Just need to update NEI-Integration to newest.They are craftable. for some reason some of the Forestry-related the recipes aren't showing up on NEI. I have added the problem to the bug tracker.
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Just need to update NEI-Integration to newest.They are craftable. for some reason some of the Forestry-related the recipes aren't showing up on NEI. I have added the problem to the bug tracker.
I believe you are mistake or forgot that IT is in this one which means that you need to level up the mining level. I believe if you make a Iron pick and level the mining level up or mod with a mob heads that ups mining level it will give you redstone level pick. If that is to much you can make a bronze Tico pick. It is Tin level off the bat and will allow redstone mining. As to your question about steel if you do the Crusher quest and make some invar you can make steel in a induction smelter with Iron + 2 coal dust or 4 Charcoal dust and it will give you steel.Anyone else hitting a wall trying to progress in mining? I get that I need to make steel dust to get to redstone level mining, but so far as I can tell the only way I can see to do that is with manganese, which requires redstone level mining to mine. Am I missing something? Or are we supposed to use a pulverizer and hope for the 10% manganese payoff?
Ok, what I do in Iguana Tweak packs is:Anyone else hitting a wall trying to progress in mining? I get that I need to make steel dust to get to redstone level mining, but so far as I can tell the only way I can see to do that is with manganese, which requires redstone level mining to mine. Am I missing something? Or are we supposed to use a pulverizer and hope for the 10% manganese payoff?
As a side note to what he posted here unless he disabled it there is always a chance you will get the diamond mod from leveling the pick if your lucky....Ok, what I do in Iguana Tweak packs is:
You ALWAYS repair and upgrade your pickaxe when it hits next level. That is, if your pickaxe is "Tin" level mining and it hits level up and is now "Iron" level mining, search in NEI "Mining level: Iron", make a pickaxe head from whatever material you want and put it in the main pickaxe, this way you will have 94% experience already done, mine a bit and it will hit next level,search for "Mining level: (current pickaxes mining level)", get the needed materials > make pickaxe head > repair and replace the head, now we again have 94 or 96% done.
I didn't change the config and when I got the diamond upgrade from leveling up, it only gave me the durability boost, not mining level boost.As a side note to what he posted here unless he disabled it there is always a chance you will get the diamond mod from leveling the pick if your lucky....
I was refering to the pack dev and whether or not they changed the config which some do in these type of packs. Tin = redstone. I already place a redstone ore in the world to make sure the mining level. Waila says it is Tin level. Tin and copper are two different mining levels in IT. As to the leveling diamond mod i didn't know they changed to not up the mining level sorry.I didn't change the config and when I got the diamond upgrade from leveling up, it only gave me the durability boost, not mining level boost.
But what was said before, say you make pickaxe from Iron pickaxe head. You level it up to Tin mining level. That makes it possible to mine both tin and copper, which you use to make bronze in smeltery (3 copper + 1 tin ingot = 4 bronze ingots). You use that bronze to make Bronze pickaxe head, then you take your Iron pickaxe and repair it to full durability (in order to replace parts, you have to do this), and then you add both the pickaxe and the Bronze pickaxe head to the tool station/forge and it replaces the pickaxe head. Now you level up the pickaxe once and woala - mining level Redstone =p
Again it will never get to redstone level cause redstone is Tin level ore. I just made a Iron pick and level it's mining level up to 100% and it went to tin level. I then placed down redstone ore and it mined it right up. Remember there are 2 Level up XP totals. If you upgraded an old pick with a Iron pick head you could have leveled up the Mods xp instead of the Mining XP. when it levels up open your inven and scroll over it and hold down shift. If it still says Iron level then the mining level isn't upgraded yet. Xp needed for a iron pick fresh made is 350 xp.I mined a good long while with an iron pickaxe, never got to redstone level even after a few hours, so I did eventually just pulverize until I was able to make steel.
Btw I love the egg quest. No spoilers but man that's some hardcore Minecraft.
I am not sure what exactly do you mean by 'linear', but I like it this way, since it's open world type of pack, not limited by pre-made map.I think the quests aren't very good. They aren't very linear and there are too few of the available. I have ME system set up, a reactor, and got to cobalt tools, yet, I still had to search for cactus, barley, pink flowers to progress. Why do I need those anyway? I have 31 quests completed, and only 2 more are available. One of them is to get poisoned potato (again, why do I need it?!), the other is to kill a snow golem guard. But what the hell is a snow golem guard? I've never seen any, and the quest description doesn't say anything about it, just random stuff. Its rewards are also completely junk for me, I have no idea what those are.
I'll add a thing to the backlog to look into tweaking the stats on these two, and to perhaps disable them entirely if we can't find a niche for them.I would say disable Signalum and Enderium in TC. These two should not exist in their current state.
We didn't explicitly change configs like this from their defaults. I believe it's Iguana Tinker Tweaks that changed Diamond to a flat +500 durability bonus, because it takes control of the mining level boosts.I was refering to the pack dev and whether or not they changed the config which some do in these type of packs. Tin = redstone. I already place a redstone ore in the world to make sure the mining level. Waila says it is Tin level. Tin and copper are two different mining levels in IT. As to the leveling diamond mod i didn't know they changed to not up the mining level sorry.
Not intentional. Looking at the BOP configs, though, I think I worked out why that would happen. I'll get it fixed for the next update.So, is it intended for visceral heap (a nether biome) to gen in the overworld? or possibly some mixup in the configs for biome ID's and biomes o plenty?
cause I gots a bunch of very confused and frightened zombie pigmen wandering around near a savanah, who met up with some of those little dudes from mowzies mobs (which are quite cool btw) and they started a little war. was funny to watch from a distance.
Each tool can only level up once from its base material. So if you have a pickaxe with a Flint Pickaxe Head, it can only mine Stone at first, but eventually it will level up to be able to mine Copper (you can apply a mob head modifier to it to speed up the process; there's an early quest that tells you how). But that's it -- a Flint Pickaxe Head will never mine anything above Copper no matter how much you mine with it. So the way to do it is you mine some copper with the boosted pickaxe and then make yourself a Copper Pickaxe Head to upgrade the pickaxe (after repairing it to full, of course). You won't get an increase in mining level right away -- you have to mine a few to get the next boost to Iron. Once that happens, again, you're capped for that pickaxe. Copper Pickaxe Head will never mine anything above Iron. So use the iron to make an Iron Pickaxe Head and mine until it boosts to Tin level.I mined a good long while with an iron pickaxe, never got to redstone level even after a few hours, so I did eventually just pulverize until I was able to make steel.
Btw I love the egg quest. No spoilers but man that's some hardcore Minecraft.
Yeah, you're looking for "Mining XP: Boosted" when you hold Shift while hovering over a pickaxe. If it says that, there are no more boosts in your future until you replace the head.Again it will never get to redstone level cause redstone is Tin level ore. I just made a Iron pick and level it's mining level up to 100% and it went to tin level. I then placed down redstone ore and it mined it right up. Remember there are 2 Level up XP totals. If you upgraded an old pick with a Iron pick head you could have leveled up the Mods xp instead of the Mining XP. when it levels up open your inven and scroll over it and hold down shift. If it still says Iron level then the mining level isn't upgraded yet. Xp needed for a iron pick fresh made is 350 xp.
I totally understand how easy it is to go off the beaten path of the quest book and just do your own thing. The original intent was to have the quest book be the main driving force for what you do, but since this pack doesn't have a pre-built map (I guess most HQM packs do?), it turned into something slightly different, and the narrative actually kind of supports it (or at least my headcanon does)... spoilers...:I think the quests aren't very good. They aren't very linear and there are too few of the available. I have ME system set up, a reactor, and got to cobalt tools, yet, I still had to search for cactus, barley, pink flowers to progress. Why do I need those anyway? I have 31 quests completed, and only 2 more are available. One of them is to get poisoned potato (again, why do I need it?!), the other is to kill a snow golem guard. But what the hell is a snow golem guard? I've never seen any, and the quest description doesn't say anything about it, just random stuff. Its rewards are also completely junk for me, I have no idea what those are.
Agricraft - Wheat - I tried 10 times to get the wheat to advance from 1/1/1 and it wouldn't. I tried the same with Coffee seed, still 1/1/1 after 10 tries. Is the configuration changed to disable advancement of crops or is there a configuration to reduce the chance of advancement? Never have I experienced this problem in any other modpack. If it is an intentional change that is fine, it just means agricraft isn't really worth getting into and I will focus elsewhere.
What do you mean? 10/10/10 works. I spent a whole day to make everything I could find 10/10/10.Agricraft - Wheat - I tried 10 times to get the wheat to advance from 1/1/1 and it wouldn't. I tried the same with Coffee seed, still 1/1/1 after 10 tries. Is the configuration changed to disable advancement of crops or is there a configuration to reduce the chance of advancement? Never have I experienced this problem in any other modpack. If it is an intentional change that is fine, it just means agricraft isn't really worth getting into and I will focus elsewhere.