[1.6.4] InfiTech Modpack [GregTech/Galacticraft hard-mode modpack] - DISCONTINUED

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Pyure

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As for titanium, I got lucky (pre-quarry) doing spelunking and found a small vein of Nickel. I saved it until I could properly process it.
Platinum? (I don't think titanium is a byproduct of nickel ore, but, having found none, I can't swear :p )

Yeah, chrome is my stainless bottleneck. For a small amount of chrome to make stainless, I can centrifuge redstone, but I'm not making enough redstone yet to centrifuge in large quantities.
Same here really. I have around 60 chrome dust kicking around now, which is, for me, amazing. Eventually I got tired of waiting for my quarries to reach redstone levels and went on a manual-mining run (with a laser drill) and got stacks of redstone for processing.

I really should stop quarrying from level ~65 down, its totally unnecessary for me at this point. I believe nickel starts at <= 30...
 
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MigukNamja

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Platinum? (I don't think titanium is a byproduct of nickel ore, but, having found none, I can't swear :p )


Same here really. I have around 60 chrome dust kicking around now, which is, for me, amazing. Eventually I got tired of waiting for my quarries to reach redstone levels and went on a manual-mining run (with a laser drill) and got stacks of redstone for processing.

I really should stop quarrying from level ~65 down, its totally unnecessary for me at this point. I believe nickel starts at <= 30...

Yes, you're right. I do have a decent amount of plat. I guess it was from my Nickel vein I got lucky with. I've done a variety of biomes for manual mining, spending most of my time in cave systems, trying to stay at 30 or lower. I don't remember which biome I found the Nickel in.

EDIT : Yes, 30 below is about right. Nickel is 10 to 32, just like gold. It also spawns in mountains and hills. I *did* do a few spelunking runs in Extreme Hills. I may have found it there.
 
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Pyure

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Anyone tried the GT Drain cover? Apparently it can function as a rain catcher. If its at all effective, I might set up a giant water tank and passively collect some water when it rains.
 

MigukNamja

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Not yet. I'm using a trio of RC Water Tanks and that's providing enough water for most of my needs. In previous worlds, I was *very* happy the Forestry Rain Tanks. I loved it when it rained. Trying to keep it as role-playing-like as possible.

No BigReactor actively-cooled reactor, though, heh. Best role-playing scenario I can come up with there is locating it by an ocean and sticking a bunch of Ender IO Reservoirs in there to simulate "infinite water" in this pack, then having a bunch of pipes coming out of the ocean.
 
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Pyure

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No BigReactor actively-cooled reactor, though, heh.
Yeah, that's the catch. I have a 5x5 (internal, 5 rods) Big Reactor, and it runs at only 10-15% capacity before I run outta water. Its fed by something like 12 reservoirs and 16 RC water tanks. I'll likely create a couple dozen more RC ones since they're cheap, but I'm a bit concerned I'll run into performance issues if I keep spamming them.

Best role-playing scenario I can come up with there is locating it by an ocean and sticking a bunch of Ender IO Reservoirs in there to simulate "infinite water" in this pack, then having a bunch of pipes coming out of the ocean.
Funny, I used to do this with aqueous accumulators for the same reason. Something needed to bridge the silliness of AA with the equal silliness of way-too-easily draining a lake/river/etc.
 

MigukNamja

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Yes, AA's and Reservoirs are silly, and infinite water from 3 vanilla MC blocks is also silly. At the same time, relatively quickly draining an entire ocean or river is also silly, but on the other end of the spectrum. Yet, AAs and the like *in* the large body of water nearly perfectly balance each other out and makes much more sense.

As for RF/MJ power, I haven't decided what I'm going to do beyond a passively-cooled reactor. I've bred trees several times before for big ethanol builds and did one my previous world in a completely different pack. So, I want to try something at least slightly different. It's a shame that for all the work put into IC2 nuclear reactors, it doesn't do what an actual reactor does : produce steam !

I'd like to do boilers to make steam for an RC turbine, but without ethanol, I'm looking at oily/refined bees or spamming Coke Ovens for creosote or doing charcoal from a few tree farms. Oily/refined those are silly and I'm not a big fan of spamming anything unless absolutely necessary. I'll probably just do charcoal since I've done ethanol so many times before.

Really, an actively-cooled BigReactors consumes *way* more water than it needs to, at least MC balance-wise. There's not a config option for water consumption for actively-cooled reactors.

Am tweeting ErogenousBeef now with the suggestion...
 
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Pyure

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I'd like to do boilers to make steam for an RC turbine, but without ethanol, I'm looking at oily/refined bees or spamming Coke Ovens for creosote or doing charcoal from a few tree farms. Oily/refined those are silly and I'm not a big fan of spamming anything unless absolutely necessary.
I'm trying something really new for me: IC2 Oilberries + Distillation tower for diesel, nitro-diesel and methane. Will burn these in a diesel generator and Large Gas Turbine.


Really, an actively-cooled BigReactors consumes *way* more water than it needs to, at least MC balance-wise. There's not a config option for water consumption for actively-cooled reactors.

Am tweeting ErogenousBeef now with the suggestion...
I don't have an issue with the BR water consumption so much as the GT and RC water-recycling.

Both the RC steam turbine and the large GT steam turbine only return a tiny fraction of your steam as water. Its kind of annoying and unrealistic. I haven't tried the BR turbine yet; does it output water at all so you can attempt a closed loop?
 

MigukNamja

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Yes, once you get it setup, it's closed-loop. However, you have tune / tweak it exactly. And, moving that much water that quickly will take some *serious* piping in this mod-pack. Do the fastest GT pipes move more water than BC liquid pipes and Ender IO conduits ? And, do GT pipes attached to anything ?
 

Pyure

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And, moving that much water that quickly will take some *serious* piping in this mod-pack. Do the fastest GT pipes move more water than BC liquid pipes and Ender IO conduits ? And, do GT pipes attached to anything ?
I did a tiny bit of testing with the pipes and the results seemed promising. You do need to use the correct "covers" to make the pipes interface with certain blocks.

A possible problem with GT pipes is the contents actually move through them a bit like real liquids (instead of teleporting) and tend to "slosh" a bit; this is supposedly mitigated by putting the correct covers at various points in the infrastructure to make it one-way. I haven't tried this yet.
 
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MigukNamja

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I also *suppose* you could build the reactor and steam turbine directly adjacent to each other and point their fluids ports at each other, thus eliminating the need for pipes. The problem is I don't think the fluid water or steam are forced out. I think they have to be pumped out, at least based upon my experience.

According to the FTB Wiki, though, the fluids are *forced* out of their respective reactor and turbine fluid ports.

I think you can configure the port behavior prior to the reactor or turbine being a "finished" multiblock, so I think you can configure it from the inside of each vessel. It's worth a shot !

Only thing you'd need is a 2nd Reactor fluid port to seed the water.

Role-playing-wise, it makes enough sense.
 

Pyure

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Some more info. Check this out : http://gregtechcommunitywiki.wikispaces.com/Pipes

Regarding BC pipes:
The Small Bronze Fluid Pipe transports fluid at 40L (40mB) per tick, the same rate as a Buildcraft Gold Fluid Pipe. Any pipes larger than it are therefore better than anything Buildcraft has to offer.

The best GT pipe can apparently transfer 960 mb/t. I'm not sure how this compares to the ender IO pressurized fluid pipe, since I try to use the GT infrastructure whenever possible to keep in the spirit of things.

Where fluids are not automatically "forced" in and out, you need to use a "pump module". You can screwdriver it to set it to input and output.

Reminder: if you are trying to get a fluid OUT of a machine that does not accept a pump module itself, you can instead attach the module to the PIPE, and then attach that pipe to the machine. Before doing so, remember to screwdriver the module on the pipe so that it is set to INPUT mode, because it needs to pull liquid from the machine into the pipe. (Conversely, if the pump module connects directly to the machine, you'd set it to export mode)
 
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MigukNamja

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Some more info. Check this out : http://gregtechcommunitywiki.wikispaces.com/Pipes

Regarding BC pipes:


The best GT pipe can apparently transfer 960 mb/t. I'm not sure how this compares to the ender IO pressurized fluid pipe, since I try to use the GT infrastructure whenever possible to keep in the spirit of things.

Where fluids are not automatically "forced" in and out, you need to use a "pump module". You can screwdriver it to set it to input and output.

Reminder: if you are trying to get a fluid OUT of a machine that does not accept a pump module itself, you can instead attach the module to the PIPE, and then attach that pipe to the machine. Before doing so, remember to screwdriver the module on the pipe so that it is set to INPUT mode, because it needs to pull liquid from the machine into the pipe. (Conversely, if the pump module connects directly to the machine, you'd set it to export mode)

Yes, that's significantly more than an top-tier, pressurized Ender IO fluid conduit.
 
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Jason McRay

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Some more info. Check this out : http://gregtechcommunitywiki.wikispaces.com/Pipes

Regarding BC pipes:


The best GT pipe can apparently transfer 960 mb/t. I'm not sure how this compares to the ender IO pressurized fluid pipe, since I try to use the GT infrastructure whenever possible to keep in the spirit of things.

eIO fluid conduits:
Presssurized - 100mb/t extract rate; can pass through them up to 400mb/t (so 1 pressurized conduit can hold up to 4 max used connections)
Normal ones - 50mb/t extract; can pass through them 200mb/t

All of this is configurable in enderio.cfg. i am currently not sure how is it compared with the material cost to the GT fluid pipes. It might need some "boost". But to be honest, since development for 1.6 is halted (only bugs are getting fixed) feel free to change that config option on your own :)

I:advancedFluidConduitExtractRate and advancedFluidConduitMaxIoRate => Pressurized ones

I:fluidConduitExtractRate and I:fluidConduitMaxIoRate => normal ones
 

MigukNamja

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Thanks, Jason :)

I will try using the top-end GT pipes to "keep it in the spirit of things", but if I run into issues, I'll tweak the Ender IO ones and up the recipe cost to compensate.

Also, quick update : your pack is now on a brand-new server built around an Intel i5 4590s w/16GB RAM. I built it for many reasons, but it's chiefly an MC server for me and my daughter. For now, the InfiTech server is the only application process running :)

Code:
minecraft@server:~/Dropbox/InfinityServer-backups$ top

top - 17:39:30 up 54 min,  1 user,  load average: 0.13, 0.14, 0.14
Tasks: 105 total,  2 running, 103 sleeping,  0 stopped,  0 zombie
%Cpu(s):  2.8 us,  0.6 sy,  0.0 ni, 96.6 id,  0.1 wa,  0.0 hi,  0.0 si,  0.0 st
KiB Mem:  16350048 total,  3160080 used, 13189968 free,    55804 buffers
KiB Swap: 16691196 total,        0 used, 16691196 free.  1703616 cached Mem

  PID USER      PR  NI   VIRT    RES    SHR S  %CPU %MEM    TIME+ COMMAND                                                      
1031 minecra+   20  0 4218772 0.982g  19908 S  12.6  6.3  8:19.76 java                                                          
1549 minecra+   20  0   24956   1640   1116 R   0.3  0.0  0:00.03 top                                                          
    1 root      20  0   33504   2760   1456 S   0.0  0.0  0:02.52 init                                                          
    2 root      20  0       0      0      0 S   0.0  0.0  0:00.00 kthreadd                                                      
    3 root      20  0       0      0      0 S   0.0  0.0  0:00.01 ksoftirqd/0                                                  
    5 root      0 -20       0      0      0 S   0.0  0.0  0:00.00 kworker/0:0H

Great pack. Am enjoying it thoroughly.
 
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Pyure

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Aug 14, 2013
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Kinda frustrated.

Trying to cook tungstensteel. Have a industrial blast furnace with a dedicated CESU, copper cable, no overclock upgrades (kanthal + nichrome though)

Its giving me "insufficient energy line" grief. The cesu isn't draining.

I'm sure I can get around this by adding a transformer upgrade to the blast furnace but anyone know why tungstensteel specifically is giving me issues?

Edit: found in reddit that tungstensteel wants 512 eu/t. Wonder how this isn't documented in any of the blast furnace wikis I've checked, bizzare.
 
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MigukNamja

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Pyure's post is brilliantly perfect in its timing. Tungstensteel is the very next rung on the ladder for me and I'm 99.9999% sure I would have hit the same issue. Too bad Like is binary - I'd like to give you guys more than 1 point.

I'm just now able to make enough ruby dust to replace my CESUs with MFEs. Any downsides to installing transformer upgrades on all machines ?
 
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Pyure

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Use NEI :) It says it all there - it requires 500 eu/t.
Dunno how I missed it; I specifically looked for it, weird. I'll look again tonight.

I'm just now able to make enough ruby dust to replace my CESUs with MFEs. Any downsides to installing transformer upgrades on all machines ?
No not really, although its more expensive at the bottom tier than just plonking down an LV transformer.


PS: I now have 3 stacks of nitrodiesel.
 

MigukNamja

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No not really, although its more expensive at the bottom tier than just plonking down an LV transformer.

Sure, but since the packet-less overhaul of IC2 power in MC 1.6, doesn't down-transforming simply waste power ?

Since MC 1.6, I stopped downtransforming. I use the appropriate storage "transformer" (Batbox, CESU, MFE, MFSU) instead.

That's what I've been doing so far for 32 EU/t machines. Batboxes are dirt cheap and despite looking larger, still take up 1 block just like an insulated copper cable.
 

Pyure

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Aug 14, 2013
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Sure, but since the packet-less overhaul of IC2 power in MC 1.6, doesn't down-transforming simply waste power ?
I didn't *think* so but now i'll have to test again (tonight). It should be easily reproducible: just send power from a CESU to another CESU, twice, where one route goes via a LV-transformer, and the other route doesn't, and see if all the power reaches destination in both cases.
 
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