[1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

Discussion in 'Public Packs' started by DreamMasterXXL, Oct 18, 2016.

  1. willis936

    willis936 New Member

    On the FTB legacy launcher the latest version of GTNH I can find is Will updates be coming to the legacy FTB launcher?
  2. DreamMasterXXL

    DreamMasterXXL Well-Known Member

  3. onsp

    onsp New Member

    hey dream, i miss u much. all new modpacks are so low and empty even PO3.
    btw where is discord about GTNH? in first page only Bogged up filled with bots.
  4. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Thanks i try my very best to develop this pack in the future.
    Discord Link :https://discord.gg/kTrF3nV
  5. onsp

    onsp New Member

    Am i sleeping or just its a server settings? All small ores i found leads to their veins! For example, i saw many small banded iron aaand found near iron vein. Then i saw alot of small cassesterite sand and checked chunk from surface and found tin vein!!!
    DreamMasterXXL likes this.
  6. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Yea its a new config and new code add more small ores to the surface. You like it or we should disable it ?
  7. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version --- 16.06.2019

    New Mods:

    InGame Info XML
    Lunatrius Core

    Mod Upgrade:

    Avaritia 1.15
    Bartworks 0.4.16
    Blood Arsenal 1.2-8
    Core Mod 1.6.14
    Crops++ 1.3.5
    Crop Load Core 0.1.4
    Electro Magic Tools
    Gt Nei ore plugin 1.0.7
    GT Scanner Mod 1.5.4
    IFU 1.6
    Loot Games 1.0.18
    Not Enough Items 1.0.6-GTNH
    Tec Tech 3.6.11
    Thaumic Horizons
    Universal Singularities 8.5
    Warp Theory 1.0k-Dev
    Witching Gadgets 1.2.9k-GTNH

    Mod Changes:

    -changed ichorium to gt mod
    -Made project jarSign compatible
    -Unified build-system
    -updated gradle and forge

    -smaller fixes
    -no hardness or resistance on non gt te blocks
    -fixed possible lesu npe
    -maybe fixed windmill dupe?
    -fixed circuit programmer dupe
    -began work on Electric Implosion compressor
    -fixed recipes
    -added multi layer rotor recipes
    -Giant Materials/Space Compat update
    -added ASM
    -added a shit ton of materials and got my own Materials system up and running
    -added Ross128 when GC is installed
    -code clean up
    -made all asm patches disableable
    -removed secondary configs
    -added comments for config
    -Ore Dict Support
    -Added Y/Th Glas
    -Added OreDict support for all Materials
    -Added an Internal Handler for Colors
    -Added Materials and improved Compability to GT and GT++
    -Improved Code Quality of the BW Oregen Handler
    -Fixed NEI handler
    -fixed megas not working with more than one hatch
    -finetuned the veins a bit more
    -changed material names and colors/texture sets
    -removed Taint Biome due to buggyness and i dont like it :mad:
    -added debug log
    -added thaumcraft aspects for materials
    -refractored code
    -added a config option for the debug log
    -fixed Graphene Typo
    -prepared custom TC Aspects
    -enabled a config option for the threaded loader (experimental state)
    -Improved Threaded Loader
    -un-threaded GameRegistry stuff
    -Fixed Heated Water Pump
    -will now drop its contents on removal
    -will no longer void non-burnable Items
    -Added ITileDropsContent for easy use
    -Pulled delSlot into its own Class
    -Created FuelSlot (a slot that will only accept burnable stacks)
    -API version increase
    -Added THTR
    -Redid Config to work propperly
    -added some materials/items for the THTR
    -added additional Thorianite Recipes
    -added InfoData on THTR
    -added isSneaking on diode screwdriver click (reverse Actual Amps)
    -added World Generation feature for Ross128b
    -started on Ross128ba
    -cleaned up code
    -started on Werkstoff Liquids
    -fixed small translation failure
    -this time really fixed (#27)
    -added small rocket gui stuff
    -fixed a bug where the moon of ross128b would cause issues with the dim handler
    -added Electric Implosion Compressor recipe and tooltip
    -fixed Electric Implosion Compressor recipe "Map"
    -moved Ross128 to t3 even with galaxyspace loaded
    -fixes crash when ExU is installed
    -Optimised BlockChecker
    -made THTR structure check NOT ignore walls
    -corrected tooltip on THTR
    -added Empty mode on THTR
    -fixed coords hash
    -started work on OC integration
    -rewrote blockchecker just to see if a loop would be faster than a recursive check
    -fixes not enabled ASM code
    -re-enabled the tooltip handler
    -reworked clienteventhandler
    -Tooltip Server Synchronisation
    -Add thaumcraft wand pedestal fix
    -We only add the vis into the wand
    -added ConfigOption for TC patch
    -added DeObfs instruction
    -code cleanup
    -added Miner Compability
    -tweaked heat values for GTNH
    -minor code changes
    -fixed thorianit exploit
    -fixed yttrium oxide recipe
    -added thorium leaf recipe
    -fixed 45% empty space
    -Added config options
    -removed broken IC2 recipes
    -fixed DEHP recipe

    Blood Arsenal
    -Gadomancy Crash fix part 1
    -Update BloodArsenal.java
    -fixed build.grandle

    -Add login message handler
    -Update zh_CN.lang
    -fixes Xenoxene recipe
    -Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
    -remove all centrifuge recipes from gendustry bee combs and drops
    -added a load check
    -Let the bacteria Vat recipes only load when bartworks is loaded
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -Add usage for Tantalum in SMD Capacitor recipes
    -Missing Rockbreaker LUV+ #4374
    -Tier 8 Rocket is Impossible to Obtain #4267
    -re-configured Quantium Voltage to IV
    -removed unnescarry ,new Object[0] for varargs methods
    -#4474 gating item, updated pack version and added gendustry bees removal warning
    -fix t8 rocket plates
    -added Abandoned GregTechPlusPlus Aspects
    -will hopefully doesnt cause corruption when loaded up
    -Re-enabled Naquadah Generators at IV
    -changed recipe time and minimal heat requirements for enriched Naquadah
    -Awakened Draconium Coil #4647 temperature fix

    -Create zh_CN.lang
    -[ImgBot] Optimize images
    -fully implemented Speiger's Crop Plugin
    -removed (some) duplicate code
    -added debug command
    -fixed magic metal berry
    -added thauminite as supported metal due to request
    -added vanilla Bonsai
    -added HumidityBonus/Malus
    -fixed scala dependency

    Electro Magic Tools
    -Refractored Code
    -fixed Solar crash

    -added a null check
    -changed crop logic a bit
    -if crop havest is not possible at the optimal state, just harvest, ffs.
    -remove redstone flux not working api
    -change api adress and path
    -added recipe

    -Trinium can't be obtained in the Tier below the T4 rocket #4221
    -Disabled all Dimethylhydrazine recipes.
    -Removed them in favour of the GT++ recipes which are harder.
    -Cherry pick multiamp dynamo support for multiblock generators.
    -Removed local explosion checks from large turbine and plasma turbine.
    -Large turbs now support buffered 4A dynamos.
    -salt bees equal to lithium bees #4285
    -Impossible to craft Fusion Reactor MK1 #4276
    -[suggestion] add a recyling recipe for brick stairs #4274
    -Rutile processing magnesium dupe #4260
    -Mining plascrete blocks #3998
    -change name sparkling
    -Problems with bee comb ore quadrupling recipes #4253
    -all ev and iv combs have now chemical recipes
    -Suggestion: Buff Platinum Group Sludge #4241
    -add more comb recipes for Casseterite Sand
    -Titanium ore nerf #3647
    -Increase small titanium ores, change spawn range #4289
    -Superconductor UV Wire wrong recipe #4224
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -GT tool fix
    -enable GT Tools to mine any block without tool requirements (dirt i.e.)
    -Make use of scanner recipe map since i also inject my own recipes...
    -refractored code,
    -restored compability to vanilla ore gen,
    -moved GC and Forrestry code to own classes to prevent crashes inDev
    -implemented equals and hashcode on NearbySeeds class
    -added an information line to the Implosion Compressor tooltip
    -Refined last commit
    -re-added unused, Deprecated constructors
    -re-added unused vars
    -treat empty string as null for GT_Tool_*.isMinableBlock
    -allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
    -rerouted forestry modid to the config value to prevent typos
    -recipy change voltage coil HV,IV #4375
    -redid fake OD
    -removed coal from god of thunder crop
    -beautified code for readability
    -fixed NBT dependant Recipes
    -duct taped import of circuits in assemblers
    -adjusted recipe map sizes
    -redid Item&Fluid Hatches
    -removed rests of UndergroundBiomes & ImmersiveEngineering support
    -added oilsands recipe
    -might fix #3913 and #4421
    -Change gates for Magic Energy Converters. #4324
    -UHV Motor is uncraftable #4350
    -[RFC] New Rocket Recipes #4409
    -shortened sc cooling times
    -ductape fix for fusion reactor
    -cleaned up code
    -Duplicate Alumite tools #4231
    -Fix exploitive hydrogen loophole #4348
    -add missing circuits to ProcessingCircuits
    -added 0lafs changes
    -make higher tier superconductors give out less wires per recipe
    -removed nitrogen/helium cells from superconductor recipes
    -added helium as fuid for superconductor recipes
    -halfed the amount of pumps for superconductors
    -Added HP Solar Steam Boiler
    -added recipe
    -removed unnessecary ", new Object[0]" for vargars methodes
    -UEV Motor uncraftable #4601
    -complain about null inputs
    -adjusted HP solar boiler to match the tooltip
    -re-added solar GUI

    Gt Nei ore plugin
    - updated Java 7 -> 8
    -Buffered Input from cfg
    -refractor, code improvements
    -small ores completely working
    -added tooltip
    -added logger
    -added ic2 to gradle
    -updated gradle deps
    -restored base gt compability
    -small ore csv (untested)

    GT Scanner Mod
    -refractored code
    -added bartworks integration
    -added automatic dev and dev-debug build to build grandle

    -redid logic to work propperly with any type of material as input
    -refractored code (a bit)
    -fixed GUI
    -restricted the wand to OW, Nether and TF (configurable)
    -removed damage bar from Item
    -added build wrapper
    -make ifu buildable with the dev version we add on GTNH webpage

    Loot Games
    -Single line that prevented people from completing Stage 4
    -Corrected some confusing messages sent to players

    Not Enough Items
    -Prevent random crashes. No idea why this happens, but deal with it gracefully.
    -(Probably) Stop the ic2 invalid damage application messages.
    -Update gradle wrapper
    -bump version and specify gtnh in filename

    Tec Tech
    -Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
    -Change recipe of Biomainframe (#15)
    -The recipe became more logic.
    -ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
    -Realy Ultimate Battery Recipe issue #4604
    -[Recipes] Assembly line need few changes. #4636
    -Fix Researchable scanning issue

    Thaumic Horizons
    -several fixes
    -fixed safe handler
    -fixed aspect fraction of the safe handler
    -re-made it buildable for gradlew
    -updated gitignore
    -fixed internal stuff
    -hopefully fixed server crashes
    -added propper dim retrun
    -fixed cloud client crash
    -improved miner Math issues with pocket plane dim
    -added "dustBlock" as default block for pocket planes
    -fixed fps issues by removing clouds from pocket plane dim
    -fixed another NPE

    Universal Singularities
    -name change to make Phosphorus Block working again

    Warp Theory
    -Fixed warptheory error message
    -Always allows usage of command on server

    Witching Gadgets
    -added a catch to the duplication aswell
    -fixed an ArrayOutOfBounds Execption
    -OutOfBounds Execption pt2
    -removed GT++ harddep for softdep

    Config changes:

    -add bartworks cfg

    -Updating Botany glass to be pure clear glass, no dumb border.

    Core Mod
    -update displayed version
    -update pack version

    Custom Main Menu
    -Update Main menu from GTNH

    Enhanced Lootbags
    -Reward bags are absolute trash: EV suggestions #4268
    -Reward bag suggestions #4257
    -Added a bunch more proper loot to the Advanced bag.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Fix to IC2 lootbag.

    -add deep iron small ores to mecury

    -enable item rendering in hand. Duct tape fix

    Holo Inventory
    -Due to user demand, ban drawer controller from holoinventory

    InGame Info XML
    -add ingameinfo xml and configs

    Open Modular Turrets
    -Initial Changes to turrets (more damage)

    -Update server list #4479

    Thaumic Horizons
    -enabled pocket plane
    -tested on zeta w/o complications so far

    Witching Gadgets
    -Ichorium nugget duplication in Witching Gadgets #4240

    Script changes:

    -AE2 Cutting Knifes #4264

    -Make UHV circuit correspond to ore dict
    -UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary

    Biome O Plenty
    -Calcite Synthesis #4228

    -Bauxia crop doesn't recognize TiCo Aluminum Block. #4227

    -update EMT script
    -fixed damage problems with EMT Recipes
    -now accept any damage value

    -Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286

    -remove old gendustry combs out of the recipes

    -remove handcraft recipes from Niobtitanium and tungstencarbide

    -remove max tier cheaty recipe for machine parts
    -Chest loot #4251

    -Fix Blast Furnace Convert Glass

    Pams Harvest Craft
    -Butchery knife duplication #4234

    SG Craft
    -IC2 SGPU crashes client when attempting to leave its interface #4254

    Tinkers Construct
    -Obsidian dusts don't smelt in the smeltery #4277

    Twilight Forest
    -Steeleaf issues. #4265

    Quests changes:

    -Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
    -Fixed up info on rotors in boilers and steam turbine quests.
    -Fixed butcher knife quest to accept any knife.
    -Fixed alumite ingot quest to oredict.
    -Thorium Reactor Quest #4259
    -BM quest #4250
    -Change block needed for Pyrolusium crop. #4244
    -O like Oxygen Quest Rewrite
    - Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
    from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
    -Added oxygen from sugar to quest text per request
    -#4400 Minor quest fixes complete.
    -$4342: Quest added for Soul Brazier to help players manage permanent warp.
    -Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
    -Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
    -#3042, #4247, #4319, first pass of #2663.
    -Fixes for crop quests from bedrill, created Botany quests for #2663
    -Next part of #2663.
    -#3647 redo gating for fluid quests. #4404
    -Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
    -#3503 warning added for Doomsquirter.
    -First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
    -#4227, #4281, #4437, #3604
    -Most of #4424 complete. #4448 #4449 #4447 #4441
    -#4451, #4454, #4455
    -#3851 #4133 #4459 #4465 #4468 #4473
    -#4478, Started #4500 & #3626, general quest cleanup and maintenance.
    -Minor quest changes. Added SAG mill grinding head quest.
    -#4500, adventure backpacks, bee stuff, #4373
    -Remove concrete bug mention.
    -#3626, mostly finished with #4373
    -Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
    -#4373 #4407 #4542 #4555 #4551
    -Trying out new bee quests, setup bee template quest for copying
    -Bee breeding quests megaupdate
    -Added a bunch of magical branch bees, at least enough to get to empowering.
    -Didn't make it thaumic shards and salis mundus
    -Added side effects for shard bees
    -Added more magical bee lines, including draconic and wither bees.
    -Fixed problem with quest unlocks. Added excited and cultivated.
    -Added info on Botany pigmented glass not being fireproof.
    -Fix Celebratory
    -Converted Bee Breeding quests to use Bees Advanced lootbags.
    -Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
    -Spread out ic2 crops quests
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
    -Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
    -Fixed Enderio Crafter reward bag.
    -Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
    -Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
    -Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
    -Final quest update for
    -Update for Chinese translator.
    -Minor quest fixes from Translation, #4643 #4642 #4641
    -fix diamond hammer quest
    -Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
    -Updated with more bee breeding quests, translation cleanup.
    -update Quest files us lang
  8. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version 22.12.2019

    New Mods:

    -Kekztech 0.2.2

    Mod Upgrade:

    -Appliedenergistics 2 rv3-beta-20
    -AsieLib 0.4.9
    -Avaritia 1.16
    -Bartworks 0.5.3pre6
    -Better Questing 3.0.306
    -Blood Magic 1.3.3-29
    -Comand Blocks for BQ-3
    -Computronics 1.6.6
    -Core Mod 1.6.25
    -Draconic Evolution 1.0.2n
    -Extra Cells 2.4.2bNIGHTLY
    -Galactic Greg 1.0.2
    -GT Scanner Mod 1.5.6
    -GTTweaker 1.7.2
    -Open Computers
    -Questbook 2.1.1
    -RF Expansion 3.0.29
    -Spice Of Life 1.3.12
    -Standard Expansion 3.0.162
    -Steves Factory Manager A94-GTNH
    -SuperTiC 1.2.1
    -Tec Tech 3.7.3
    -Thaumic Based 1.4.20-0
    -Thaumic Horizons
    -Tinkers Construct
    -Utilityworlds 1.0.9e
    -Universal Singularities 8.5a
    -WAILA Plugins 0.2.2
    -Witching Gadgets 1.2.9m-GTNH

    Mod Changes:

    -Fixed a very easy and stupid duplication bug
    -Steps to reproduce:
    -1. Open Compressor GUI
    -2. Place any item to 1st hotbar slot
    -3. Leave 2nd slot blank and fill slots 3-9 with any other items
    -4. Point your cursor on 1st slot and click Shift+LMB
    -5. Item from first slot will been moved to second slot and their stack size will been increased twice
    -Update libraries and build properties

    -added sub/supercript numbers to Werkstoff
    -adjusted ElectricImplosionCompressor times
    -added "Creative Debug Scanner" for BlackFlame
    -added ingot/nuggets to Werkstoff
    -improved Generation Randomness of Ruins
    -fixed MegaEBF forming issues
    -added an Interface for the Radiation Hatch
    -minor API changes
    -added Tellurium
    -added GT++ compat, fixed bugs, improved code
    -added qualifiers to a lot of stuff,
    -wrote a GT++ compat for the radio hatch
    -fixed a typo in he bacterial vat description
    -made the bio vat loose his output when sv arent delivered though the whole process
    -hopefully fixed the stackoverflow for ores
    -buffed output on siftable ores
    -made my werkstoffsystem work with the biovat
    -added GT++ Localisation
    -New BioVatOilRecipe
    -fixed bugged modifier on the BioVat
    -added OilRecipe
    -cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
    -fixed BioVat bonus? maybe?
    -fixed BioVat Forming issues with invisible TEs inside
    -finally fixed the stupid modifier
    -update the chinese translation and fix bugs
    -added config changing command
    -made the bio vat bonus config dependant
    -0.5pre Circuits
    -improved circuit recipe generation
    -finalised circuit recipe gen
    -fixed lowgravity/cleanroom mismatch
    -fixed name of "Magneto Resonatic Dust"
    -fixed Electric implosion generator not working
    -added Achivment Localisation
    -MegaMachine Fixes
    -Circuit Assembly Line added
    -added "classic mode"
    -fixed MP issues
    -added pngs to circuit assembly line parts
    -fixed part recipes
    -hide trash from nei
    -fixed CircuitAssemblyLine
    -added Gas
    -started on fluid generation
    -started on forced re-unification
    -worked on TileEntity_GTDataServer
    -added Noble Gasses
    -fixed fluid generation system
    -fixed UnificationEnforcer
    -added MoltenCells
    -added NobleGas EBF Recipes
    -added Replicator/Scanner Recipes
    -started working on Giant Hatches
    -added recipe for CircuitAssemblyLine
    -fixed unificationEnforcer for GT++ "molten."noblegases
    -added localisation for CircuitAssemblyLine achivment
    -added Capacity description to the GiantOutputHatch
    -added Xenon to the Liquid Air Distilling recipe
    -some fixed
    -fixed circuit assembly line not crafting
    -fixed some NEI/Circuit Assembly Line issues
    -Several fixes, last planned pre 0.5 release
    -worked on Ross128bA
    -added config option for magical forrests on Ross128b
    -fixed non working Werkstoff recipes
    -added config options for CAL
    -added config option for new EBF Gas recipes
    -added pictures for circuits (thanks EmeraldsEmerald)
    -fixed CAL recipe
    -fixed circuits, and missing recipes for EBF
    -added stuff to debug log
    -code inprovement
    -THTR now puts out the correct amount of IC2HotCoolant
    -improvements on the Unification Enforcer (added a way to convert old fluids)
    -fixed original EBF noble gas recipe to not be affected by lower tier gas
    -rebalanced ZPM+ Circuits
    -added new Textures by EmeraldsEmerald
    -changed Loading behavior
    -added oredict for glassblocks
    -fixed crash when galacticraft.planets is not installed, but only galacticraft.core
    -started to work on 5.2 content,loading of which is disabled
    -changed OracleJDK8 -> OpenJDK8
    -changed load order again, fixing class exceptions in obfs enviroment
    -began on PlatinumOverhaul
    -Palladium and Platinum recipes are done
    -fixed weird behavior of autogenerated recipes
    -added Ruthenium, Iridium, Osmium and Rhodium chain
    -recipe changes
    -added fluid container registration for LCR
    -fixed boxinator(packager) recipes
    -rebalanced PGSD Overhaul v1
    -fixed typos
    -added HotIngots
    -started on own logic system for oreprefixes
    -fixed translation for asembly line machines
    -fixed UnificationEnforcer
    -made diode recipes use new LuV Material
    -use my own prefixLogic
    -fixed my prefixLogic
    -added plate, stick and stickLong to my Werkstoffs
    -made LuV Hulls/LuV Casings use my LuV Material
    -fixed wrong outputs of nerfed dusts
    -fixed crop recipes give out pure metal
    -fixed crafting recipes give out pure metal
    -added Sodiumformate recipe
    -added crafting meta items
    -added multiple ingot neta items
    -fixed LuV Tier recipe changer
    -smaller visual fixes
    -smaller recipe fixes
    -fixed some recipes
    -rebalanced PTGroup
    -improved imports
    -fixed UnificationEnforcer
    -fixed the recipe replacer
    -changed out Osmiridium for LuV recipes
    -added Tiberium for Blackflame
    -added LuVFineWireMaterial("Ruridit")
    -added wireFine items & recipes
    -fixed Scanner/Replicator recipes
    -deleted an unused class
    -added a config option to silence the GT++ logging
    -added a warning to not disable Ross after world start
    -fixed a lot of broken recipes
    -further fixed bridge materials/OreDict
    -added Tiberium FuelRods
    -fixed lenses not showing up
    -fixed gem only materials
    -added NoBlast SubTag
    -added Ross128ba into the game
    -fixed ore decolorisation
    -added "TheCore" Nq cell
    -rewrote NEI Ore Handler
    -limited oregen to the propper planets
    -added Fluorspar ore
    -further improved werkstoff recipe generation
    -a lot of smaller fixes and balance
    -security patches
    -moved some commands,
    -fixed a typo
    -removed null items
    -rebalanced TheCore
    -added forestry compat (possible due to their LGPL license!)
    -fixed langfiles
    - cells getting deleted after use on drums
    - higher tier fluid solodifier uncraftable
    -added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
    -removed dead AE2 code
    -applied new prefix logic to the thaum compat
    -added most of GT Tools and some Electric GT Tools
    -greatly improved bridge materials
    -fixed some platinum stuff not giving back the correct dusts
    -fixed formic acid input loss
    -moved code in the propper packages
    -General fix for Recipes that use Tier Voltage instead of Machine Voltage
    -limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
    -added Localisation for a few more fluids
    -added ASM fix for RWG
    -fixed conversion recipes if GT++ isnt installed
    -fixed texture loader
    -added mega distillation tower
    -made Circuit Assembly Line needs power
    -added heat level 9 for MamiTomoe
    -added capsules/fixed capsules
    -started working on bottles
    -started working on dyson swarm
    -added The Core picture
    -added bottle pngs
    -added TecTech handler
    -fixed BioCulture "breeding" System
    -improved readability
    -rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
    -optimised imports
    -fixed circuit assembly line
    -changed THTR, now requires up to 0.5% of input per cycle
    -added saftey-nullchecks to BioLab
    -buffed Ross128ba Helium and Saltwater
    -added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
    -fusion fix
    -removed final field stuff due to a "java.lang.NoSuchMethodError" on server
    -fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
    -fixed a typo in the centrifuge recipe
    -added a circuit priorisation mode for the MEGA EBF
    -redid the CircuitAssemblyLine Structure-Check
    -fixed some recipes
    -fixed structure check for Circuit assembly line
    -added Formic acid to the acid gen
    -re-blacklisted planet stone dust for platinum overhaul
    -Fixed Unification Enforcer
    -retiered YttriumOxide and CubicZirconia to HV due to Kekztech
    -added small ores
    -fixed heated water pump
    -fixed small ores
    -fixed small ore names
    -added registration for small ores
    -changed some tooltips
    -added mercury minerals to use with GaGreg
    -fixed small ore names
    -fixed Hg-Compound Werkstoffs not giving out Hg
    -fixed cell amount in a recipe
    -added SmallOres fortune
    -modified NEI handler
    -moved recipes edit
    -to fix CircuitAssembler Recipes
    -might break scripts
    -repaired Unification Enforcer for items
    -general readability fixes
    -WerkstoffLoaderAPI fixes
    -Fixed Numbers in Loader
    -fixed Werkstoff Mixer recipes not generating
    -fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
    -fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
    -added not yet enabled TT integrated ManualTrafo
    -added a recipe for Th232
    -enforced Zr unification
    -added a quality override for ToolQuality
    -used getters for speed, dur, and quality
    -fixed or suppressed all warnings
    -fixed problems with vanilla gt5u
    -inlined an else statement
    -added additional OreDict
    -fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
    -refined error handling
    -removed redundant calls that have a function
    -added fully automated Werkstoff Blocks
    -added recipes for the blocks
    -added ASM to buffer recipe
    -added a command to print the recipe list to a file
    -removed index of call by using an iterator instead of functional call
    -added Self Sorting List
    -modified sorting algorythm to skip multiple nodes
    -Added Morons "Ademic Steel",
    -fixed additional oredict for oredict enforcer
    -added a config option to disable the crafting patch
    -made setters for overrides chainable (Werkstoff.Stats)
    -fixed possible NPE
    -Fixed SSList Iterators
    -Renamed SSList -> AccessPriorityList
    -implemented clear()
    -changed prio to prefer newer elements if two have the same prio
    -worked on AccessPriorityList
    -switching now works fine
    -toArray() now works as expected
    -added Exceptions
    -Lathe Fix
    -Material Conversion Fix
    -finishing work on replacement list
    -Mega Vaccum Freezer Structure Fix

    Blood Magic
    -add changes to Nei Blood Orb shaped handler
    -Remove dependency on NEI item cache

    Comand Blocks
    -Update for Bq3 Mod

    -add titel for BQ3 in Core mod
    -buffed Radox (first step 1 -> 10, second step 1 -> 100)
    -implemented SeaWeed Recipe idea (with some changed numbers as follows:
    -GelatinMixture produces 2000L instead of 1000L
    -itemGelatin needs 2000L GelatinMixture instead of 1000L
    -MeatRaw gives 125L instead of 36L
    -UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
    -UnknownNutrientAgar produces 8000L instead of 1000L
    -SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
    -SeaweedBroth produces 50L instead of 100L
    -suggestion: molds for pipes #4869
    -fixed deperdencies
    -should be runnable only with Baubles, Yamcore and GT.
    -moved GTpp recipes to its own class
    -ME Upgrade recipes
    -Infinity catalyst cooling #4952
    -strip it, strip it good
    -added UHV & UEV Circuit Assembler
    -added UIV & UMV Circuit Assembler (currently disabled)
    -added UHV, UEV, UIV to the customLoader
    -reworked comments on Loader Machines
    -added UHV/UEV machines
    -made use of new glas tiers
    -streamlined some code
    -Add recipe for Supercoolant
    -Add new items for cells
    -Quantumsuit Rebalance #4975
    -fix circuit
    -Oredict Rubberwood #4992
    -Add Maple Syrup Extractor Recipe #4993
    -added Fluid In/Output Hatches till MAX
    -fixed a typo in the seaweed recipe
    -fix UIV+ Circuit Assemblers
    -Chest buffer names labeled with wrong voltage tier #5026
    -add alu brass to alloy smelter for singularity use.
    -lapotronic energy orb cluster has no circuit ordict #5059
    -Ticon clear glass panes can't make the iron tank guage #5063
    -moved Rockets Plates -> Assembly line
    -changed molten metals -> bolts
    -changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
    -fixes 4 item minium requirement
    -added localisation
    -fixed some alloy/plate issues
    -change T8 to Black Plutonium correct recipe
    -fixed implosion recipe for T4 plates
    -added basic BW Small Ores (disabled on any Dim w/o config changes)
    -subgrouped small veins
    -put BW small ores in the runnable
    -added mercury vein
    -contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
    -Fix recipes of TurboChargers
    -remove Gendustry Bee warnings
    -Cotton through the wiremill gives string #3397
    -Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
    -Add message on recipe acceleration changes.
    -Copper to Duralumin exploit #5196
    -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176

    Draconic Evolution
    -added BW integration
    -removed unessecary GT lib

    Extra Cells
    -Make fluid interface check for it's status before giving crafting items to grid
    -Aligned light level amount of terminals to be on AE2 levels.
    -Also removed lights from components that should not have light.
    -Show Empty Fluid Pattern in NEI
    -Fix partial fluid output from storage buses
    -Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
    -Fix Storagebus fluid dupe
    -Implement Crafting Storages using new cells
    -Fix terminal dupe issue
    -Bigger oredict filter
    -Fluid emitter reactive update
    -Fluid Colors
    -Remove NBT Data on item drop
    -Remove Enchantment colors from items (cherry picked from commit ce58b28)
    -Duplication glitch with Certus Tank
    -Duplication glitch with overfilled Storage Component
    -Duplication glitch with Conversion Monitor
    -Duplication glitch with Fluid Export Bus
    -Fixed client-side NPEs
    -Fixed strange bug with Gas Conversion Monitor
    -Additional containers validation to avoid some duplication glitches (not for all yet)

    -Add new limiting crafting time function.
    -Recipelist acceleration is working. Worktable local cache needs creating.
    -Add in local recipe cache
    -Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
    -Performance now should be good enough we don't even care about a few extra calls.
    -Add config options, remove debug prints

    -implemented Automagys Interfaces
    -made them Optional
    -removed unessecary nullchecks
    -bit of formatting
    -General Code Maintenance
    -might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
    -optimised imports
    -removed some unused null checks
    -qualified names, generally made the code more readable
    -fix imports

    Galactic Greg
    -added bartworks integration
    -removed debug function
    -added runnable for adding own veins
    -updated gt
    -added a constructor
    -added conly only constructor to work with NEI and easier programming of the veins

    -#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
    -This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
    -fluid shenanigans
    -Populate getDescription() for WAILA
    -null checks
    -Allow Cassiterite Sand 4x with Tine twig #4774
    -better foil for zpm transmitter and sensor #4844
    -Upgrade transformer logic
    -Update transformers and pollution
    -Re-add Titanium Ore to T4 or T5 planets #4839
    -Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
    -checking with new trinium speed value
    -rebalance infinity a bit
    -rebalance infinity catalyst and infinity
    -IC2 ENet compat for GT transformers & GT cables
    -Fixes every face of ic2 nuclear reactors giving full energy
    -Should reduce performance concerns from previous ic2 energy compat
    -Removes Tec's workaround
    -document potential cable gotchas
    -NEI Tier update
    -add rutile quadrupeling #4850
    -buff pipe recipes
    -gycerol electrolyser receipt also for large electrolyser #4875
    -fixes "scythe bug"
    -added FakeScannerRecipes for all Schematics
    -Add some additional debug information to pumps; people claim to be still having problems with them
    -UHV/UEV integration of basic machines
    -added multiple Glass Variants instead of only one
    -Add Space Coolant
    -Add new Coolant in AssLine recipes
    -Delete recipes in crafting table (for new coolant)
    -quantinium veins on venus are too dens #4978
    -fixed bee stuff with genetics
    -added mica crop
    -code improvements
    -fix exploit on nc sensor cards
    -LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
    -Vacume Freezer NEI Interface #5042
    -small Assembly Line fix
    -made the Assembly Line not start when the recipe voltage > possible incoming voltage
    -fix bufferd dynamo hatch (#207)
    -fix buffer dynamo hatch
    -fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
    -Update GT_MetaTileEntity_MultiBlockBase.java
    -lapotronic energy orb cluster has no circuit ordict #5059
    -update durability to mine Redstone and Diamonds after making bronze tools.
    -try to find out what crash nei
    -More gracefully handle nulls in LCR recipes
    -Remove NBT data from turbines, preventing them from being disassembled.
    -revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
    -made the assembly line translation class more robust
    -wont crash anymore with broken language file
    -commented out small ores osmium, iridium and platinum (add BartWorks small ores)
    -Bricked Blast furnace wrong bricks in description #5082
    -can only make tape with noram rubber #5081
    -Cannot breed Certus and Fluix Bees #5096
    -change tf ores dont spawn above y 35
    -change iridium to platinum in T3 Heavy Duty plates/ingots
    -add extra mix for TF GalenaTF
    -Range config for single block miners
    -Adds screwdriver range configuration to single block miners
    -Range config for oil drilling rig
    -Adds screwdriver range configuration to oil drilling rigs
    -Range config for single block pump
    -Adds screwdriver range configuration to single block pumps
    -Additional fluid textures
    -Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
    -Improved Fluid Textures
    -Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
    -Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
    -Sodium Hydroxide recipe issues #5116
    -improved loading times a lot
    -whitelisted only a few materials that really get changed with gt
    -code maintenance
    -tested and ready for shipping
    -improved readability
    -improved loading times by buffing recipes
    -buffer increases performance by another ~40%
    -Fixed breaking bug
    -added a config option to disable material whitelist
    -Rebalanced Fortune on Miners
    -rebalanced Fortune to scale linear with tier
    -made circuit config wrapping
    -rewrote a bit of code to be more readable
    -tin item pipe not harvestable #5156 set Steel Level from 2 to 3
    -Prospector display improvements
    -Updated prospector oilfield output
    -Updated Seismic Prospector ore and oil outputs to be more useful.
    -Fix for drill and pump not preserving default values, provided by bartimaeusnek
    -4112 - update plasma turbine tooltip
    -4412/4883 Solar Boiler rebalance and bugfix
    -Fix Large Combusion Engine missing maintenance line
    -Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
    -Tooltip change for circuit assemblers to make them different from normal assembling machines.
    -AE2 integration for Quantum and super chests (why they are 2 different classes?)
    -Digital chests refactored, preserving binary compatibility.
    -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
    -add quadrupeling to pure tungsten ore #4751
    -Make stuff visible for WAILA

    GT Scanner Mod
    -fixed small ores showing up on non-small ore screen
    -autogenerated a color for every registered fluid

    -Add support GT++ Centrifuge

    Spice Of Life
    -Add null checks to FoodModifier.java to prevent bowl crash
    -Oops, forgot to return 0 in getFoodGroupModifier()

    Steves Factory Manager
    -Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
    -Alk likes integers apparently...
    -fallback code

    Tec Tech
    -Drop power usage to IV
    -Adjust power drain
    -Probably fix for id lost on relogin?
    -Tesla Casings Addition
    -shift the texture page occupation to remove overlap
    -Frankenstein 80'tesla
    -Anomaly work
    -Chunk data handler
    -Tick handling for chunkdata
    -Chunk data should work now
    -Add WTF led status properly
    -Whomstd've needs material loader...
    -Cleanup chunk data tick handler
    -Implement data syncing
    -Add most of pollution injections
    -Implement some auto updates
    -Spawn particles only around ThePlayer not all
    -Implement player data persistence
    -Power Limits and Current Display
    -Extra features
    -Fix gui
    -Sanser command
    -Just Display Things ~
    -Change Cancer Command
    -Add proxy get Player
    -Route get player to proxy
    -Texture Attempt 3.6
    -Adjust some particles
    -Tesla fixes more I guess
    -Expose some internal state
    -Proper Power pass use
    -Cleanup particle code
    -More changes ++
    -Adjust clean energy behaviour
    -Symbol Renderer on containers
    -Cleanup get gregtech
    -Cleanup font render
    -Capacitor Tiering
    -Cleanup empty arrays
    -Add int based coord recalc
    -Clean network code
    -Scan slices
    -Better Paramatrizer
    -Include avrcore
    -Fix oredict for SuperconductorUHV
    -Tesla Scan Server Load Reduction
    -Tesla Front Texture
    -Capacitor Textures
    -Add names and symbols for neutron, proton
    -Properly add to registered definitions
    -Adjust parametrizer card
    -Proper Texture implementation
    -this should make the microcontroller chooch
    -Fix creative tab item registration
    -Integration with SpartakCore (#17)
    -Integration with SpartakCore
    -Update RecipeLoader.java
    -Fixed ItemList in SpartakCoreRecipeLoader class
    -Add register_machine_EM_behaviours
    -Tesla Effects
    -Lightning alignment
    -Tesla efficiency formulas redone
    -Lightning Net code streamline
    -Power loss now configurable
    -Tesla Tooltips rework
    -Fix Tesla Capacitor Values
    -Tesla orientation update
    -Now uses the updated Extreme rotation and checker methods properly
    -Offset checking optimisation
    -Tesla Cover Item Refactor
    -Tesla omnidirectionallity
    -Tesla Winding Components
    -Tesla Cover Recipes
    -Along with a tiny Enum refactor
    -Capacitor Hatch Recipes
    -Experimental Lang Stuff
    -Tesla Network Code Streamline
    -Unethical Housekeeping Procedure Forgive me father, for I have sinned.
    -Decay Generator Housekeeping proceedure
    -Fix ParamTxt
    -Fix retardation
    -Depreacte broken api, refactor field names
    -Add missing server side disables
    -Add missing side only
    -fixed fix for research station research
    -add OC
    -Lang functional completion
    -Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
    -Fixed crash on Tesla tower removal
    -nested the onRemoval() due to an occasional java.lang.NullPointerException: Ticking memory connection
    -Fix some recipes with molten materials
    -LibFix 2.0
    -All praise Greg Maven (this can't be the right way of adding libs..)
    -Just in case add null checc
    -tiny tesla fix
    -Add BuildCraft as a library
    -Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162

    Thaumic Based
    -Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
    -Render rework
    -Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
    -Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
    -(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
    -Packed Ice recipe Compressor / Crafting table / Crucible #2699

    Thaumic Horizons
    -outcommented a bugging part of the pocket plane dim generation
    -added creature limit to pocket plane dim
    -fixed keystone
    -fixed teleport issues with pocketplane after restart/unload
    -Fix OreBoar eating stone Logic (#3)
    -Fix AIEatStone Logic
    -Fix Path check
    -Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
    -java.lang.ArrayIndexOutOfBoundsException: -1
    -at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
    -Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)

    Tinkers Construct
    -Maybe fix lumber axe error

    Universal Singularities
    -add loclizer for Tricalcium Phosphate

    WAILA Plugins
    -Show fluid filter information.
    -GT Solar Boiler Calcification Support
    -Config string

    Witching Gadgets
    -Reorder checks
    -Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem
  9. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Config changes:

    Advanced Solar Panels
    -Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa

    -Update Automagy.cfg
    -Changed to be able to recognize Chisel's bookshelf in Inventarium

    Core Mod
    -update pack version
    -remove gendustry bees custom tooltips
    -[suggestion] add twilight forest moss patch to the witchery ent #3005

    Ender Zoo
    -Disable Dire Wolves #4825 disable no but less anoying

    Enhanced Lootbags
    -Add witchery modpacks and recipes
    -more loot for witchery lootbags
    -Hee Loot bags

    -Salt ores not going into Miners backpack #5009

    -remove Gendustry bees,combs and drops entirely.
    -remove Bees localizer because not used anymore
    -D-O-B Invalid output #5199

    -Re-add Titanium Ore to T4 or T5 planets #4839
    -add Titanium to venus also
    -remove small osmium ore from genymede #5080
    -replace Osmium, Iridium and Platinum with Bartworks small ores
    -Extra Galena TF mix cfg

    -update gt++ config
    -reenable Rotor Cutoff

    Iguana Tinker Tweaks
    -update Block harnes
    -make skystone harder.

    Server Properties
    -motd version #4737
    -Add Server to list on next release #5056
    -add russian Server
    -deleted Australian Server no longer online

    Universal Singularities
    -Phosphorus Singularity recipe is missing. #4215

    -Update Ztones.cfg
    -Disable unused Ztones items #4931

    Script changes:

    Biome O Plenty
    -Mud craftable using dirt and water in a mixer #3398

    Better Questing
    -add new quest book

    Compact Kinetik Genrators
    -easy recipe for low kinetic wind generator is still enabled #4873

    Core Mod
    -XP crafting #4817
    -suggestion: molds for pipes #4869
    -Update CoreMod.zs
    -Bowstring And Fletching are now consumed in the process of pouring a cast #4415

    Enhanced Lootbags
    -add hee lootbag recipes for enchanted

    Extra Cells
    -ME upgrade old broken recipes removed
    -added ductape fix for computronics recipes
    -Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074

    -Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184
    -forgot to remove old recipes.

    -gravichestplate #4325

    -suggestion: molds for pipes #4869
    -Quest #623 impossible #5020
    -BartWork Circuits need tier tooltip #5076

    -2 Different super chests? #4812

    -Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092

    -Industrial Diamond cannot be lathed into rods despite NEI saying so #4830
    -Update IC2.zs
    -Mining Pipe Tip -> Mining Pipe #3696
    -Chamelium uncraftable #5046
    -Adjust hazmat suit repair recipes #5172

    Iron Tanks
    -Steel Tank incorrectly labeled/textured as Silver Tank #4659

    -Update Minecraft.zs
    -2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397
    -Weird shapless lapis lazuli block into dust recipe #2434
    -Packed Ice recipe Compressor / Crafting table / Crucible #2699

    -Update Natura.zs
    -Fix fusewood stairs recipe #3674

    Tainted Magic
    -Update Tainted-Magic-1.zs

    -Update Thaumcraft-04-Artifice.zs
    -Compatible with ore dictionary.

    Thaumic Bases
    -Potentially confusing thaumonomicon text #3171

    Tinkers Construct
    -Update Tinkers-Construct.zs
    -Compatible with ore dictionary

    -more witchery recipe changes
    -more witchery rework
    -Teleportation Balancing #5186

    -disable ztone item in script that are disabled via config

    -Add Coin Mold

    Quests changes:

    -update Quet for BQ3
    -update Title screen from GTNH in BQ3
    -update quests
    -update tier 0 Quests BQ3
    -update Quest T1
    -update chapter Steam for BQ3 mod
    -update Quests to BQ3.304
    -Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
    -Wafers quest - Wrong amounts of ingredients/results #4835
    -Quest #1849 #4831
    -Iron capped Greatwood Wand quest (798) does not detect its second step #4827
    -Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
    -Quest: Turbine Time #4819
    -resize BQ3 Quests Tier 2 LV
    -more BQ3 LV work
    -update MV Chapter to BQ3
    -fixing many wrong icons
    -BQ3 HV Quests update
    -BQ3 Update Quests EV
    -Update IV chapter BQ3 quests
    -Update LuV Tier in Quests BQ3
    -update icons in BQ3 Chapters
    -Update Multiblock Goals and Fusion Quests for BQ3
    -Quest Correction? #4865
    -Add new rocket fuel Quests #4863
    -add nbt ignore to BBF Bricks
    -Quests should check NBT for items that really matter
    -Skipping empty tags, and cleanup of "personalised" tags
    -AFSU's quest issue #4948
    -translation update to
    -Quest 2138 Change the text of the quest or change items. #4995
    -Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
    -Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
    -Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
    -Factory labeler not recognized in a quest Qname "Naming Names" #5021
    -Quest Updates: How the heck do I find ores #5031
    -Fix Quest #535 Hammer not being accepted
    -Question Repeat for stainless steel dust #5053
    -Nice Nether Trees #1741 #5050
    -"Basic crafting: Motors", nbt issue #5044
    -Pam's Heavy Cream Recipe Issue #5015
    -fix mortar quest
    -fix Tools Quest steam Age
    -Fixed Quest Detection issues related to NBT
    -Quest not completing (probably NBT issues) #5066
    -fixing water tank quest
    -added Platinum Group Quests
    -made HSS-S Quest a Main Quest
    -renamed HSSG -> HSS-G
    -moved some quests around in IV
    -rearraged Quests a bit (Grid work)
    -fix Glass Quest
    -Low tier wand retrieval item missing #5072
    -fix Iron Tank Quest
    -fix Icons from Electrotine Jetpack Quests
    -Add two more Quests. Pressure Plates and Buttons
    -Underwhelming rewards for the Ore Mining Rig (T1). #5083
    -Better quest not recognizing crafting tasks #5085
    -fix eletric Jetpack Quest
    -Quest 52 "A clear view" doesn't accept damaged Chisel #5090
    -Fix all IC2 items use all damage values
    -update witchery Quests
    -add Familiar Quest
    -Lord of Tortment issue #3409
    -add more lootbags to potion quests (witchery)
    -add other loot bags to infinity quests
    -First HEE Quests
    -add more HEE Quests
    -Removed some bq nbt requirement
    -Set flags to not require NBT on all "You're gonna hate this" type quests
    -Milkwart quest doesn't complete #5119 fix Ocelot Quest
    -More nbt quest Issues (MV tab edition) #5120
    -Quests Not Working #5112
    -Quest 598 requires dust for no reason #5108
    -Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
    -Apiarist's cloth quest #5147
    -add loot to mutated Frame
    -Quest ID 1081 #5167
    -Quests Not Working #5112
    -Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
    -Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
    -plunger 2.0 The Hand Pump - quest wrong #5170
    -1,1-dimethylhydrazine craft #4808
    -Chemical Lesson part two text inaccurate #5202
    -Quests Not Working in 2.0 #5206
  10. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version 10.01.2020

    Mod Upgrade:

    -Bartworks 0.5.6
    -Better Questing 3.0.320
    -Binnies Mods 2.0.24
    -Core Mod 1.6.26
    -GT Scanner Mod 1.5.6a
    -GTTweaker 1.7.4
    -Not Enough Items 2.0.0-pre-13-GTNH
    -Tec Tech 3.7.3a
    -Thaumic Horizons
    -Tinkers Construct
    -Wireless Redstone CBE 1.4.2
    -Witching Gadgets 1.2.9n-GTNH

    Mod Changes:

    -Fixed Unification enforcement handler
    -Initial high tier circuit cost adjusted
    -Fixed NEI cleanroom bug
    -moved imprint loader onto server start
    -fixes NBT issues with recipes
    -Removed Duplicate recipes when switching server/single player
    -Ores not beeing detected by Miners
    -CircuitImprints not craftable/recipe buildup when server changes
    -Refractored some code
    -possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe

    Binnies Mod
    -Binnie Master Registry search window not working

    -Update coremod pack version string to #5311

    -Change LCR recipe to create Deep Iron from UV to ZPM #5109
    -and a few recipe eu/t fixes

    -made OreDrilling radius Chunk Sized
    -forgot to readd the << 4
    -Chunkloading support for multiblock miner (#227)
    -Initial attempt at Chunk manager
    -Added chunkloading support to multiblock miner.
    -moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
    -Item dupe through the terminal
    -Oil drills in the world will have radius reset to 0 after the update w/o this check
    -Ore Drilling plant in chunkloading mode was skipping central chunk.
    -Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
    -Added localization for some infos.
    -Can't breed firestone bees #5271 add Firestone Block to GT
    -Centrifuging Rubber Wood only outputs Methane Gas #5243
    -Fixed Soldering Iron consuming solder to change chunk mode.
    -Soldering Iron mention in the tooltip went missing in the rebase apparently.

    -Add support GT++ Multiblock Electrolyzer
    -Update GT++ Blast Smelter

    Not Enough Items
    -Backport some JEI features
    -Remove TMI style
    -Remove Load/Save inventory state
    -Reworked ItemPanel so it's no longer used statically
    -BookmarkPanel inherits from ItemPanel
    -Rework LayoutManager
    -Bookmarks - including loading & saving
    -Utility/Cheat buttons line up and wrap based on GUI size
    -Add JEI inspiration/backport attribution & license info
    -Fix AppleCore crash
    -Intellij suggested changes
    -Pre allocate threadpool, with size of 2/3rds numProcessors
    -Workaround missing font renderer causing OptionTextField crash
    -Add hotkeys to move around recipes
    -Save string ids instead of int ids.
    -Fix TCON workbench compat
    -Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
    -Unclear if this breaks anything -- it works with simple testing.

    Tec Tech
    -added deobfs jar (#22)

    Thaumic Horizons
    -Fix NPE

    Tinkers Construct
    -Totally compatible now with GT

    Wireless Redstone CBE
    -Moved gradle files to root directory (standard practice).
    -Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
    -Attempt to patch GTNewHorizons/NewHorizons#3375

    Witching Gadgets
    -fix recipe with ichorium

    Config changes:

    Blood Magic
    -Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245

    Core Mod
    -Update coremod pack version string to #5311

    -Add space rocks to diggers backpack

    disable gt++ logging

    Server Dat
    Request to add Modded Minecraft Club to official server list #5274

    Script changes:

    Tinkers Construct
    -Aluminium had the same problem but no one report it

    Thaumic Exploration
    -change sould braizer recipe

    Thaumic Tinkers
    -fix script

    -Quicklime dust recipe issue #5261

    Magic Mods
    -change ichorium to gt ingot

    Quests changes:

    -Fix wording, add new quests. 2020Q1 quest changes.
    -Update some quests.
    -Final batch of quest changes for 8.0.
    -rearraged lv Quest a bit
    -Replace platinum with blue alloy in Workstation quest.
    -Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
    -Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
    -Fix #5246 use iron capped greatwood wand.
    -#5143 Added concealment key quest
    -#4855 Adjusted quest to consume wispy cotton.
    -#3702 Added info on aesthetic covers for GT pipes
    -#5285 Added rewards for smoothie quest.
    -#5293 Mutating Sprig quest requirement wrong.
    -#5238 Fixed wording for coins quests
    -Also, adjusted spacing on fusion quests to make them more readable.
    -#5294 Moved nightmare quest, reduced number of kills required.
    -#5301 Added requirement for primal shrooms
    -#5310 Added checkbox quest for name remover
    -#5295, #5296 - Moved witchery quests around.
  11. DreamMasterXXL

    DreamMasterXXL Well-Known Member

    Version --- 17.01.2020

    New Mods:

    Hardcore Darkness 1.7

    Mod Upgrade:

    -Bartworks 0.5.8
    -Core Mod 1.6.28
    -GTTweaker 1.7.5
    -Hardcore Darkness 1.7
    -Not Enough Items 2.0.0-beta-1-GTNH

    Mod Changes:

    -fixed rejoin issues
    -made circuit assembler recipes get readded if server is switched and re-calcuted
    -added a command to clear the crafting cache
    -made the NEI OreHandler more stable
    -worked a bit on implementing the APL
    -reworked LuVTierEnhancer
    -use of isAir() instead of block.equals(air) in base layer check method

    -Infinite iron/steel through re-smelting/pulverizing boiler tanks. #5321

    -Add GT++ Blast Smelter more recipes

    Not Enough Items
    -rename version to be beta.

    Config changes:

    -#5356 Loophole in the big backpack recipe

    Block Limiter
    -#5349 Allow Hardcore Questing mode consume heart

    Hardcore Darkness
    -update random things and HD mod config

    Random Things
    -update random things and HD mod config

    Script changes:

    Extra Cells
    -ME Fluid Interface panel can't be back to block form #5322

    Quests changes:

    -#5342 Fix for questbook losing sounds.
    -#5345 Changed door quest to require oak slabs, add pointers to coins quest for purchasing oaks, unlocks with questbook quest now.
    -#5343 Add overflow cover quest
    -#5337 added ignoreNBT tag to all rocket quests because of GT crafting tags.
    -#5338 Many random quest suggestions.
    -#5349 Allow Hardcore Questing mode
    -Move Tips and Tricks tab to after Tier 0, since top tab is where book opens to first time it is used.
    -#5355 Add Ingame Info quest description.
    -#5357 Add quest for Workbench Backpack
    -#5262 Add warning on nether farms killing TPS. Remove comment that chemical bath is best source of Platinum.
    -#5233 Removed diamond sword requirement from Division Sigil quest.
    -hide the few info quest behind the first quest
    -Undo ignoreNBT changes to ic2 crops, not necessary.
    -More ignoreNBT tags
    -#5320 created separate crowbar quest to not block progress
    -Move GT++ Chemical Plant to HV and add more info
    -Add info on using the cauldron to make dough without wasting water
    -Fix alumite quest wording
    -Alloy Smelter/wrought iron quest wording
    -Add note on first tree breeding quests that trees must be pure species and scanned.
    -Add coins quests for steadfast and monastic bees
    -Change solid fueled firebox quest to retrival instead of crafting since players might have forestry worktables by this time.
    -Fix HP solar boiler icon, advanced circuit assembler nbt
    -Fix NBT data on fishing/farming/cooking tab
    -Fix missing text in quest 3, fix nbt on How to bee quests
    -Translation update to

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