not Enough Resources
- Bakcpacks mod
Mods Removed
- Aroma Core
- Aroma Backup
Mods Updated
- Botania (Was Version r1.8 247 - now r 1.8 249 )
- Hardcore ender Expansion (was 1.8.4 now 1.8.5)
- Automagy (Was 0.27 now 0.28.2 )
- Forbidden Magic (Was 0.572 now 0.573 )
- Immersive Engineering ( Was 0.651 now 0.74 )
- Immersive Integration (Was 0.66 now 0.67)
- Growthcraft Community Edition ( Was 0.2.3.1 now 0.2.4.0 )
- Roguelike Dungeons (was 1.3.6.3 now 1.4.4)
- Ruins (Now 15.4)
- Storage Drawers ( Was 1.7.5 now 1.9.4 )
- Spiace of Life (Was 1.3.0 now 1.3.1 )
- Arcane Engineering (Was 0.2.1 now 0.2.6)
- Maliscore ( Was 0.14.0 now 0.14.3)
- Malis Doors ( Was 1.13.0 now 1.13.2)
- MobProperties (Was 0.4.2 now 0.4.3)
- Specialmobs (Was 3.2.1 now 3.2.2.)
- Journey Map (Was
- Malisis Doors (Was 0.13.0 now 0.13.1 )
- Railcraft (9.8.0.0 - 9.9.0.0
- Nei integration (1.1.1 - 1.1.2)
- Jouryney map (5.1.3 - 5.1.4)
- Dragon API - 10d - 11b
- Roatarycraft ( 10d 11b )
Config Updates
- Removed Apples from Default spawn for FTB util
- Changed Default MOTD
- Turned on the Creative Thaumonomicon
- Reduced Taint Spread a bit
- Turned Hungry spiders back on
- Set enablecropspecialplanting to False (To fix cranberries and seaweed)
- Weather machine no longer makes tornadoes (Blame Az)
Script
- Created fruitSap.zs to help with Cherry Quest
- Created Bibliofix.zs to put the Bibliocraft furniture into it's own oredictionary
Quest
- Created two new Chapters for Rotarycraft and Thaumcraft
- Chapter 1 - How to use the Book - Added a reward of wood
- Chapter 1 - Added quest for Backpacks
- Chapter 1 - Sieving with Envy - Changed to Ore Dictionary Detection
- Agriculture - Added Quest to accomodate the addition of Cooking for Blockheads
- Agriculture - Changed Falling Far From the Tree to Ore Dictionary Detection
- Decoration - Shelved away - Set all quest for Ore Dictionary Detection
- Decoration - Don't Table this quest - Set quest for ore dictionary detection
- Chapter 2 - You're a Wizard Harry - Changed Quest from Crafting to Detection
- Chapter 2 - You're a Wizard Harry - Nuggets - Decreased number of times to craft to 2 (Was 10)
- Chapter 2 - Added quest for Spectral Key
- Chapter 2 - Corrected Botania petal Apothocary Quest to now be Detection based
- Chapter 2 - Circular Logic - Added reward for quest
- Immersed in Engineering - Quest 420 - Changed to Detection for Hemp
- Immersed in Engiineering - Industrial Expansion - Updated for 0.70 Update
- Immersed in Engineering - Winding up - Low Voltate Fun - Changed LV Capacitor to NPT Independent Detection
- Immersed in Engineering - Added quest for "Improved Blast Furance
- Immersed in Engineering - Steeling the Show - Decreased number of times to Craft to 14 (Was 27)
- Immersed in Engineering - I sell Coke Ovens - Decreased number of times to craft to 14 (Was 27)
- Immersed in Engineering - Byproduct - Decreased number of times to craft to 1 (Was 8)
- Immersed in Engineering - Up up and Away- Balloon changed to normal
- Botaniacal Relevance - Weaving a Destiny - Fixed the Cowl (I think)

Warning: You may need to run DFML Confirm on servers as Aroma Core and Aroma backup were both removed
 
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mjohnab

New Member
Jul 29, 2019
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I'm a little lost. Grit recipes don't work with my engineer's hammer. How do I progress through the immersive engineering quest line without grit? I'm currently trying to make electrum.
 
D

Divoha4

Guest
um hi, the mod pack is great! I did run into a problem though, the tanned leather quest actually. the quest doesn't see that I've completed it even though I've done it about 5 to 6 times now. any suggestions on how to fix this issue are welcome.
 

fullphaser

New Member
Jul 29, 2019
101
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I'm a little lost. Grit recipes don't work with my engineer's hammer. How do I progress through the immersive engineering quest line without grit? I'm currently trying to make electrum.
It should... unless IE has broken the hammer again I'll take a gander at it, but it should be as simple as putting the Ore with the hammer in the crafting square.

Which version of the Modpack are you using? I know there was a version of IE where this was not functional.

Edit: Hmm I don't see anything in IE's changelog about this, but I think you're correct. I'll have a different quest in place there in 0.1.12

um hi, the mod pack is great! I did run into a problem though, the tanned leather quest actually. the quest doesn't see that I've completed it even though I've done it about 5 to 6 times now. any suggestions on how to fix this issue are welcome.

I'll take a look at that quest, thanks for the report

Edit: Looks like the quest was the wrong type, this will be corrected in 0.1.12
 
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mjohnab

New Member
Jul 29, 2019
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Thanks for looking into the hammer. I'm using version 0.1.11. According to NEI, the only way to get grit is to build the crusher first. I don't need electrum to do that, but man, it will be a while.
After looking into it more, it looks like the author of IE said that his mod will disable grit from hammers if there is another mod that makes dusts of some sort. RotaryCraft does, but that mod take a long while to get into before you can get dusts.
Thanks for all the hard work on this pack. It's the perfect mix for me and my wife.
 

fullphaser

New Member
Jul 29, 2019
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Thanks for looking into the hammer. I'm using version 0.1.11. According to NEI, the only way to get grit is to build the crusher first. I don't need electrum to do that, but man, it will be a while.
After looking into it more, it looks like the author of IE said that his mod will disable grit from hammers if there is another mod that makes dusts of some sort. RotaryCraft does, but that mod take a long while to get into before you can get dusts.
Thanks for all the hard work on this pack. It's the perfect mix for me and my wife.

Always happy to hear that! Do you guys play together on a server? If so I've got some happy news for you server ops out there.

HOPEFULLY if I can get the mod developer of Difficult Life to approve, I have gone in and cut a lot of the code that Tame the World Doesn't and would never use and created a custom Jar file based on that, I've submitted it to the Mod Author for his approval before I ever distribute it, but a lot of the checks being done every Tick (Even though it was turned off in the config) should now be fully removed, which means Less I/O and hopefully a little less lag for Server Operators. I'll let everyone know was I learn more.

As for IE, I'm going to leave a bug report with BluSunrize and see what they say about it, because my config overrides don't seem to work either. If I can't get it overridden in the config I'll just change the quest that requires dust, or move it somewhere else in the chain.

I apologize it's giving you trouble though!
 

mjohnab

New Member
Jul 29, 2019
10
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Nice to hear about the server optimization. We're playing on LAN right now, but I was thinking of moving this pack to my server, and every bit of throughput optimization helps!
I forgot to mention that changing the config didn't help, but it looks like you found out for yourself. IE disabling the hammer for grit might not be a bug, but the override not working sure seems to be.
If nothing can be done about the grit, rather than moving the grit quest back, might I recommend adding a crusher quest near the beginning? To be honest, we were really starting to hurt for ores, especially iron, by the time we started working on Chapter 2 mods. So it might be beneficial for players to know that the crusher is only gated by a water wheel and a bunch of iron. But then you'd need to move the LV wire quest up too to explain the electricity transfer...well, I'll let you figure out the quest stuff. You're the pro! Thanks again.