[1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

Discussion in 'Public Packs' started by DreamMasterXXL, Oct 18, 2016.

  1. novarek

    novarek New Member

    Hi everyone, does anyone know how to obtain Potash apple from Natura's Darkwood tree?
     
  2. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    So far ik this apple hanging on some trees and some one not. I see it random in nether they have apples.
     
  3. novarek

    novarek New Member

    Yeah thats true, and they should to drop when breaking leaves with white spots. I ve broke like 30 those leaves and no apples. Idk is there any special way to harvest them or something is broken.
     
  4. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Best way to find out is to spawn in trees in creative and check with all tools.
     
  5. Boshy

    Boshy Guest

    Hey Dreammaster ! Massive fan of this pack, been playing up to mv and love it ! However, I have this one odd bug that appears to kick in after having played a new world a while and loading into it. It generates a LOT of "blank" quests with a netherstar icon that unlock other quests of sections of the questbook I shouldnt have access to yet. Its a little annoying as it takes away the suprise and it also makes the quest book feel bloated with tons of unnessecairy, redundant blank quests. Thanks in advance
     
    DreamMasterXXL likes this.
  6. novarek

    novarek New Member

    Did you try to reload quests?
    Check first page of this forum.
     
  7. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    try the command /bq_admin default load
    if this not helped go in edit mode /bq_admin edit and reset quests manually.
     
  8. Chriss22

    Chriss22 Guest

    Does anyone know how the GT power currently works?
    The last time i played i thought it would be 1 producer can power 1 machine but currently it looks like it can be more as long as the eu/t usage is not higher than the supply.
    So for example 1lv turbine produces 32eu/t so it can power 2 machines which needs 16eu/t? (if its lossless transmission)
     
  9. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    So far ik you can powering more machines with one turbine. They have a eu/t usage and a ampare usage. Machines have a small eu buffer and the steam turbine have a small steam buffer as well. Cables have a loss so after a few blocks eu will drop very quickly. Best thing is to using one turbine per machine or but a battery inside to make the buffer bigger.
     
  10. Chriss22

    Chriss22 Guest

    currenty i have 2 lv combustion generator, 5 lv brewerys and 1 lv distillery and they can all work at the same time. so it really seems like its only depending on the eu/t
     
  11. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version 2.0.6.0 16.11.2018


    New Mods:

    Open Glasses 1.0.46


    Mod Upgrade:

    Architecture Craft 1.7.3
    Core Mod 1.6.03
    Electro Magic Tools 1.2.7.4
    Forestry 4.2.18.0
    Gregtech 5.09.33.03
    IFU 1.4
    Iron Tanks 1.1.16
    Tec Tech 3.3.7
    Thaumic Bases 1.4.18-0
    Thaumic Horizons 1.1.9.7


    Removed Mods:

    Open Peripheral Core 1.4-280
    Open Peripheral Addons 0.6-249
    Open Peripheral Integration 0.6-95


    Mod Changes:

    NewHorizonsCoreMod:
    -Added Recipe for Mudballs
    -Added Recipe for Fluix Dust
    -Added Fluid Solidifier Recipe for Ender Pearls
    -change textures for Eggs
    -add uev centrifuge recipes for infinity combs
    -put hulls to the firt place of the java file to prevent the core mod have a load order error
    -fix UV battery
    -fix solarpanel recipe
    -Update GT_MachineRecipeLoader.java
    -added circuits for quantum suit recipe
    -Assembler recipes for Pump Covers (#1487)
    -fix thick nutron reflector recipe
    added dirt block mixer recipe
    -added new fertilizer recipes
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change HPIC and UHPIC recipes
    -Add new uv superconductore recipes
    -add new wafer recipes in cutting machine
    -added new pic recipes (npic)
    -Change transformer recipes with adding new PICs
    -add new uhv superconductor wires
    -I use Superconductor UV for construction SupCond Coil
    -split machine recipe loader in two files. Methode code was to large run 4
    -Centrifuge Fire Charge = Blaze Powder with wrong meta id #3760
    -add back LuV Superconductor recipes to fusion coils for balancing reasons
    -remove item casings from itemlist
    -change all recipes to meta gen items from gt
    -Add itemCasing from GT to recipes
    -change circuit recipes aproved by @0lafe
    -add more circuits to assembler recipes to fluid hatches
    -change bio recipes for the bio tier
    -add 9 slot assembler
    -change tank capacity in assemblers
    -add back longer oc recipe for rack
    -Suggestion: Grog Recipe Change #3798 Bug: Scummy Bee Mutation Broken. Impossible to get Nanomachines. #3791
    -fix assembler gui to 9 inputs
    -update grog recipe
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Items missing proper Ore Dictionary #3744
    -add new tier irradiate processing plates for solar panels uhv
    -make more changes. Set Core mod circuits above uev
    -added circuits to thier new tiers
    -remove uhv and uev recipes recipes because they are in Tec Tech now.(major change)
    -put all items Tec Tech using to Custom Itemlist to prevent a crash
    -remove Uhv Circuit recipe and put it into Tec tech code

    Gregtech:
    -added all alloy bees and combs from gendustry to gt code(major change)
    -Trying Alkalus fix, compile problem with hashCode.
    -Proper import for Objects.
    -Fix caching
    -Added Thaumic bees to GT Code(major change)
    -add more variables for Bees thanks to zoko
    -replace whole bee template with the traits copied from branch
    -Fixe Bee lifespawn
    -fixed and change bee recipes
    -Add bee drops to gt code
    -Add Drops recipe and change ROCK to rock in flowers allele
    -fix fluids as muation blocks and show now dim and biome
    -Add Propolis and Pollen to gt code
    -Work with subclassed GT cables (ie: gt++ cables)
    -added explosion log -readded GalacticraftFiles for @mitchej123 GC Compat
    -fixed a typo in IGregTechTileEntity
    -add gem and metal raremetals and radiactive bees to gt code(major change)
    -added comb recipes to gem, metal, raremetals and radiactive bees in gt code
    -Add tf bees to gt code (major change)
    -fixcolors effects and localizers
    -added <1% bee mutation rate
    -fixed crashing w/o mods for bees
    -added AlleleBeeProperties to the missing bees
    -fixed bees loaclizer, comb colors and bee names
    -add more comb recipes add drop recipes
    -add more recipes to space combs
    -Add the last com recipes
    -added uev motor for uev centrifuge for infinity combs
    -add forestry squeezer recipes to drops
    -added unification of Gedustry bees -> GT bees
    -fixed NPE without certain Mods Loaded
    -oredict circuits working now hopfully in assembler
    -Fixed Iron III Chloride Formula
    -Fixed Iron III chloride Recipe and PBI recipes
    -refined automatic bee exchange
    -remove super cheap growth medium recipes
    -buff bees in autoclave alot
    -Add new bees: Apatite, Ash and Fertilizer
    -add more requieremts for new bees
    -try for force unification of assembler recipes
    -add Dimethylbenzene to Distillations Tower
    -Add new Pyrotheum and Cryotheum bees
    -put unused materials to mateirals2 file
    -fix dimethylbenzene from charcoal
    -Add config for Small Boiler Automation (#1449)
    -Add config for Small Boiler Automation Default is off
    -Fixed retarded logic
    -Fixed bug in macerator recipes. (#1468)
    -fix(blockmachines): persistency on harvest (#1498)
    -fix(oilsand ore): centrifuge recipes (#1485) fix chance for sand output from 0.63% to 50%-25% depending on richness
    -fix rich oilsand ore flagging
    -This patch fixes persistency of NBT tags in machine item when machine block is harvested. Machines with an @Override on setItemNBT will now persist data correctly when harvested?
    -Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478)
    -fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Quest suggestion: Liquid Filter #3714
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change texture files a bit
    -add new coil (crafting component only) recipes and textures
    -update coils to ulv change ids. Add energy hatch recipe
    -add back all euv machine components
    -Add new UEV recipes for machine parts to ass line
    -add assline nei integration for uev machine parts
    -add metal option to cosmic neutronium. add gears and toolheads
    -add new energy hatch recipes to crafting grid, assembler and assline
    -add localizer to assline Energy hatches
    -change recipes pumps 1 tier down
    -change coil recipe
    -Fix UHV Energy Hatch recipe
    -Fix wires in Hatches
    -More coils in Assembler recipes for Hatches
    -add new PICS, WAFERS and uv superconductor wires update hatches recipes
    -Change transformer recipes with adding new PICs
    -Add ULPIC add LPIC for early trans
    -added new uhv superconductore wires
    -change Luv-uev machine component recipes(major change)
    -changed uhv superconductor wires recipes to aw draconium tiny pipes
    -fixed any rubber issue on ass line recipes (for pumps)
    -add LuV-uv fluid regulator recipes. Change eu/t usage
    -Add new recipes for Energy hatches(major change)
    -Add new recipes for Dynamo hatches same as Energy hatches(major change)
    -add new recipes for Input and Outpus Buses and hatches(major change)
    -add new recipes for muffler hatches(major change)
    -Add new item: Casing for crafting only(major change)
    -oredict itemcasings from ic2
    -Change pipes for liquid Hatches
    -change recipes for growth medium. Aproved by @0lafe
    -remove dissabeling eggs for stemcells(major change)
    -remove groth medium from combs because dumb
    -change Mk1 fusion controller
    - change Bio material for Bio Circuit
    -add 9 slot assembler
    -change tank capacity in assemblers
    -remove double fluid regulator recipes
    -added fake oredict for CircuitAssemblerRecipes with Circuits
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Alternative Magic Energy Generator - Blood Power #3769
    -Add BloodMagic's slates in Magic Absorber
    -PowerUp Slates
    -Nerf neutronium shaping through smelting->moulding #3820 reducing Mass of neutronium by 100x(major change)
    -add materials for nano, piko and quantum
    -remove uhv and uev recipes recipes because they are in Tec Tech now.
    -tec tech achivements typo fix
    -remove zpm2 and 3 research recipe because in tec tech now
    -Etched Low Voltage Wiring is using just one lens #3831

    Electro Magic Tools
    -added Runic Armor for: The One Ring, Inventory Charger/Decharger Ring, Thaumic/Electric Armor, Wings
    -remove IC2BasicSource due to buggyness with new cables

    IFU
    -change recipe for the wand
    -change Ore finder recipe again
    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799

    Tec Tech
    -Prepare code for energy tunnels
    -Fix name of Superconductor special for GTNH
    -put all UHV and UEV (core Mod and GT) recipes to Tec Tech reserach Station(major change)
    -Achivements typo fix
    -added new gt circuits to quantum computer


    Config changes:

    Architecture Craft
    -Added the config values to fix issue #3761

    Chisel Tones
    -thanks to @Bryfer chisel tones config was wrong

    Custom Tooltips
    -update comb tooltps for gt combs
    -Ender Collectors buggy #3729

    Ender IO
    -SAG Mill for Wrought Iron #3692

    Enhanced Lootbags
    -update lootbags for oc

    Gendustry
    -change d-o-b recipe to working now
    -update tool tips for combs can processed in forestry centrifuge
    -add gt combs too
    -remove breeding and products from gendustry bees(major change)

    Gregtech
    -set GT Bees true
    -unificate old item casings to be gt casings now

    Open Computers
    - Code Issues 523 Pull requests 0 Projects 2 Insights Settings Suggestion: Remove thaumcraft from Opencomputers blacklist default config. #3749

    Open Glasses
    -Awesome Mod Suggestion: OpenGlasses #3814

    Open Peripherals
    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts


    Recipe changes:

    Advanced Solar Panels
    -I can not do MT Core #3826 MT Core recipe broken #3684

    AE2
    -fix ae2 script derp

    Avaritia
    -Infinity sword from avaritia cannot be crafted #3758

    Biblio Craft
    -remove slotted book and make atlas craftable with another book (known as Alkalus Exploit)
    -Minor Suggestion: Replace pressure plate in BiblioCraft seats with wool slab. #3793

    Core Mod
    -moved coinage mold
    -remove item casing recipes becase i moved them to gt
    -new uhv solar pannel recipe for now.

    Enhanced Lootbags
    -update lootbags luck enchantment recipes

    Gregtech
    -Issue 2967 Extruder Recipe Move Moved recipes out of the Tinkers-Construct.zs file to GregTech.zs
    -new uhv solar pannel recipe for now.

    IC2
    -fixing Nanosaber wasn't craftable

    Malis Doors
    -Big Door frames #2395

    Open Computers
    -Suggestion: Recipe for Component Bus (Creative) #3787

    Open Peripherals
    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts

    Tinkers Construct
    -Fix for Issue 2967 Ardite Tool fix
    -Issue 2967 Extruder Recipe Move Files Moved fix for issue 2967 from Tinkers-Construct.zs to Gregtech.zs.
    -Smeltery cannot make steel ingot #3812

    Twilight Forest
    -Add Thaumcraft aspect for Twilight Forest stuff #3236 thanks to @DV666

    Witchery
    -Witchery Distillery Labeled Witchery Spinning Wheel #3829

    Multiple mods
    -[Suggestion] Extra Bees Frames Research Path #3691
    -update all scripts to the new gregtech item casings
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770


    Quests changes:

    -Evolved Skeleton Time to Kill Quest Doesn't Complete #3703
    -meteoric iron moon
    -add milk radiation quest #3721
    -update and add oc quests from Teirdalin
    -Fix quest description spelling 'wich' -> 'which'
    -Fix for Issue 3709 Changed the quest to show the new location of the veins being 80-120 not 40-80.
    -Fix for Issue 3780 Quest ID 938 Updated match data 'Damage' field from 26 to 27 to allow the quest to be completed.
    -Thaumcraft Warp Explanation in Questline #3777
    -Make sure quests explain early water mechanics #3775
    -Point players to IC2 crop sticks in farming tab when given ore berries #3771
    -Quest Change Recommendation ID: 798 #3763
    -Quest ID: 1020 Iron (III) Chloride #3756
    -Committer: Dream-Master
    Get rid of gate caused by electrotine jetpack #3754
    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799
    -Add Piston Boots quest #3753
    -Issue 3740 Ore Finding Rod Hints Added detail to the ore finding wand quest to help players understand that the wand doesn't need to be held to work as well as some of the signs that it is working. Sounds and visuals.
    -Wrong Iron Caps is used for the Iron Capped Greatwood Wand. Quest #798 #3802
    -Pam's Harvestcraft Olives not spawning #3743
    -Add quests for traveller's gear #3737
    -typo in quest. #3823
     
  12. DreamMasterXXL

    DreamMasterXXL Well-Known Member

  13. hawki

    hawki Guest

    Hey everyone, It is nearly a year since I played GTNH the last time. I quit at that time because extra cells was not working. (fluid ME was totally broken) and ender conduits bloody everywhere was impracticable...
    Does anyone know if that has changed?

    Also I we are currently end of MV/start of HV. Could anyone give me advice of where to get electritiy from efficiently? (I dont mind the effort of automation but it should be completely automatic or at least 99% of it). Previously I went from a boiler with small steam turbines to massive multiblock turbines into Diesel into naquadah gens. But I heard that the multiblock turbine outputs are more or less a joke now?
     
  14. ZakHam

    ZakHam Active Member

    Does anybody know what the hydro blades for the adventure backpack mod do?
    I crafted them thinking that it would make me faster in water but I don't know how to activate it.
     
  15. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    No there is no fix sadly. Maybe in the future somone can touche the code.
     
  16. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    I can ask Ugachaga one of the devs from Adv Backpacks.
     
    ZakHam likes this.
  17. hawki

    hawki Guest

    Does anyone have experience with IC2 reactors? How much EU do I get out of them? is it IC2 voltage *20 per tick? Which setup do you use? Is the water cooled reactor worth doing? Balancing the Overheated steam with the normal steam is quite ticky i would believe.

    Which reactor setup do you use?
     
  18. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    only thing i can say we make the reactor 10x more efficient in the config.
    There is a reactor planner tool btw.
     
  19. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version 2.0.6.2 13.12.2018



    Mod Upgrade:

    Core Mod 1.6.04
    Gregtech 5.09.33.04
    Nodal Mechanic 1.1.0-K
    Open Computers 1.7.3.1258
    Tec Tech 3.3.8


    Mod Changes:


    NewHorizonsCoreMod:
    -New OC recipes improvement #3157
    -Make Open Glass gt recipes #3835
    -Cannot craft/use GTNH quartz sand #3843
    -new ebf coil recipes
    -add new ebf and vac freezer recipes for high tier stuff
    -deep iron added to ebf list and vac freezer
    -Elite Arc Furnaces only have one output slot #3863
    -missing the last one (arc funace wrong otput)
    -Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
    -Add zh lang file thanks to kiwi
    -update Phosphor/Phosphorous (nedd new GT file)

    Gregtech:
    -Oil recipe fix
    -normal rubber allowed in luv pump #3834
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -HV energy hatches too expensive #3844
    -change color for HV coil
    -New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
    -add new temps to materials
    -change material enums a bit for new ebf coils
    -deep iron added to ebf list
    -Some mistakes in GregTech.lang #3853
    -Potassium nitrade dust recipe missing ingredients #3855
    -MV Output Bus is not possible to craft #3867
    -issue with malachite ore (nether version) #3872
    -Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
    -add cinnabar 2nd mix thanks to kiwi
    update zh lang file for GT thanks to Kiwi
    -Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
    -Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
    -Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
    -Add volumetric flask. (#1500)
    -Fix maintenance cover (#1496)
    -New public variable init
    -Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
    -Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
    -Fix flask gui.
    -Add disable sort option for input bus. Default behavior will stay same
    -depricate Phosphor
    -Fix flask crash on server

    Tec Tech
    -Add Object input for ass line
    -add oredict support for circuits in assline
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -recipe overlap assembly line slots
    -In case there is no alt field
    -Fix using bad number type in add line recipes...
    -fix material Phosphor to Phosphorus in lastest gt version


    Recipe changes:

    BOP
    -Cannot craft/use GTNH quartz sand #3843
    -fix derp. Oredict cant be input item.

    Buildcraft
    -Update Build-Craft.zs

    Gregtech
    -start with comb oredict support

    Harvestcraft
    -add all Trapdoors to AnimalTrap

    IC2
    -Cannot craft/use GTNH quartz sand #3843

    Open Glasses
    -recipes not removed via code possible

    Thaumcraft
    -Infusion recipe for Charged Silver Caps is missing #3860

    Tinkers Contruct
    -Clear glass pane EBF recipe bug #3879


    Quests changes:

    -Assembly Line NEI #3842
    -re add mil quest from DualBallas
    -[Help] Guidebook localization support. #1643
    -update Sleeping bag quest
    -Move Space Torches quest to after Rocket Fuel #3880
    -add new iron and wooden door quest Oil Sand Quest #3877
    -add lang file us for quests
     
  20. DreamMasterXXL

    DreamMasterXXL Well-Known Member

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