That's how it looks ingame:
View attachment 14105
Minecraft doesn't render the alpha channel in-world, which makes it look weird. It's fine when it is in the inventory though.
I'd suggest using the partial transparency only for the stained shards. That's how I did it with the current textures.
FUUU!
I guess I have to replace Glass_shard.png?Seems like it has to be coded in.
By the way, you can try and test your textures ingame yourself by dropping them into the .jar file, into the "assets/glass_shards/textures/items" folder
link
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