[1.6.4] InfiTech Modpack [GregTech/Galacticraft hard-mode modpack] - DISCONTINUED

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MigukNamja

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I didn't *think* so but now i'll have to test again (tonight). It should be easily reproducible: just send power from a CESU to another CESU, twice, where one route goes via a LV-transformer, and the other route doesn't, and see if all the power reaches destination in both cases.

I should test this also. I'm also not 100% my current strategy isn't wasteful, either. I'll test this:

MFE --> Batbox --> MFE
MFE --> 4x Batbox in parallel

Start with everything empty except source MFE.
 

Jason McRay

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Do batboxes accept LV transformer upgrades?
You can "pump" any EU/t to Batbox. So you don't need to use transformer with Batbox. You can pump even 8192Eu/t to ANY IC2 (and only IC2) machine without being worried of explosions.

You only need to worry about Eu/t (EU/p) with GT machines
 
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Pyure

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You can "pump" any EU/t to Batbox. So you don't need to use transformer with Batbox. You can pump even 8192Eu/t to ANY IC2 (and only IC2) machine without being worried of explosions.

You only need to worry about Eu/t (EU/p) with GT machines
Good to know. So its just a matter of whether there is loss or not.


By the by Jason McRay, I honestly hope you're going to assemble a 1.7.10 version. I've been keeping an eye on the GT forums, and the updates look really exciting.

Also, some of the IC2/exp nuclear power upgrades may mean BR is no longer "necessary" (although I can see fun arguments for keeping it around anyway)
 

Jason McRay

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1.7.2 Version is already in alpha phase testing inside Infinity Team circle.
About 1.7.10 It will happen, but only AFTER and IF GT5 will be updated to 1.7.10.

GT5 "is" working on 1.7.10, but there are bugs, crashes, problems.... basically its highly unstable.
 

Pyure

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Its funny because depending on which modder you ask, its 1.7.2 that is the unreliable one :) I gather it must vary from mod to mod.
 

MigukNamja

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You can "pump" any EU/t to Batbox. So you don't need to use transformer with Batbox. You can pump even 8192Eu/t to ANY IC2 (and only IC2) machine without being worried of explosions.

You only need to worry about Eu/t (EU/p) with GT machines

^^^^
This is why I stopped using transformers except in very rare cases where I need to *up* transform. It's not elegant, but it works.

As a side note, I preferred the MC 1.5 IC2 power scheme and didn't mind downstransforming. But, since MC 1.6 IC2 is somewhat "not working as documented" (in my opinion) and downtransforming wastes power (I believe), I don't mind use Batboxes and the like to work around what I consider to be an MC 1.6 IC2 design defect.

I *believe* in MC 1.6 IC2, EU/t literally means that much EU per tick and since transformers do one operation per tick, downtransforming will result in a 75% power loss.

Ex: MFE w/40,000 EU --> LV Trans --> Batbox

Batbox will only get 10,000 EU, or 1/4 of what the MFE sent. Easier to just toss the LV Trans since the Batbox will accept any EU/t.
 

Jason McRay

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1.7.10 is more stable overall. But since IC2 is changing a lot in its e-net and it will be hard to keep GT work with the frequent changes, greg decided to stay on 1.7.2 until IC2 E-net willbestable enough.
 

Pyure

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Oh ? Will these wonderful reactors now produce steam ?
Apparently they now do. I believe its already playable in latest builds. You expand an existing 6-core (max) IC2 reactor with some other blocks (fluid ports, controllers, etc...you know, BR-ish stuff) and suddenly the GUI has fluid bars, etc. I'm trying to find you a link.

1.7.10 is more stable overall. But since IC2 is changing a lot in its e-net and it will be hard to keep GT work with the frequent changes, greg decided to stay on 1.7.2 until IC2 E-net willbestable enough.
Does anyone actually have any information on the IC2 e-net (plans, status, anything)?

I've googled for hours on this and can't find anything within the last several months other than people griping about it. I'd love to know whether they're bringing back something similar to before, or something like GT, or what.

Edit: Mr Namja, your link.[DOUBLEPOST=1407418762][/DOUBLEPOST]From the IC2/e forum:
The steam goes into a Steam Turbine (new in 532) which generates rotation energy (RPT). That goes into a Kinetic Generator which makes EU.
The steam turbine needs a turbine rotor, and produces distilled water too.
Looks like a cross between BR and ReC (although still mega-abstracted compared to the latter)
 
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MigukNamja

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Thanks, @Pyure !!

I read the thread. I didn't get what Hu/t meant, but am guessing "heat units" ?

As a side note, I love the technology of IC2 and GT, but the textures, shapes, and GUIs leave a lot to be desired when compared with others like BigReactors and TE and awesome ones like Thaumcraft. The rotors in the BR Steam Turbine are both minecrafty and cool to build and watch.

For big MJ/RF power, I just can't see myself ever spamming engines again. I will now be searching for every way possible to produce steam to power a BR SteamTurbine. And, it looks like this new reactor in 1.7.x fits the bill perfectly !

In my current InfiTech world, I'm contemplating slotting the following in between IC2 fission and GT fusion:

Refined Bees --> combs --> Centrifuge --> Squeezer --> 36HP RC boilers
--> BR Steam Turbine for RF power
--> RC Steam Turbine(s) for EU power

Sure, fuel from bee combs is silly, but I've done bred trees for Ethanol to death. I like the concept and process of tree breeding, just need a break this world.

I haven't looked for the Nether Fortress and I haven't started GC, nor have I made an attempt to build better armor and weapons beyond steel and a basic electric jetpack. Fun things to look forward to :)
 
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Pyure

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I read the thread. I didn't get what Hu/t meant, but am guessing "heat units" ?
I assume the same; also couldn't find a definition.

As a side note, I love the technology of IC2 and GT, but the textures, shapes, and GUIs leave a lot to be desired when compared with others like BigReactors and TE and awesome ones like Thaumcraft. The rotors in the BR Steam Turbine are both minecrafty and cool to build and watch.
Agreed, but if I have to make a choice, I'll take function over form. I prefer an interesting/intuitive block over a pretty one.


Refined Bees --> combs --> Centrifuge --> Squeezer --> 36HP RC boilers
--> BR Steam Turbine for RF power
--> RC Steam Turbine(s) for EU power

Sure, fuel from bee combs is silly, but I've done bred trees for Ethanol to death. I like the concept and process of tree breeding, just need a break this world.
I've never managed to get that far into bees without getting bored. In fact, bees are the #1 reason I eventually abandon a world.

I have no idea why. They SHOULD be very interesting to me!

I haven't looked for the Nether Fortress and I haven't started GC, nor have I made an attempt to build better armor and weapons beyond steel and a basic electric jetpack. Fun things to look forward to :)
I haven't really started GC yet either, beyond building the NASA bench and some rocket pieces. I wonder if GT Oxygen tanks are compatible/convertible to GC oxygen (which you need to not splut in space I gather)
 
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MigukNamja

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I've never managed to get that far into bees without getting bored. In fact, bees are the #1 reason I eventually abandon a world.

I have no idea why. They SHOULD be very interesting to me!

Different strokes for different folks. There's some stuff I don't find that interesting the others find fascinating.

I like bees because of the micro-randomness and macro-predictability. Don't know when combining 1 or even 4 pairs of bees if you'll get the new species or trait you're aiming for. So, after every breeding attempt, it's like playing lottery scratch-off.

In the long-term, however, if you understand the odds and play the odds, you'll eventually get what you're looking for in the expected timeframe.

I view bees as a world-long endeavor and don't try to rush it. By the time I get to say...Quantum Bees, which has just about the longest breeding chain out there, I also get bored. But, I'm bored with the world and not with bees, per se. By that time, I've already explored all the mods, have built a huge infrastructure, and am probably near invincible. I.e. - creative mode.
 

Pyure

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Different strokes for different folks. There's some stuff I don't find that interesting the others find fascinating.

I like bees because of the micro-randomness and macro-predictability. Don't know when combining 1 or even 4 pairs of bees if you'll get the new species or trait you're aiming for. So, after every breeding attempt, it's like playing lottery scratch-off.

In the long-term, however, if you understand the odds and play the odds, you'll eventually get what you're looking for in the expected timeframe.

I view bees as a world-long endeavor and don't try to rush it. By the time I get to say...Quantum Bees, which has just about the longest breeding chain out there, I also get bored. But, I'm bored with the world and not with bees, per se. By that time, I've already explored all the mods, have built a huge infrastructure, and am probably near invincible. I.e. - creative mode.
100% agree with everything. I can't explain it: I approach bees with that exact mindset, and I love every element you just mentioned. And yet...for some reason I'll get as far as, say, Imperial bees and get discouraged.

Oddly enough I enjoy IC2 crops, which operates under the same mechanics (minus the support machinery)

That reminds me: I learned last night the the "portable scanner" is the shit if you decide to get into crops. You can identify crops at stage1 without pulling them, and decide whether or not to keep them. Makes crop-breeding go way faster.
 
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Aiwendil

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You can "pump" any EU/t to Batbox. So you don't need to use transformer with Batbox. You can pump even 8192Eu/t to ANY IC2 (and only IC2) machine without being worried of explosions.

You only need to worry about Eu/t (EU/p) with GT machines

You're confusing EU/t with EU/p. GT machines get blown up by EU/t. IC2 machines USED to get blown up by EU/p (now they're indestructible). That's why there's confusion and explosions, also on my side, even though I'm aware of all this :p
 
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MigukNamja

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You're confusing EU/t with EU/p. GT machines get blown up by EU/t. IC2 machines USED to get blown up by EU/p (now they're indestructible). That's why there's confusion and explosions, also on my side, even though I'm aware of all this :p

Yeah, I actually liked IC2 1.5 and prior EU/t vs. EU/p. No, it wasn't the most realistic abstraction of electricity, but it was fun. Also, machines, transformers, and storage devices behaved predictably and you knew when and why stuff blew up. Across transformers, packets simply got split or merged.

With just EU/t in IC2 MC 1.6, it's not clear how power crosses an EU/t boundary and stand-alone transformers are pretty much useless in IC2 MC 1.6.

Is the situation better in IC2 for MC 1.7 ?
 

MigukNamja

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...I'll get as far as, say, Imperial bees and get discouraged.

When I get to Imperial and Industrious, I consider that "Tier 2" of bees and start using ExtraBees machines, which require semi-rare Nether components like ghast tears and blaze rods. The power requirements are also substantial. This presents a nice challenge.

But, much of the risk (aka "time spent rolling the dice") is mitigated and breeding becomes even more predictable. However, one then must start acquiring more Pristine Princesses, which means exploring, which is fun. Far-flung exploration usually encourages fast boots/pants and flight.

Tier 3 - the final tier - of bees in my book is when you get Alvearies automated with frames and have a full ExtraBees setup. You're also able to aim for any species and hit it within 1 or 2 hours, depending upon the pack. MagicBees helps a *lot* in Tier 2 and Tier 3.

Oddly enough I enjoy IC2 crops, which operates under the same mechanics (minus the support machinery)

That reminds me: I learned last night the the "portable scanner" is the shit if you decide to get into crops. You can identify crops at stage1 without pulling them, and decide whether or not to keep them. Makes crop-breeding go way faster.

Now *IC2 crops*, I haven't tried yet and am looking forward to it. I'll add IC2 crops to my to-do list for this world.
 

Aiwendil

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Well, from what I know e-net is still broken in IC2. And GT has its own e-net, cables and everything, which isn't compatible.

I may well be talking out of my arsehole, Jason will answer you better, he's actually played GT 5.

About bees - yes, the first stage (getting Imperial and Industrial) is boring, tedious and random, but when you get past it, you're in a whole new world of Extra Bees! And it's an exciting world, believe me. My 60 alvearies on the last server will confirm that :)
 
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Jason McRay

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You're confusing EU/t with EU/p. GT machines get blown up by EU/t. IC2 machines USED to get blown up by EU/p (now they're indestructible). That's why there's confusion and explosions, also on my side, even though I'm aware of all this :p
Whatever :)[DOUBLEPOST=1407451062][/DOUBLEPOST]
Well, from what I know e-net is still broken in IC2. And GT has its own e-net, cables and everything, which isn't compatible.

I may well be talking out of my arsehole, Jason will answer you better, he's actually played GT 5.

About bees - yes, the first stage (getting Imperial and Industrial) is boring, tedious and random, but when you get past it, you're in a whole new world of Extra Bees! And it's an exciting world, believe me. My 60 alvearies on the last server will confirm that :)
I played a little with GT5. But... GT has indeed its own power system. The only way of converting EU to "whatever-is-the-name-of-gregtech-power-system" is by transformers. This is something I hate. Because I am kinda getting tired of having multiple power systems which you really can't use together without any sorts of conversion. The only way to use EU and RF with each other is currently with Aluminum Wires from Galacticraft. I will try to talk to Galacticraft devs if it will be possible in 1.7 to provide also support for GT power system (which might be impossible since GT is not open source, and doesnt have an open API :( )

And yea.. Aiwen was kinda busy with his Alvearies on our first server only modpack.
 
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