[1.7.10, 1.8.9, 1.9] Glass Shards and Ice Shards

Discussion in 'Mod Discussion' started by ljfa, Jan 8, 2015.

  1. ljfa

    ljfa New Member

    Version 1.0-beta is released! The internal workings should be pretty stable now, so I can move on from alpha.

    Once again we have new textures, made by @xTordX . These textures represent my idea of multiple shards better than the former ones. There shouldn't be any major texture changes in the future.

    Glass can now be ground into shards, and shards into sand using Thermal Expansion's Pulverizer or EnderIO's SAG Mill.
    Also, you can now melt the shards in Tinkers Construct's Smeltery.

    Because some config option gave changed their name I suggest deleting the current config file and letting it create a new one.
     
    xTordX likes this.
  2. ljfa

    ljfa New Member

    I just released version 1.1-beta.
    I nerfed the sword's durability (it was a bit too much for iron level damage IMO)
    The shards now have Thaumcraft aspects
    The sword can be repaired in an anvil now
    And @Mazdallier provided a French translation

    By the way, I won't be listing the changelog in the OP anymore, refer to CurseForge or Github for the version history.
     
    xTordX likes this.
  3. xTordX

    xTordX New Member

    Why u add aspects? All you had to do is add vitreus to the sword and sensus for the colored shards.
     
  4. ljfa

    ljfa New Member

    I added Vitreus and Perditio to the shards. Thaumcraft automatically adds these to the sword as well, along with Telum.
     
  5. xTordX

    xTordX New Member

    Mmkey...
    But what about sensus for the dyed shards? Is that there?
     
  6. ljfa

    ljfa New Member

    No because Vanilla stained glass also doesn't have it
     
  7. xTordX

    xTordX New Member

    What about wool? Hmm?
    Our mod is focused on glass, not Thaumcraft. You can add sensus to the vanilla glass too. That eould actually make sense if the wool has.
     
  8. ljfa

    ljfa New Member

    Nah, I'll keep it as is. You can get Sensus easy enough from dyes.
     
  9. xTordX

    xTordX New Member

    Noh. Because i work at the glass factory. :D
     
  10. xTordX

    xTordX New Member

    If anyone is interested i have an alternate texture for the sword.
    ^for users of the mod^
     
  11. xTordX

    xTordX New Member

    Hello @ljfa I'm notifying you that i will use your mod (Glass Shards) in my modpack (UntilTheEnd).
     
    ljfa likes this.
  12. ljfa

    ljfa New Member

    Version 1.1.1 is released. Glass Shards is not beta anymore :)

    Since legacy Chisel version are still pretty common, I included a check for Chisel 2.3.x. It will not crash anymore if the version is wrong.
    Apart from that, there are only minor changes.
     
    xTordX likes this.
  13. ljfa

    ljfa New Member

    Version 1.1.2 fixes a crash with newer Thermal Expansion versions. Also, reduced some RF costs and added Chinese language file by @ZhangLongYu.
     
    xTordX likes this.
  14. xTordX

    xTordX New Member

    I SHALL PRESENT TO YOU AN ALTERNATE SWORD TEXTURE: glass_sword.png
    (Small enough to fit in a line :p )
     
  15. PhoenixSmith

    PhoenixSmith New Member

    If it is alright I am going to include this in my 1.8 modpack. Thanks!
     
    ljfa likes this.
  16. PhoenixSmith

    PhoenixSmith New Member

    I know, but the Author said it was nice to let them know. :p
     
  17. xTordX

    xTordX New Member

    Actually it's required :p
     
  18. ljfa

    ljfa New Member

    It is not required...
     
  19. CoolSquid

    CoolSquid New Member

    I know, but Tord doesn't :p
     
  20. xTordX

    xTordX New Member

    Tell that to the modpack team.
     

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