Mordenkainen, how do you obtain the Dense and Super Dense crystals? I don't see any recipes for them and no matter how many EMC an item has, I always get regular crystals from my condensor.. how did you intend for them to be obtained?
I would like if you halted production/condensing if there wasn't enough power available just like you did before and maybe turned the condensor/crafter a red color or maybe added a GUI to each of them that indicated "Power Available" "Power Needed"
I perfer the GUI route.. this would also give people a means to access the machines inventory if they put an octuple compressed cobble without enough power, they could get it out of the condensor and save it for later.
Nope. Ae doesnt allow you to show anything other than items in that gui.Is it possible to tie in to AEs crafting interface? Possibly showing one crafting processor used when condensing and crafting as a way to indicate it being stuck from lack of power? Have it show power in red similarly to how it shows items missing in red?
If AE were to add a feature the one I think would be most helpfull is if patterns could specify non-item requirement in some way, and the crafting simulation would actually be able to check these requirements.@FireBall1725 Think AE could get an added feature? Hmm... I was going to poke the Extra Cells dev, but I don't know his FTB username (if any).
Could you just render the item in the condenser if it's stuck and alternate the color/alpha of the block into a flashing pattern or something?
Note that I haven't actually seen the blocks yet, so I might have a bit more informed opinion once I track down all the crashes from the kajillion mods I added to my pack recently.
- Updated to use the ProjectE 1.8.0 API
The java sampler reports would be welcome. Its kind of a wierd problem though, since these blocks do not "tick" in the normal sense. They shouldn't tick unless connected to a valid grid.@Mordenkainen I wanted to let you know about an issue we ran across in SMP. One base had fourteen EquivEnergistics assemblers and no chunkloading and we found that their base would lag the server when they left the area. The issue starts with other mods items force-loading chunks (without the area being told to be chunkloaded) so that you get a not-completely-loaded AE system. I had them get rid of all but 8 and the issue was significantly lessened but you still could notice a little block lag here and there. I can get screenshots and java sampler reports if you like but I don't know what you can do for something that isn't fully loaded.
@FireBall1725 Think AE could get an added feature? Hmm... I was going to poke the Extra Cells dev, but I don't know his FTB username (if any).
Could you just render the item in the condenser if it's stuck and alternate the color/alpha of the block into a flashing pattern or something?
Note that I haven't actually seen the blocks yet, so I might have a bit more informed opinion once I track down all the crashes from the kajillion mods I added to my pack recently.