Okay so I was checking out the weeds issue, but it seems it doesn't happen as long as you farm properly. Basically if you have any empty crops surrounding crops there will be a chance for weeds to grow (watering cans accelerate this lol). So you have to make your farms either smaller or not have empty crops near the ones the you're growing. This was tested on pack version 0.8pre3.
An example of how to avoid weeds from spreading onto crops:
If you use the watering can on this setup, the weeds will never spread to the crops. Just make sure there are no empty crop sticks next to the crops you're growing and you should be fine.
Other issues brought up:
- What is the Nether Gate glitch? I'll have to see if it's already fixed in the latest Galacticraft version.
- I've thought about making the Mekanism Teleporter more expensive, but I dunno I just left it alone. It's not the best teleporter anyway and you still need to get to the planet at least once before setting up a portal on it. Server owners can easily disable it if they want to though.
- I'm not sure what I can do about the BC Quarry issue, but I'll look into it.
- We are using the last stable version of Forestry which is over a month old. I'm betting it's probably fixed in the latest unstable builds, so I'll try that later today.
- Elevator recipe seems fine to me. I don't want to make the other two options useless.
- Nova will only be on Technic.
An example of how to avoid weeds from spreading onto crops:
If you use the watering can on this setup, the weeds will never spread to the crops. Just make sure there are no empty crop sticks next to the crops you're growing and you should be fine.
Other issues brought up:
- What is the Nether Gate glitch? I'll have to see if it's already fixed in the latest Galacticraft version.
- I've thought about making the Mekanism Teleporter more expensive, but I dunno I just left it alone. It's not the best teleporter anyway and you still need to get to the planet at least once before setting up a portal on it. Server owners can easily disable it if they want to though.
- I'm not sure what I can do about the BC Quarry issue, but I'll look into it.
- We are using the last stable version of Forestry which is over a month old. I'm betting it's probably fixed in the latest unstable builds, so I'll try that later today.
- Elevator recipe seems fine to me. I don't want to make the other two options useless.
- Nova will only be on Technic.