[1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

OWNSyouAll

New Member
Jul 29, 2019
12
0
0
Autonomous activator plus sword or polytool. But you will get other problems with this, since the mobs will get agro from the fake player and dirty creepers will explode... How to solve it... I will leave it to you.
I just took some of the blaze spawners from hell and set them up in a farm since they can't break blocks.
 

OWNSyouAll

New Member
Jul 29, 2019
12
0
0
Heres what happens when I leave dungeon loaded for a while when I was attempting to beat it.
QJe4gkh.jpg


I'm scared to death to go down there

imgur mirror: https://imgur.com/QJe4gkh
 

Attachments

  • 2014-09-16_00004.jpg
    2014-09-16_00004.jpg
    722.2 KB · Views: 49

NunoAgapito

New Member
Jul 29, 2019
1,159
0
0
Heres what happens when I leave dungeon loaded for a while when I was attempting to beat it.
QJe4gkh.jpg


I'm scared to death to go down there

imgur mirror: https://imgur.com/QJe4gkh
You missed this post from Parcel

"For people having problems with mobs spawning in the main base, try taking the mobs spawning configuration located in the template folder and put it in the mine craft directory, renaming it to take the place of the default spawning configuration"
 

OWNSyouAll

New Member
Jul 29, 2019
12
0
0
You missed this post from Parcel

"For people having problems with mobs spawning in the main base, try taking the mobs spawning configuration located in the template folder and put it in the mine craft directory, renaming it to take the place of the default spawning configuration"
Tried that they still spawn like that when I load up the dungeon in spatial pylon.

This is what DefaultSpawnConfiguration.txt has in it.

Code:
SpawnCap.monster:45
SpawnCap.creature:6
SpawnCap.water:1
SpawnCap.ambient:1
#
Creatures.SpawnFrequency:200
#
AutoSave:true
CanEdit:false
MasterEnabled:false
#
master.monster:Witch{8/4/4},Spider{8/4/4},Zombie{8/10/15},SpecialMobs.DesertSpider{8/4/4},SpecialMobs.FishingZombie{8/4/4},SpecialMobs.BlindingEnderman{8/4/4},CaveSpider{8/4/4},Slime{8/4/4},SpecialMobs.AngrySpider{8/4/4},SpecialMobs.SpeedySpider{8/4/4},SpecialMobs.PlagueZombie{8/4/4},SpecialMobs.IcyEnderman{8/4/4},SpecialMobs.GiantSpider{8/4/4},SpecialMobs.ArmorSpider{8/4/4},SpecialMobs.BabySpider{8/4/4},SpecialMobs.GatlingSkeleton{8/4/4},SpecialMobs.MotherSpider{8/4/4},SpecialMobs.HungryZombie{8/4/4},SpecialMobs.PaleSpider{8/4/4},SpecialMobs.PigMount{8/4/4},SpecialMobs.LightningEnderman{8/4/4},SpecialMobs.SpecialSkeleton{8/4/4},SpecialMobs.SpecialSpider{8/4/4},SpecialMobs.ToughSpider{8/4/4},SpecialMobs.QuickSkeleton{8/4/4},SpecialMobs.CursedEnderman{8/4/4},SpecialMobs.PoisonSkeleton{8/4/4},Skeleton{8/4/4},Enderman{8/4/4}
master.creature:Chicken{8/4/4},Cow{8/4/4},Pig{8/4/4},Sheep{8/4/4}
master.water:
master.ambient:
#
Beach.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
Beach.creature:
Beach.water:Squid{10/4/4}
Beach.ambient:Bat{10/8/8}
#
Desert.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
Desert.creature:
Desert.water:Squid{10/4/4}
Desert.ambient:Bat{10/8/8}
#
DesertHills.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
DesertHills.creature:
DesertHills.water:Squid{10/4/4}
DesertHills.ambient:Bat{10/8/8}
#
Extreme Hills.monster:SpecialMobs.DoomCreeper{8/4/4},SpecialMobs.ArmorCreeper{8/4/4},SpecialMobs.WitchSpider{8/4/4},Witch{8/4/4},SpecialMobs.AncientEnderman{10/4/4},SpecialMobs.ArmorSpider{8/4/4},SpecialMobs.GiantSpider{2/4/4},Zombie{10/4/4},SpecialMobs.SpecialSkeleton{8/4/4}
Extreme Hills.creature:
Extreme Hills.water:
Extreme Hills.ambient:
#
Extreme Hills Edge.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
Extreme Hills Edge.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4}
Extreme Hills Edge.water:Squid{10/4/4}
Extreme Hills Edge.ambient:Bat{10/8/8}
#
Forest.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
Forest.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4},Wolf{5/4/4}
Forest.water:Squid{10/4/4}
Forest.ambient:Bat{10/8/8}
#
ForestHills.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
ForestHills.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4},Wolf{5/4/4}
ForestHills.water:Squid{10/4/4}
ForestHills.ambient:Bat{10/8/8}
#
FrozenOcean.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
FrozenOcean.creature:
FrozenOcean.water:Squid{10/4/4}
FrozenOcean.ambient:Bat{10/8/8}
#
FrozenRiver.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
FrozenRiver.creature:
FrozenRiver.water:Squid{10/4/4}
FrozenRiver.ambient:Bat{10/8/8}
#
Hell.monster:SpecialMobs.FlyingSpider{100/3/3}
Hell.creature:
Hell.water:
Hell.ambient:
#
Ice Mountains.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
Ice Mountains.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4}
Ice Mountains.water:Squid{10/4/4}
Ice Mountains.ambient:Bat{10/8/8}
#
Ice Plains.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
Ice Plains.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4}
Ice Plains.water:Squid{10/4/4}
Ice Plains.ambient:Bat{10/8/8}
#
Jungle.monster:SpecialMobs.BabySpider{25/10/10},SpecialMobs.DirtCreeper{10/4/4},SpecialMobs.DesertSpider{19/4/4},SpecialMobs.PaleSpider{15/4/4},SpecialMobs.AngrySpider{4/4/4},SpecialMobs.MirageEnderman{1/1/1},Zombie{1/4/4},SpecialMobs.GatlingSkeleton{1/4/4},SpecialMobs.SpeedySpider{15/4/4},SpecialMobs.SpitfireSkeleton{1/4/4},Skeleton{1/4/4},SpecialMobs.JockeySpawnProxy{1/4/4},SpecialMobs.CursedEnderman{1/4/4},SpecialMobs.BlindingEnderman{1/4/4},SpecialMobs.SpecialSpider{1/1/1}
Jungle.creature:Pig{10/4/4},Cow{8/4/4}
Jungle.water:Squid{1/1/1}
Jungle.ambient:
#
JungleHills.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Ozelot{2/1/1}
JungleHills.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4}
JungleHills.water:Squid{10/4/4}
JungleHills.ambient:Bat{10/8/8}
#
MushroomIsland.monster:Blaze{8/4/4},Blizz{8/4/4},CaveSpider{8/4/4},Creeper{8/4/4},Enderman{8/4/4},LavaSlime{8/4/4},Ozelot{8/4/4},PigZombie{8/4/4},Ghast{8/4/4},Silverfish{8/4/4},Skeleton{8/4/4},Slime{8/4/4},SpecialMobs.AncientEnderman{8/4/4},SpecialMobs.AngrySpider{8/4/4},SpecialMobs.AngryZombiePigman{8/4/4},SpecialMobs.ArmorCreeper{8/4/4},SpecialMobs.ArmorSpider{8/4/4},SpecialMobs.BabySpider{8/4/4},SpecialMobs.BlindingEnderman{8/4/4},SpecialMobs.ChargingZombiePigman{8/4/4},SpecialMobs.ConfusingEnderman{8/4/4},SpecialMobs.DeathCreeper{8/4/4},SpecialMobs.PoisonSpider{8/4/4},SpecialMobs.FishingZombiePigman{8/4/4},SpecialMobs.CursedEnderman{8/4/4},SpecialMobs.EnderCreeper{8/4/4},SpecialMobs.DesertSpider{8/4/4},SpecialMobs.DirtCreeper{8/4/4},SpecialMobs.DoomCreeper{8/4/4},SpecialMobs.FireCreeper{8/4/4},SpecialMobs.GatlingSkeleton{8/4/4},SpecialMobs.FishingZombie{8/4/4},SpecialMobs.FireSkeleton{8/4/4},SpecialMobs.FireZombie{8/4/4},SpecialMobs.FlyingSpider{8/4/4},SpecialMobs.GiantSkeleton{8/4/4},SpecialMobs.GiantSpider{8/4/4},SpecialMobs.GiantZombie{8/4/4},SpecialMobs.GiantZombiePigman{8/4/4},SpecialMobs.HungryZombie{8/4/4},SpecialMobs.HungryZombiePigman{8/4/4},SpecialMobs.JockeySpawnProxy{8/4/4},SpecialMobs.MotherSpider{8/4/4},SpecialMobs.IcyEnderman{8/4/4},SpecialMobs.JumpingCreeper{8/4/4},SpecialMobs.LightningEnderman{8/4/4},SpecialMobs.JumpingZombiePigman{8/4/4},SpecialMobs.LightningCreeper{8/4/4},SpecialMobs.MirageEnderman{8/4/4},SpecialMobs.PaleSpider{8/4/4},SpecialMobs.PigMount{8/4/4},SpecialMobs.PlagueZombie{8/4/4},SpecialMobs.PlagueZombiePigman{8/4/4},SpecialMobs.PoisonSkeleton{8/4/4},SpecialMobs.QuickSkeleton{8/4/4},SpecialMobs.SpecialEnderman{8/4/4},SpecialMobs.SmallSpider{8/4/4},SpecialMobs.SpecialCreeper{8/4/4},SpecialMobs.SpecialSkeleton{8/4/4},SpecialMobs.SpecialSpider{8/4/4},SpecialMobs.SpecialZombie{8/4/4},SpecialMobs.SpecialZombiePigman{8/4/4},SpecialMobs.SpeedySpider{8/4/4},SpecialMobs.SpitfireSkeleton{8/4/4},SpecialMobs.SteveZombie{8/4/4},SpecialMobs.StrikeEnderman{8/4/4},SpecialMobs.ThiefSkeleton{8/4/4},SpecialMobs.ToughSpider{8/4/4},SpecialMobs.WitchSpider{8/4/4},Spider{8/4/4},Witch{8/4/4},Zombie{8/4/4}
MushroomIsland.creature:MushroomCow{8/4/8},Chicken{8/4/4},Cow{8/4/4},EntityHorse{8/4/4},Pig{8/4/4},Sheep{8/4/4},SnowMan{8/4/4},Wolf{8/4/4},VillagerGolem{8/4/4}
MushroomIsland.water:Squid{8/4/4}
MushroomIsland.ambient:Bat{10/8/8}
#
MushroomIslandShore.monster:
MushroomIslandShore.creature:MushroomCow{8/4/8}
MushroomIslandShore.water:
MushroomIslandShore.ambient:Bat{10/8/8}
#
Ocean.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
Ocean.creature:
Ocean.water:Squid{10/4/4}
Ocean.ambient:Bat{10/8/8}
#
Plains.monster:
Plains.creature:
Plains.water:
Plains.ambient:
#
River.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
River.creature:
River.water:Squid{10/4/4}
River.ambient:Bat{10/8/8}
#
Sky.monster:Ghast{1/1/1},Enderman{8/1/1}
Sky.creature:
Sky.water:
Sky.ambient:
#
Storage Cell.monster:Blizz{8/4/4},Blaze{8/4/4}
Storage Cell.creature:
Storage Cell.water:
Storage Cell.ambient:
#
Swampland.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{1/1/1},Enderman{1/1/4}
Swampland.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4}
Swampland.water:Squid{10/4/4}
Swampland.ambient:Bat{10/8/8}
#
Taiga.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
Taiga.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4},Wolf{8/4/4}
Taiga.water:Squid{10/4/4}
Taiga.ambient:Bat{10/8/8}
#
TaigaHills.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},Blizz{4/1/3}
TaigaHills.creature:Sheep{12/4/4},Pig{10/4/4},Chicken{10/4/4},Cow{8/4/4},Wolf{8/4/4}
TaigaHills.water:Squid{10/4/4}
TaigaHills.ambient:Bat{10/8/8}
#

If you want I can make a video of them spawning only when dungeon is loaded in the spatial pylon.
 
Last edited:
  • Like
Reactions: parcel31u

ZeekDaGeek

New Member
Jul 29, 2019
24
0
0
The problem is with Zombie reinforcements. For what ever reason some mod or change is making to so that every single time a zombie takes damage it spawns a reinforcement if you have the difficulty set to hard. If a zombie catches on fire it'll spawn a large number of zombies, if a zombie spawns with it's head in a wall a whole bunch more. The only way to solve the problem if it happens to you is to use a kill all command.[DOUBLEPOST=1410948286][/DOUBLEPOST]Actually you can see in the image that zombies are burning during the day due to sunlight which is probably causing all of the spawns.
 

Nitroglyserin1

New Member
Jul 29, 2019
2
0
0
Hello? I need help with he spatial area in observatory (level 1), its simply not working i have a fully powered solar engine next to it and its transmitting power yet the spatial generator thingy shows no avavable power.
ps. sorry for my spelling in Finnish :p
 

parcel31u

New Member
Jul 29, 2019
660
1
0
Hello? I need help with he spatial area in observatory (level 1), its simply not working i have a fully powered solar engine next to it and its transmitting power yet the spatial generator thingy shows no avavable power.
ps. sorry for my spelling in Finnish :p

You don't use the solar generator for that. There should be plenty of power in the energy cells in the network that provide power when the button is pressed for a tick. Make sure you're using 128 spatial cells in there only.
 

parcel31u

New Member
Jul 29, 2019
660
1
0
Simplifying the reward system for loot bags. For people who don't know the reward system is a little hard to understand without having seen the creative edit tab that lists all the rewards. By default, reward bags have a weighted chance to get a certain teir of reward, and then picks a random group with set items.

What this means: if you get a basic bag, you have a high chance to get a first teir reward, smaller chances to get better rewards. Sounds good right? Well let's talk about legandeny and epic bags, you'd expect really good loot with those, right? Well there is only about a 15% chance to get the best tier of reward with the best reward bag, and about 25% chance to get the second best reward tier with the second best reward bag.

What I'm going to do:

I'd like to assign each bag it's own tier, but since there are +200 rewards already set, with 7 tiers and 5 different reward bag types. So I'm going to group each reward bag to a group, with good and greater reward bags assigned to two teirs that are mutually exclusive.