1.7.10 - HQM/Survival - hypovolemia - something bloody!

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Status
Not open for further replies.
So many of my quests will not finish, I have the items in my inventory and yet its still 0/1, manual detect does nothing. I even tried remaking the item on several of them with no luck. Lots of Mekanism machines, the final digital blood item etc etc.

Is there something simple I am missing?
 
So many of my quests will not finish, I have the items in my inventory and yet its still 0/1, manual detect does nothing. I even tried remaking the item on several of them with no luck. Lots of Mekanism machines, the final digital blood item etc etc.

Is there something simple I am missing?
Have you updated to the latest version via github or the MyM launcher? It fixes most of those issues and adds more. FTB update is going to take a while. They keep adding and fixing things, which is nice but it should be done after the update that was supposed to be released a couple weeks ago.
 
I am using FTB, its 0.2

I am on a hosted server, and they only have the server files for 0.2, they won't update until new alpha released. Its good to know its getting fixed though, very very very fun pack, ruined by these bugs
 
i tried to do a slimefarm for mobessence, though big slimes dont split into smaller ones for essence-profit.
are slimes nerfed in some way ? i dont really see any other method of generating a steady amount of essence (yes, blaze spawners with portaspawners, but thats kidna meh).
 
i tried to do a slimefarm for mobessence, though big slimes dont split into smaller ones for essence-profit.
are slimes nerfed in some way ? i dont really see any other method of generating a steady amount of essence (yes, blaze spawners with portaspawners, but thats kidna meh).

You can always bring some blaze spawners back from the nether using the cardboard box.
 
Server crashed, I was just turning on a lever behind a Blood Dynamo and boom.. Now server won't start with this message

[18:47:04] [Server thread/INFO]: Starting minecraft server version 1.7.10
[18:47:22] [Server thread/INFO]: Loading properties
[18:47:22] [Server thread/INFO]: Default game type: SURVIVAL
[18:47:22] [Server thread/INFO]: Generating keypair
[18:47:22] [Server thread/INFO]: Starting Minecraft server on 185.38.148.12:25577
[18:47:29] [Server thread/INFO]: Preparing level "world"
[18:47:30] [Server thread/INFO]: Preparing start region for level 0
[18:47:31] [Server thread/INFO]: Preparing spawn area: 88%
[18:47:31] [Server thread/INFO]: Done (2.171s)! For help, type "help" or "?"
[18:47:31] [Server thread/INFO]: Starting GS4 status listener
[18:47:31] [Query Listener #1/INFO]: Query running on 185.38.148.12:28012
[18:47:32] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.NullPointerException
at tombenpotter.sanguimancy.tile.TileBloodCleaner.canFill(TileBloodCleaner.java:129) ~[TileBloodCleaner.class:1.7.10-1.1.9-32]
at mekanism.common.FluidNetwork.getAcceptors(FluidNetwork.java:309) ~[FluidNetwork.class:?]
at mekanism.common.FluidNetwork.tickEmit(FluidNetwork.java:139) ~[FluidNetwork.class:?]
at mekanism.common.FluidNetwork.onUpdate(FluidNetwork.java:248) ~[FluidNetwork.class:?]
at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:321) ~[DynamicNetwork.class:?]
at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:105) ~[TransmitterNetworkRegistry.class:?]
at mekanism.api.transmitters.TransmitterNetworkRegistry.onTick(TransmitterNetworkRegistry.java:91) ~[TransmitterNetworkRegistry.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_409_TransmitterNetworkRegistry_onTick_ServerTickEvent.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:?]
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:247) ~[FMLCommonHandler.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:590) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
[18:47:32] [Server thread/ERROR]: This crash report has been saved to: /home/Peter83/NN76675284/./crash-reports/crash-2016-08-03_18.47.32-server.txt
[18:47:32] [Server thread/INFO]: Stopping server
[18:47:32] [Server thread/INFO]: Saving players
[18:47:32] [Server thread/INFO]: Saving worlds
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Nether
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/The End
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Soul Network Dimension
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Spirit World
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Torment
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Alfheim Eternal
[18:47:32] [Server thread/INFO]: Saving chunks for level 'world'/Mirror
 
Fixed. Deleted Sanguimancy Mod, loaded game, blocks dissapeared, put it back in again, rebooted game, remade blocks. Win :)
 
Heads up Update requires a quest book reset most likely
 
Last edited:
Here's hoping y'all can help. I'm currently trying to do some Thaumcraft stuff, but the quest that demands an Iron Capped Wooden Wand won't accept my wand.
 
Here's hoping y'all can help. I'm currently trying to do some Thaumcraft stuff, but the quest that demands an Iron Capped Wooden Wand won't accept my wand.
Update to the latest version using github or MyM launcher :D issue is fixed there
 
I'm unsure how to update via github, and MYM's website has been in maintenance mode for over a week.
 
Should I make a new world for this update, or can I import my old one?

Side question: Can I just rip the updated folder out and put it where my FTB one is?
 
Should I make a new world for this update, or can I import my old one?

Side question: Can I just rip the updated folder out and put it where my FTB one is?

currently we advise you use our launcher until it is more stable at that point we will push to ftb

as for using a old world yes but things wont act as we intended so i would suggest a new world
 
  • Like
Reactions: Your mom
Status
Not open for further replies.