Equivalent Energistics Equivalent Energistics is a bridge mod that adds components enabling you to add autocrafting with Equivalent Exchange 3 and ProjectE EMC to your Applied Energistics 2 autocrafting system. The new 0.7 version is rewritten from the ground up and behaves a bit differently. Please see this video for more details. Sorry about the quality but it was done quickly. I will get a better video up when I can. Requires: Applied Energistics 2 RV2 or RV3 Java 8 Optional (Only one is supported at a time): A recent version of Equivalent Exchange 3 A recent version of ProjectE Downloads: http://www.curse.com/mc-mods/minecraft/231853-equivalent-energistics Source: https://github.com/Mordenkainen/EquivalentEnergistics Issues: https://github.com/Mordenkainen/EquivalentEnergistics/issues Modpacks: I give permission for anyone to include this mod in any non-pay modpack. This mod may also be distributed via any non-pay launcher. If your pack is distributed via the Curse Launcher permission is implied since the project is published on Curse. If possible I ask pack makers to: 1. Provide a link to this forum thread or the curse project page for the mod in their readme. 2. Include the OpenEye mod in your packs. I understand that these requests may not be possible in all cases, but suggest that modpack makers take a serious look at including OpenEye. It has the potential to help developers improve their mods, and with the right configs can do the same for pack makers. OLD INFO: Spoiler It adds the following: EMC Crystal, Dense EMC Crystal, Super Dense EMC Crystal - A crystal that stores EMC. The ME autocrafting system will use these crystals in place of EMC in recipes. The EMC Crystals are created using the EMC Condenser, and the others by the crafting system as needed. EMC Condenser - This block, when connected to an ME network, will convert items piped into it into EMC Crystals of an equivalent EMC value. The crystals will then be stored into the ME network. This block requires an ME channel to function and will draw power from the ME network based on the EMC value of items being condensed. If condensing very high EMC value items, make sure your network has the power needed! EMC Assembler - This block functions as both a pattern storage and crafting unit for patterns using EMC. Connect it to your ME network and right click it with a linked "Tome of Alchemical Knowledge" (EE3) or "Alchemical Tome" (ProjectE), and autocrafting for all EMC recipes registered in that Tome will automatically be added to your ME network. Right click with an empty hand to remove the Tome, and all associated patterns. When you research new EMC values into your Tome, patterns for these items will automatically be added. Crafting CPU's/Storage/Co-Processors are still required for autocrafting to work. This block requires a channel to function. Alchemical Tome - This tome stores a copy of all the transmutations you have learned. The transmutations stored in the book are shared between all the books you own, so adding transmutations to any of them adds it to all of them. To "teach" the tome your transmutations, Right-Click in the air with it. You will become the Tomes "owner" and the Tome will have a copy of all your transmutation knowledge, the Tome will be automatically updated with any new transmutations you learn. To clear a Tome of all owners and knowledge, Shift Right-Click it. This item is only available when using ProjectE. And yes, I know it looks like a vanilla book, I am not an artist. Recipies: EMC Condenser (EE3): 4x Minium Dust, 4x Ash Infused Stone, 1x Annihilation Core EMC Condenser (ProjectE): 4x High Covalence Dust, 4x Stone, 1x Annihilation Core EMC Assembler (EE3): 4x Minium Dust, 4x Ash Infused Stone Slabs, 1x Formation Core EMC Assembler (ProjectE): 4x High Covalence Dust, 4x Stone Slab, 1x Annihilation Core Alchemical Tome (ProjectE): 4x High Covalence Dust, 1x Book Known Issues: There is a max EMC value for a single item to be crafted. Currently it is 48,922,361,856 (Yes that is 48 Billion EMC) with the default config settings. If by some mod authors insanity you run into an item or block with a higher EMC value than this, let me know and we'll see what we can work out. Configuration: The power costs, crafting speed, number of items that can be condensed at once, EMC value of Crystals, and a few other settings can be changed in the config file. If you think this runs too fast or slow, tweak away. A note about the Crystal EMC value: If the item you are crafting does not consume all EMC contained in the Crystals, the excess EMC will be stored by the assembler until it has enough excess EMC to manufacture a new Crystal. Because of this, setting the EMC value of the Crystal too high will cause the calculation of crystals needed to be more and more inaccurate the higher you go. Values that are too low may slow condensing of items, and may require larger Crafting CPU complexes to deal with the higher number of items. Equivalent Energistics should autodetect if you are using EE3 or ProjectE. But if for some reason it doesn't, or you are using both, you can change this via the config. Requires: Applied Energistics 2 Java 8 Optional (Only one is supported at a time): Equivalent Exchange 3 ProjectE 1.8.0 or higher Downloads: http://www.curse.com/mc-mods/minecraft/231853-equivalent-energistics Source: https://github.com/Mordenkainen/EquivalentEnergistics Issues: https://github.com/Mordenkainen/EquivalentEnergistics/issues Modpacks: I give permission for anyone to include this mod in any non-pay modpack. This mod may also be distributed via any non-pay launcher. If your pack is distributed via the Curse Launcher permission is implied since the project is published on Curse. If possible I ask pack makers to: 1. Provide a link to this forum thread or the curse project page for the mod in their readme. 2. Include the OpenEye mod in your packs. I understand that these requests may not be possible in all cases, but suggest that modpack makers take a serious look at including OpenEye. It has the potential to help developers improve their mods, and with the right configs can do the same for pack makers. Future: Lower tier EMC autocrafting that does not require AE2. This will allow integration with other autocrafting systems. ChangeLog: Spoiler V0.1: Initial Release V0.2: Added support for ProjectE Crafting no longer stalls if patterns are changed with an active job running. Fixed an issue that prevented Tomes in an Assembler from being displayed after a restart. Fixed a bug that caused the condenser to always use the amount of EMC for the version of an item with a damage value of 0. Fixed a crash when an item saved in the playes book has it's EMC value removed. Created additional tiers of crystals that will be auto-crafted when needed. This fixes a crash when crafting items with high EMC values. Added the Alchemical Tome for ProjectE. Right-Click to save or refresh your researched Transmutations, Shift Right-Click to clear the book. Use this book in the EMC Assembler to teach it crafting patterns. V0.3: Fixed crafting stalling on server restart EMC Crystals are now filtered from an players learned transmutations. This solves a glitch that caused Dense Crystals to be uncraftable by AE. Fixed an issue where the Client did not get updated with server state causing a crash. Parallel crafting now works properly EMC Assemblers now display the item they are crafting. Condenser power usage has been changed to be based on the crystals output rather than the item being condensed. This should prevent the case where a network without enough power appears to "eat" high EMC value items that are pumped into the Condenser. Added support for Waila Some defaults in the config have been changed. You may want to delete your config and allow it to be recreated. V0.4: Fixed issue where invalid items were being added to the transmutation list Rewrote crystal calculations to prevent "recipes" that required more than 9 stacks of crystals Added checks for EE3 and ProjectE to stop Minecraft loading if neither is found. Updated to use the ProjectE 1.8.0 API API update means automatic detection of new transmutations and EMC changes for ProjectE! V0.5: A quick fix for errors about trying to load classes it shouldn't. Sorry about that V0.6: Rewrote code that builds EMC Patterns to be much more efficient. This should resolve TPS issues due to patterns being recalculated. Fixed display of item being crafted in the Assembler to only show one item. Added a texture for the Alchemical Tome! (Thanks AngleWyrm3!) Recombined event handler. V0.7: Rewritten from scratch with too many changes to list. Check the video! Required Java 8!