I kept it at 6 specifically so you need 1 extra food outside of the lunch box xD. Would be nice if the slots could be configurable though so then I'd just increase it to 7 slots.SoL doesn't really provide an incentive to do this though. Some apples, a juicer, and a growthcraft fishtrap provide 6 different foods I think. The rest of the mod is just annoying usage of the lunchbox. It might be more bearable if the lunchbox held more food.
Unrelated: are extra utilities solar generators considered "balanced" in this pack? I recall the mekanism ones requiring resources from the moon.
Also I haven't done anything with any ExU generators, most of them got nerfed by RWTema anyway.
Edit: 0.7.15 is live on Technic as a latest version. Later today, I will finish writing the changelog and then submit it to FTB as a non-recommended version.
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