Don't assume Project E or EE3 are "more correct" on their EMC values. They both use automatic detection, assume BOTH are the wrong values if they differ, and check to see why. For instance, Compressed Cobblestone should have an EMC/EV of 9, and octuple should have 43,046,721. There are two ways to get bedrockium, and I want to say 3 to get unstable ingots (not mobius ingots... but I can't recall, I always make the explodey kind via the iron/diamond route). I flat-out know that the two methods of bedrockium obtainment are of differing EMC values. Which for a long time caused a very VERY easily exploitable and exceedingly profitable loop.
Ingots are worth 102,888 via their crafting method (4 blocks of quadruple compressed cobble at 6,561 each a total of 26,244, 4 blocks of triple compressed cobble at 729 each for a total of 2,916, and a block of diamond, which is 73,728)
Blocks on the other hand are worth 43,046,721 when obtained through smelted compressed cobble. They can be broken back into ingots. 4,782,969 is not 102,888
It pays to fully understand crafting chains and then make a PERSONAL choice where you want to change things.
Also with any EMC loops (and it is completely impossible to not have an EMC loop/generator with the self-sustaining systems in MC, even if you hand-assigned values to everything after checking with a brute-force supercomputer and a crack team of game testers. Everyone's exploit threshold is different) the problem isn't that you get 1 more EMC... the problem is that you can (relatively) easily feed the EMC into more EMC ad infinitum. AE only exacerbates this problems speed. That is just one of those things any admin utilizing any lossless EMC system must expect to happen. The lossless EMC systems have their issues too, don't think they're perfect
Feedback loops are feedback loops. It's why the collector/relay/condenser arrays (called Power Flowers) are OP. You get one, it makes EMC... it makes enough EMC to create another flower in X time. Now you can (with some fudge factor because discreet units and process inefficiencies) make another power flower in 1/2 the original time, then 1/3, and that just keeps getting faster... forever. Incidentally X with a petaled design from ee2 is just under 5 hours disregarding the transport method's costs. Just keep scaling up and eventually you'll hit a point where you can't use the EMC you're generating.