If your AE autocrafting system can do parallel crafting, then yes, multiple assemblers should stack.so is that a yes ?
BTW why not use EE3 tome of knowledge texture for the Project E tome that your mod adds it ?
I give permission for anyone to include this mod in any non-pay modpack. This mod may also be distributed via any non-pay launcher. If your pack is distributed via the Curse Launcher permission is implied since the project is published on Curse.I'd like to include this mod in BBQSauce for the 1.0 update, I haven't seen any explicit permission Mordenkainen, could you make a statement or otherwise give me a yeehaw? I've really enjoyed tinkering with this in my test world, I look forward to your 0.3 update!
there should be an option in the config file to either enable or disable EE3 and projectE integration , however i don't think it's possible to run both since both Project E & EE3 deals with EMC so there's bound to be some kind of crash or conflicting EMC valuesI am curious what would happen if you ran a modpack with both ee3 and projecte and this mod. I know it says not to I am just curious what would happen.
Nothing bad will happen. The mod should default to EE3 support in this case. If you enable Project E support EE3 support will be disabled.I am curious what would happen if you ran a modpack with both ee3 and projecte and this mod. I know it says not to I am just curious what would happen.
if you have both EE3 & Project E on a server then its safe to assume that the majority will go towards Project E , the more experienced players might swing to EE3 since its more balancedIt looks like if you have ee3 installed and its enabled in the config it dominates and is the one the mod uses. Thats not a problem Though if at all possible it could be separated into two blocks and allow people on a server to use either ee3 or projecte with their AE system that would be great Well awesome mod thanks.
There will never be support for both simultainiously. The only reason to do this would be to play games with the emc values between the two mods. "Hey item x is cheaper in project e, and item y is cheaper in EE3." If this is the case then you are opening your server up for abuse.I have all the condensers and relays disabled. It's fairly even right now
I think the issue with this idea is that EE3 allows fractional EMC values, while all emc values in projecte are integers. It makes gettimg everything to match up very difficult.Oh I hear what you are saying. My plan was to try and go through the projecte config and make it have the same values as the default ee3 config. That way there are no exploits out of the box. I understand though that you cant expect really anyone to put that much work into it when it basically flawed at its core. As it is I like it anyways. This way even if projecte is slightly favored this mod will force people to use ee3 if they want to have ae2 emc crafting. Sorry to cause a ruckus