[1.7.10, 1.8.9, 1.9] Glass Shards and Ice Shards

Discussion in 'Mod Discussion' started by ljfa, Jan 8, 2015.

  1. Plainy

    Plainy New Member

    Last edited: Jan 17, 2015
    ljfa likes this.
  2. Plainy

    Plainy New Member

    [​IMG]

    Dat perspective tho :3

    @xTordX might join in the process of making textures YAY!
     
    Last edited: Jan 17, 2015
  3. ljfa

    ljfa New Member

    Version 0.4-alpha is out! :)
    It features a shiny new glass sword, compatibility for MineFactory Reloaded and Tinkers Construct and some new textures made by @Plainy and @xTordX
     
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  4. Plainy

    Plainy New Member

    So what texture did you go with?
    for the sword...
     
  5. xTordX

    xTordX New Member

    Uhh... Really? It's just the red one. (Gaahd i need to make the rest!!)
     
  6. Plainy

    Plainy New Member

    PFFFF*spits out coffee*
    those were still experimental! xD
    the sword textures I mean....
     
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  7. ljfa

    ljfa New Member

    .... well I wrote in the changelog that they're still WIP :D
     
  8. xTordX

    xTordX New Member

    XD hehah! See plainy? This is why we don't add ljfas to our droppy boxes.
     
  9. ljfa

    ljfa New Member

    Oh come on, they're not that bad looking :p and I can still include new ones in the next release
     
  10. xTordX

    xTordX New Member

    Is there support for extra utilis?
     
  11. ljfa

    ljfa New Member

    No. Not sure if I'll add this.
     
  12. xTordX

    xTordX New Member

    Well... There's glass there too. Also, mind adding a little easter egg if i code it?
     
  13. ljfa

    ljfa New Member

    I guess not. Tell me in convo what you have in mind.
     
  14. goldenapple

    goldenapple Well-Known Member Mod Developer

    Can you add support for multiple glass types per block in your API? I'm making a decorative mod with multicolored stained glass, so I would appreciate if it could drop more than one shard color.
     
  15. ljfa

    ljfa New Member

    Hm...I'll look into it. Might be a bit complicated.
    But what you can do for now is choose a random color for each call of getType.
     
  16. goldenapple

    goldenapple Well-Known Member Mod Developer

    Ok, that makes sense. I'll do that.
     
  17. xTordX

    xTordX New Member

    Oy m8s! Texturer here! We've found a wonderful way to support fast graphics!
     
  18. ljfa

    ljfa New Member

    Just the same thing as leaves using a different, opaque texture on fast graphics
     
  19. xTordX

    xTordX New Member

    But still! We did!
    Well actually i dreamt this last night. :3
     
  20. CoolSquid

    CoolSquid New Member

    Nice! Not too advanced though :p
     

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