this mod pack is so refreshing i can't stop playing it, i just had to say that, it is heaps of fun for me there's a lot of new mods i never played with and it is actually well balanced i like it
Main reason I included RedLogic is because Bluepower is still in beta and not fully functional, but I do like the sorting and other stuff it adds. There is a lot of redundancy in this pack, but the plus side is that it gives you different options for doing things. As for the Railcraft Anchor, it was only enabled so people can make and use anchor carts for trains.Some ideas...
Redlogic/Bluepower, Railcraft anchors/Dimensional anchor duplicates.
Computercraft recipes are too easy, or Opencomputers?
Falling meteors mod in asteroid dimension, small chance, to hunt for dangerous and rare resources?
Umm Im getting an error when i load Flux Galaxy and then try to join a Flux Gakaxy Server... It Says Kicked Whilst Connecting: You Need To Install FML
It's on the latest (2.0pre7) if you use the latest pack version.We desperately need binnie-mods updated. The genetics part of bees is unusable due to crashes with the incubator.
The AE meteors on the moon is a neat idea, especially if I could get Meteoric Iron to spawn inside them...Idea: AE2 meteors generating only on galacticraft planets?
Offer:
I am making a pack with similar philosophy, a lot of our mods are overlapping.
If you please, I can provide a link for you, to steal from it anything useful for you.
Just for the sake of evilness, and player-tears.
I can recommens looking up my simple recipe-modifications...
That DOES sound awesome! That way its gated through GC, so you have to get to the moon (for example) before setting up sophisticated Matter-Energy storage. Nice!The AE meteors on the moon is a neat idea, especially if I could get Meteoric Iron to spawn inside them...
I love checking out other people's work, so feel free to link your pack.
@Assault_Tiger sorry no interest in adding that mod.
*blinks*This mod might just make me add Galacticraft based TCon tools
"They are coming!" - begins to bury himself...This isnt a sugestion, but Greg tech (awsome plugin for IC2) now has a thaumcraft plugin.
I will look into those issues and get back to you when I've addressed them properly. I've been working on Nova Galaxy a lot over the past 3 weeks, so that's why bugs/updates may be getting overlooked here.Just refreshed a bunch of mods in my pack, then will send over.
Error (feature) reports:
-rocketless travel between planets via nether gate glitch
-mekanism teleporter makes rockets obsolete, make the recipe/interdimensional cost insanely hard
-planet boss chests can be acquired by quarries
-elevator recipe: using travel anchors are more effective now
-agricraft weed chance is too high, makes it unplayable
-is the tree crossbreeding set to off? we cannot seemt to be able to do it
Have a nice daycycle, Citizen!
Yah as mentioned above, I'll look into that (pretty sure it's a config option).I am having an issue with agricraft. I don't know if it is compatible with the harvestcraft seeds but pretty much no matter what I do I am ending up with all weeds all the time. Although I have never played with the mod (it's in a bunch of packs I play) I'm eager to see if it's a derp on my part or a config I can or should tweak.