This is already plannedCan I suggest having metal versions(at least iron) of the tank, irrigation channels, channel valves, and the sprinklers. This idea would be that it could hold more liquid, and the sprinklers could be more effective in growing plants. I also want it because wood can sometimes be a nasty material to work with, or at least for what I want to do with it.
I wanted that myself, but I couldn't figure out where to put it in the model so that it would actually still look half decent.Also, could you try to get it so that when the book is in the seed analyzer, you could see it on the 3d model?
It would be really ugly, unless you possibly enabled the player to place the book next to the analyzer (in world rendered book) and had the analyzer detect the book adjacent to it. And at that point, would it really be worth the work?This is already planned
I wanted that myself, but I couldn't figure out where to put it in the model so that it would actually still look half decent.
That's exactly why it's not a thingIt would be really ugly, unless you possibly enabled the player to place the book next to the analyzer (in world rendered book) and had the analyzer detect the book adjacent to it. And at that point, would it really be worth the work?
Actually, Magical Crops already do that. And Agricraft does support it IIRC.Is there any possibility you could look at Ex Nihilo, maybe make the 'cactus', 'carrot', 'sugarcane', 'grass', 'fungus', 'potato', and other seeds cross-compatible?
I know that currently you can do some of them by planting, uprooting, and then converting to seed, but having grass, fungus, and cactus available as seeds would be sweet.
Meanwhile, I am trying to do it as a custom, but I don't know how to do it with the cropsticks.
It almost begs a brand new mod simply to allow certain plants to be bred with weird results, such as ender eyes, spider webs, slime, and the like.
For the next update I have added a cactus crop. I was also considering to add the mushrooms. What exactly do grass seeds do btw, if I'm correct I thought they just converted dirt into a grass block or am I wrong?Is there any possibility you could look at Ex Nihilo, maybe make the 'cactus', 'carrot', 'sugarcane', 'grass', 'fungus', 'potato', and other seeds cross-compatible?
I know that currently you can do some of them by planting, uprooting, and then converting to seed, but having grass, fungus, and cactus available as seeds would be sweet.
Meanwhile, I am trying to do it as a custom, but I don't know how to do it with the cropsticks.
It almost begs a brand new mod simply to allow certain plants to be bred with weird results, such as ender eyes, spider webs, slime, and the like.
I dont know why you would think that would be "quite ugly"... Thaumcraft does something similar with its research station(with the book & quill)> I understand that their may not be a possible way of adding the book just yet and that may be where your coming from. Mabey... just mabey... the research block should be changed, maybe to be two blocks tall or wide. idk but I would really like to see the book rendered. You have the seeds.It would be really ugly, unless you possibly enabled the player to place the book next to the analyzer (in world rendered book) and had the analyzer detect the book adjacent to it. And at that point, would it really be worth the work?
Its a sync issue, thanks for reporting, fixed it.hm... It seems in your snapshot, the crop fictures are brocken, they wont show the second crop when you place it on top
Indeed, thaumcraft's research station is 2 blocks wide and I don't really want to make my block larger then 1 block, also I'm quite happy with my model.I dont know why you would think that would be "quite ugly"... Thaumcraft does something similar with its research station(with the book & quill)> I understand that their may not be a possible way of adding the book just yet and that may be where your coming from. Mabey... just mabey... the research block should be changed, maybe to be two blocks tall or wide. idk but I would really like to see the book rendered. You have the seeds.
If you have the raw model code I could use with techne I would try it myself. I would be happy to get this book to work
I'm curious about what you can come up withOh.. he he Well then that is quite usefull. Ill work on it today
I have my idea of it here https://www.dropbox.com/sh/mjl04e7r3cp33px/AAAPXn7daVSmZGotLnsGwkrha?dl=0
This includes both the java code for the new model and the texture. I think if you really got fancy you would make it so that the book was a separate model and was in higher detail then the the seed analyzer. The only way I could think of this would be to create the book 4x as big as I showed in my seed analyzer model and then scale it down 1-4 in the program. Not sure how to do that, i've only gotten to the point I can get a model working in my program XD.
Thanks, but I'd prefer looking at it in Techne first, can you send a raw .tcn file please?I will learn how to do this if I continue to help you guys out. I see alot of good things going for this mod.