It's right there in the description...Currently there are default mutations for: Vanilla, AgriCraft, Pam's Harvestcraft, Natura, Plant Mega Pack and Pam's Weee Flowers.
It's right there in the description...Currently there are default mutations for: Vanilla, AgriCraft, Pam's Harvestcraft, Natura, Plant Mega Pack and Pam's Weee Flowers.
Tx for letting me know, it's not necessary but I appreciate it.Hi,
I know that you have said previously that you don't mind people using your mod in packs but I feel like I should post a message to at least let you know.
I would like to use it in a pack that I am assembling which will downloadable through the FTB Launcher that a few friends and I should be playing together soon.
Are you importing mods.agricraft.growing?So, I am trying to add a new nearby required block for crops to grow, but the wiki is not exactly specific on the setup. This is what I have so far for minetweaker, but I could use a few tips in the correct direction. I did import the require part at the top of the code.
val earthCrystalCluster = <Thaumcraft:blockCrystal:3>;
growing.BaseBlock.set(<minecraft:wheat_seeds, earthCrystalCluster, 2, false);
My suggestion would be to import mods.agricraft.growing.BaseBlock then just use Baseblock.set() as your method further down.So, I have to import .growing, then .growing.BaseBlock?
This I have never seen before, please update to the newest version first please.
Okay, good to hearWe were able to fix the issue ourselves. A rollback had somehow rolled back the server's configs as well, causing them to become corrupt. Doing another regen of the mutations file and the config file fixed the issue.
Nice, I'll throw it in the OP, but just one sidenote, the way you guys spread your crops will only work in regrowth, are there are certain difficulty settings in the configs. So the way you have to spread and mutate your crops will greatly depend on what pack you are playing.I really enjoy this mod. Its so helpful and really cool how you can work to improve your crops and make them faster.
We made a video for new people to learn the basics!
Nice, I'll throw it in the OP, but just one sidenote, the way you guys spread your crops will only work in regrowth, are there are certain difficulty settings in the configs. So the way you have to spread and mutate your crops will greatly depend on what pack you are playing.
What version?Playing regrowth (surprise surprise ) but I'm finding sprinkler setups are causing a lot of lag for me.
I've only got 4 sprinklers up and running, and being in the area is painful. Are there any dos and don'ts in building them?
My setup is a railcraft water tower, with a wooden pipe leading to stone pipes which split to two water tanks, so each water tower can (just about) feed 2 sprinklers (even though the BC pipes tend to favour one direction for sending water)
AgriCraft-1.7.10-1.3.1 (Regrowth 0.71)What version?
Well its not so much the sprinklers, but I fucked up on the irrigation, so every time it set meta to 7 on farmland it rerenderse the entire chunk, guess I'll have to look into it more.AgriCraft-1.7.10-1.3.1 (Regrowth 0.71)
Noticed it heavily in 0.65, updated, and it's a bit better but still painful.
Ah, I am in the process of replacing all the soil with garden soil. Doing it legit, so takes a while 1 field left.Well its not so much the sprinklers, but I fucked up on the irrigation, so every time it set meta to 7 on farmland it rerenderse the entire chunk, guess I'll have to look into it more.
Try to replace the soil with garden soil or whatever asap. itll be better
I thought you'd already fixed that in 1.3.1. Huh.Well its not so much the sprinklers, but I fucked up on the irrigation, so every time it set meta to 7 on farmland it rerenderse the entire chunk, guess I'll have to look into it more.
Try to replace the soil with garden soil or whatever asap. itll be better