@InfinityRaider Could you give an example of the code for soils, and etc,
add(<minecraft:dirt:2>); is what: add(IItemStack soil) would appear to be... except it doesn't work, neither does add(<minecraft:dirt:2>, soil); or add(<minecraft:dirt:2> soil);
Minetweaker has very specific normal formatting, and none of them seem to work for anything except the mutations.
This works for me:
Code:
FertileSoils.add(<minecraft:stone>);
Soil.set(<AgriCraft:seedSugarcane>, <minecraft:dirt:2>);
The first line adds normal MC stone as a possible soil for all seeds. The second line sets the specificly required soil for Sugarcane to podzol.