[1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

bcorekin

New Member
Jul 29, 2019
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If I get everything done tomorrow, then maybe then, if not, then next week Thursday or Friday, as due by the update schedule for third party modpacks.

That would be so awesome!!! I don't know how FTB works so I'm a little oblivious
 

parcel31u

New Member
Jul 29, 2019
660
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One other thing I forgot to ask for, could we at least get JABBA? I'd nearly prefer MFR even if just for DSUs but JABBA could be fine as well, just so we have a better way of dealing with the huge amounts of atoms you can get if you're actually breaking everything down. It would be much more useful if we can get automation as well as it would make storing everything as the raw atoms/molecules actually somewhat viable. As is I've got huge amounts of hydronium and ammonium.
New Update

  • Added JABBA
  • Updated Minchem
  • Enabled Automation
  • Less starting rewards
  • Changed mob spawning
 
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Reactions: E_DM_B

HenryFBP

New Member
Jul 29, 2019
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This is seriously a beautiful modpack. I've been playing Vechs' maps for a long, long time and they offer a great experience that forces you to use ingenuity while still giving you many ways to play.

I think this is probably the best if not one of the best maps I've ever played.

Seriously, this is really good. The map is not repetitive nor is it too easy by any definition of the word, plus you can do loads of things with the machines around the base. Plus I think HQM is utilized really nicely.

I actually don't intend to use this post to just praise, but offer some feedback:

  • A lot of things in this modpack seem like they would be very confusing for first-timers. I fared well, but some people may be daunted by the solar-panel gen you need to construct that automatically switches transmission/gathering based on the light level. The ME System may also be hard for first-timers or novices to grasp.
  • If you were to break down bronze/tinker's alloy ingots, you'll find that they produce 4x what gets put in, making it easy to dupe. I think this may have been caused by assuming 3 copper + 1 tin = 1 bronze or something.
  • The "Base Tour" Quest does not register me being in the location of the secret location in floor 3. Pic included: http://gyazo.com/5f52714e43db27b1f2532577fd5a4ab9
  • I don't know if this is intended, and if it is, then that means you want me to actually craft 240 freakin' fertilizer, but the fertilizer quest seems to register times crafted rather than number crafted
Anyways, good luck. I love your pack. Thank you.

FTB needs to make this an official modpack ASAP.
 

[email protected]

New Member
Jul 29, 2019
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I have to say this modpack is really cool, and you make a really good use of the spatial storage system.
However, I noticed that when you use the blueprint projector, as soon as I put a block on a ghost placeholder I get an "internal server error". Here is the crash log :
Code:
2014-08-09 18:10:09 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking player
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:63)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
2014-08-09 18:10:09 [INFO] [STDERR] Caused by: java.lang.StackOverflowError
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.world.World.func_72796_p(World.java:2865)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.buildManagerBlock(TileEntityProxy.java:98)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.getManager(TileEntityProxy.java:67)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.func_70302_i_(TileEntityProxy.java:105)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.func_70302_i_(TileEntityProxy.java:107)
EDIT: After a bit of debugging, the bug comes from holoinventory, if I remove it, it works fine.
 
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joshuad156

New Member
Jul 29, 2019
235
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I only just started playing this, but it looks amazing. Can't wait to see the spatial storage drive in action!

I immediately noticed a typo on one of the early quests. I assume you are interested in those.
Quest "Base Tour"
"Maybe I should around the base..." Missing a verb there.

I also had trouble getting this quest to register me being at the Secret location like HenryFBP.
 

parcel31u

New Member
Jul 29, 2019
660
1
0
I have to say this modpack is really cool, and you make a really good use of the spatial storage system.
However, I noticed that when you use the blueprint projector, as soon as I put a block on a ghost placeholder I get an "internal server error". Here is the crash log :
Code:
2014-08-09 18:10:09 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking player
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:63)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
2014-08-09 18:10:09 [INFO] [STDERR] Caused by: java.lang.StackOverflowError
2014-08-09 18:10:09 [INFO] [STDERR] at net.minecraft.world.World.func_72796_p(World.java:2865)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.buildManagerBlock(TileEntityProxy.java:98)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.getManager(TileEntityProxy.java:67)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.func_70302_i_(TileEntityProxy.java:105)
2014-08-09 18:10:09 [INFO] [STDERR] at minechem.tileentity.prefab.TileEntityProxy.func_70302_i_(TileEntityProxy.java:107)
EDIT: After a bit of debugging, the bug comes from holoinventory, if I remove it, it works fine.
Thank you! I fixed it by blacklisting the fusion and tungsten walls from HoloInventory. It will fixed in the next update.

*edit It still crashes randomly even when blacklisted. I'll have to remove holoInventory :(
 
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parcel31u

New Member
Jul 29, 2019
660
1
0
I only just started playing this, but it looks amazing. Can't wait to see the spatial storage drive in action!

I immediately noticed a typo on one of the early quests. I assume you are interested in those.
Quest "Base Tour"
"Maybe I should around the base..." Missing a verb there.

I also had trouble getting this quest to register me being at the Secret location like HenryFBP.
Thank you! I am really bad with verbs >.<
 

bambiiable

New Member
Jul 29, 2019
21
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0
I like the concept , I'm going to give it a test run on stream next week to test and I cant wait o/
 

MrPeach774

New Member
Jul 29, 2019
101
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0
So i started the new version and, I like how you balanced the quest loot rewards but the basic bag rewards are far too powerful. i hadn't even gone into the dirt room and i had full bronze and 2 sets of damascus steel tools. also for some reason the special mobs are spawning really close to me. You might want to change the main material of the flat world to a material mobs can spawn on so that the mobs arent so concentrated.
 

parcel31u

New Member
Jul 29, 2019
660
1
0
So i started the new version and, I like how you balanced the quest loot rewards but the basic bag rewards are far too powerful. i hadn't even gone into the dirt room and i had full bronze and 2 sets of damascus steel tools. also for some reason the special mobs are spawning really close to me. You might want to change the main material of the flat world to a material mobs can spawn on so that the mobs arent so concentrated.
Peachhhhheeeeeeeeeees

Yeah lol that may be a little overpowered for a basic reward bag
 

joshuad156

New Member
Jul 29, 2019
235
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Made it to the biosphere and getting really frustrated. I got a fishing zombie that pulls me every time I go in there now and makes it nearly impossible to move around in such a small confined space. Throw in all the dirt creepers and I feel like I can't move! I must be missing some tactics here. Between all the special mobs and griefing of torches this seems impossible.
 

parcel31u

New Member
Jul 29, 2019
660
1
0
Made it to the biosphere and getting really frustrated. I got a fishing zombie that pulls me every time I go in there now and makes it nearly impossible to move around in such a small confined space. Throw in all the dirt creepers and I feel like I can't move! I must be missing some tactics here. Between all the special mobs and griefing of torches this seems impossible.
Fishing zombies shouldn't be spawning. What time did you download the pack?
 

joshuad156

New Member
Jul 29, 2019
235
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Fishing zombies shouldn't be spawning. What time did you download the pack?
8/9/2014 11:54am (eastern time)

Looking through specialmobs.cfg I see this. I assume it means they're still in there.
I:fishing=1

Also, I think I remember being thrown up into the air at some point (Like the blastoff effect from Infernal Mobs). It's so dark and hard to see, I can't always identify the monster types before they attack me.

Clearly I must suck because there are others here who have gotten past this point in the quests already! =D
 

Keldaris

New Member
Jul 29, 2019
17
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0
I've played a few of the Jampacked packs, and this so far has been my favourite. Only issue so far has been not being able to complete the base tour quest, and a typo i noticed in the "Under Construction" Quest(Says Nether Starts). My only recommendation so far is to change the name of the Victory Monument...saves you from having issues with Vechs in the future.
 

parcel31u

New Member
Jul 29, 2019
660
1
0
Now on the launcher, Code: ME3

Still fixing typos and other various tweaks. YOU STILL NEED TO REMOVE HOLOINVENTORY BECAUSE IT WILL CRASH THE GAME WHEN LOOKING AT FUSION AND TUNGSTEN WALLS.
sorry ;o

Already changed the tour of the base location task to be completable.
Looking into what is causing fishing zombies to spawn.
Added a written book that contains rules, hint, there are no rules!

Will be available in the next update, maybe this Thursday/Friday.
 

Geo Terra

New Member
Jul 29, 2019
79
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Taking a look at the main post for this pack, I am really intrigued by this. I have played one or two of Vech's CTM maps in the past, but that was some time ago (Memory ain't the greatest :p ).

Would you mind terribly if I were use ME^3 for a YouTube Let's Play once some of the quirks are ironed out (ie. the location quests, the fishing zombies, etc.)?
 

parcel31u

New Member
Jul 29, 2019
660
1
0
Taking a look at the main post for this pack, I am really intrigued by this. I have played one or two of Vech's CTM maps in the past, but that was some time ago (Memory ain't the greatest :p ).

Would you mind terribly if I were use ME^3 for a YouTube Let's Play once some of the quirks are ironed out (ie. the location quests, the fishing zombies, etc.)?
Go ahead, I really want some videos on youtube so people can see the pack. To my knowledge, no one has posted any videos of my pack.