The quest bugs are already ironed out to my knowledge in the next update, so within a week it should be fine.Hello fullphaser,
I have recently downloaded your pack and so far i have been enjoying it a lot! so i wanted to thank you for putting this together. I really love the direction you are going with the tech mods, it is what caught my eye while browsing modpacks since it was exactly what i was looking for, IE is a great mod but it can be easily overshadowed by other mods that have more powerful and simpler to build machines. I never heard of lycanites mobs, and i been having fun with it and i always wanted to play around with rotatory craft.
I do however have some bugs to report, most involve the quest book:
1) So far i have been forced to use the cheat quest book to complete quests that would not detect the item that was asking me to craft:
2) I found out that i was unable to use the cranberries from Harvestcraft, the water would not accept them nor the Growthcraft paddies...i could plant them on tilled soil but they would pop out with a block update... the way i got around it was to modify the hunger overhaul config, i changed "B:foodsUnplantable" to false, this allowed me to directly plant the cranberries on the water (i am assuming this same thing occurs with seaweed, i did not get seaweed until after i did the modification).
- The wand part of the "you are a wizard harry" quest would not detect the wand, i believe this has been reported before but i will mention it anyway
- One of the quests that require you to obtain a book for a mod in Chapter two (i cant remember which one, was either the witchery one or the rotatorycraft one).
- This one may be caused by my noobness; The balloon quest for IE, it ask for a balloon(+1) but i could not figure out how to get it, NEI would only show balloon (not +1), i did a quick search and there was no mention of the balloon(+1), only plain balloons...
3) These are more "annoyances" than bugs,
- A lot of quests asks you for items made with oak (oak barrels, oak drawers, oak item cases, oak shelves, etc...) it would be nice if it detected other wood items, I decided to construct a lot of my buildings with dark oak, so i am aesthetically unable to put them to use (i had to use most as fuel and replace them with dark oak versions), so it would be really nice if you could submit the items for other kinds of wood. I did not mind the storage drawers or getting oak ones as rewards since i can use those to craft other items.
- The "putting bread on the table" quest did not detect the crafting of my bread (i used the harvestcraft way) so i was forced too "waste" 3 wheat... =P
- I think most quest should just check if you have the item the ask for instead of detecting the crafting (unless is basic stuff), i found a mana steel pickaxe in a chest and i was really sad that i had to make another one =( , i think this is most important for mod related chapters.
The quest names are very nice, but the redaction in some quests are strange (English is not my mother tongue), some quests were hard for me to understand (redaction + typos), since i know most of the mods i know how to obtain what it was asking for otherwise i may have to use Google.
I love tinker's construct but i think sometimes one grows too dependent to mods, not having it adds an extra layer of difficulty to players used to it but removes a layer of difficulty for new players. So not including it in this mod was a good decision i think.
Thanks again!
Hello fullphaser,
I have recently downloaded your pack and so far i have been enjoying it a lot! so i wanted to thank you for putting this together. I really love the direction you are going with the tech mods, it is what caught my eye while browsing modpacks since it was exactly what i was looking for, IE is a great mod but it can be easily overshadowed by other mods that have more powerful and simpler to build machines. I never heard of lycanites mobs, and i been having fun with it and i always wanted to play around with rotatory craft.
I do however have some bugs to report, most involve the quest book:
1) So far i have been forced to use the cheat quest book to complete quests that would not detect the item that was asking me to craft:
2) I found out that i was unable to use the cranberries from Harvestcraft, the water would not accept them nor the Growthcraft paddies...i could plant them on tilled soil but they would pop out with a block update... the way i got around it was to modify the hunger overhaul config, i changed "B:foodsUnplantable" to false, this allowed me to directly plant the cranberries on the water (i am assuming this same thing occurs with seaweed, i did not get seaweed until after i did the modification).
- The wand part of the "you are a wizard harry" quest would not detect the wand, i believe this has been reported before but i will mention it anyway
- One of the quests that require you to obtain a book for a mod in Chapter two (i cant remember which one, was either the witchery one or the rotatorycraft one).
- This one may be caused by my noobness; The balloon quest for IE, it ask for a balloon(+1) but i could not figure out how to get it, NEI would only show balloon (not +1), i did a quick search and there was no mention of the balloon(+1), only plain balloons...
3) These are more "annoyances" than bugs,
- A lot of quests asks you for items made with oak (oak barrels, oak drawers, oak item cases, oak shelves, etc...) it would be nice if it detected other wood items, I decided to construct a lot of my buildings with dark oak, so i am aesthetically unable to put them to use (i had to use most as fuel and replace them with dark oak versions), so it would be really nice if you could submit the items for other kinds of wood. I did not mind the storage drawers or getting oak ones as rewards since i can use those to craft other items.
- The "putting bread on the table" quest did not detect the crafting of my bread (i used the harvestcraft way) so i was forced too "waste" 3 wheat... =P
- I think most quest should just check if you have the item the ask for instead of detecting the crafting (unless is basic stuff), i found a mana steel pickaxe in a chest and i was really sad that i had to make another one =( , i think this is most important for mod related chapters.
The quest names are very nice, but the redaction in some quests are strange (English is not my mother tongue), some quests were hard for me to understand (redaction + typos), since i know most of the mods i know how to obtain what it was asking for otherwise i may have to use Google.
I love tinker's construct but i think sometimes one grows too dependent to mods, not having it adds an extra layer of difficulty to players used to it but removes a layer of difficulty for new players. So not including it in this mod was a good decision i think.
Thanks again!
Hi there! Thank you so much for the report, Hopefully I have the "You're a Wizard Harry" quest fixed, I think... we'll see in this next release. Not sure on the book quest, I checked both Witchery and rotarycraft just in case and those should be working, I know there may have been an issue with Botania at one point but that should be corrected as well.
Got that balloon quest, thank you for letting me know
I got the quest in the decoration chapter and one in the First chapter to better look for all the wood types now.
Only a little bit more to go, working on the Rotarycraft Chapter now. Once that's done We should be ready for the 0.1.11 release
It should... unless IE has broken the hammer again I'll take a gander at it, but it should be as simple as putting the Ore with the hammer in the crafting square.I'm a little lost. Grit recipes don't work with my engineer's hammer. How do I progress through the immersive engineering quest line without grit? I'm currently trying to make electrum.
um hi, the mod pack is great! I did run into a problem though, the tanned leather quest actually. the quest doesn't see that I've completed it even though I've done it about 5 to 6 times now. any suggestions on how to fix this issue are welcome.
Thanks for looking into the hammer. I'm using version 0.1.11. According to NEI, the only way to get grit is to build the crusher first. I don't need electrum to do that, but man, it will be a while.
After looking into it more, it looks like the author of IE said that his mod will disable grit from hammers if there is another mod that makes dusts of some sort. RotaryCraft does, but that mod take a long while to get into before you can get dusts.
Thanks for all the hard work on this pack. It's the perfect mix for me and my wife.