[1.7.10, 1.8.9, 1.9] Glass Shards and Ice Shards

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Plainy

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Jul 29, 2019
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https://twitter.com/plainsideosu/status/556573517572243456

Going to test a few b4 doing them all tho... xD

SUCCESS!
82c85d18ee.png

Now I have 3/16 done... well the standard one needs a lighter blue....

Whoop whoop got em done now to test
 
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ljfa

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Jul 29, 2019
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Version 0.4-alpha is out! :)
It features a shiny new glass sword, compatibility for MineFactory Reloaded and Tinkers Construct and some new textures made by @Plainy and @xTordX
 
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ljfa

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Jul 29, 2019
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Oh come on, they're not that bad looking :p and I can still include new ones in the next release
 

xTordX

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Jul 29, 2019
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Well... There's glass there too. Also, mind adding a little easter egg if i code it?
 

gardenapple

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Jan 14, 2014
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Can you add support for multiple glass types per block in your API? I'm making a decorative mod with multicolored stained glass, so I would appreciate if it could drop more than one shard color.
 

ljfa

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Jul 29, 2019
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Can you add support for multiple glass types per block in your API? I'm making a decorative mod with multicolored stained glass, so I would appreciate if it could drop more than one shard color.
Hm...I'll look into it. Might be a bit complicated.
But what you can do for now is choose a random color for each call of getType.
 

ljfa

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Just the same thing as leaves using a different, opaque texture on fast graphics
 

ljfa

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Version 1.0-beta is released! The internal workings should be pretty stable now, so I can move on from alpha.

Once again we have new textures, made by @xTordX . These textures represent my idea of multiple shards better than the former ones. There shouldn't be any major texture changes in the future.

Glass can now be ground into shards, and shards into sand using Thermal Expansion's Pulverizer or EnderIO's SAG Mill.
Also, you can now melt the shards in Tinkers Construct's Smeltery.

Because some config option gave changed their name I suggest deleting the current config file and letting it create a new one.
 
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