The Twilight Forest idea is pretty cool
@GamerwithnoGame (would probably require a custom mod to implement it), but as I said my main concern is not wanting to add too many heavy content mods. I'd prefer the pack to be playable by mid-range and higher computers, so that's why at this point I'm only want mod additions to be small mods like the Thaumcraft addons suggested and other various small mods suggested (wr-cbe, thermal dynamics, frames type mod, etc).
Luckily it's quite easy to add mods to 1.7.10, so I'm sure it wouldn't be too hard adding the mods you guys want to your own instances/servers. Also as I mentioned before feel free to fork the pack and release a custom version on your own if you want to. It's quite easy to do that on Technic actually if you want a custom version of the pack for your server. All I ask is don't name it Flux Galaxy lol
@Assault_Tiger I noticed the Chocolate quest official release update a few days ago (there was buggy beta floating around for a while before), but I will look into it before adding it. I have wanted a type of dungeon mod since the Overworld has been lacking in that feature, but RogueLike was quite boring for me and the other ones were just not as good as Better Dungeons/Chocolate Quest. I gotta make sure the world generation isn't buggy, laggy, and too overpowered before I add it though. We will see though what happens for 0.8.x because I will be adding mods with that version. I gotta say I find it hilarious that I announced the mod list was final sometime ago, but good mods keep getting suggested and new ones getting released (what a time to play modded minecraft right?).
Thanks for all the ideas and suggestions everyone!