[1.6.4] InfiTech Modpack [GregTech/Galacticraft hard-mode modpack] - DISCONTINUED

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AlCapella

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Jul 29, 2019
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[embarrassed face]. I haven't said it here that I love the pack! :( I thought I had, but scanning my posts made me realise I did not! :( Sorry.

@Jason McRay: I had it downloaded like 2 months ago, watched some of your LPs, started my own world, and then real-life stepped in. It's a lovingly crafted pack. Shame your videos don't get more views.

I was playing gregtech on TPPI and AMP, but those packs were so huge to the point of overwhelming. I searched for other GT packs and found you. All I can say is, it was an excellent catch ;) Please make the transition to 1.7.10 as well, and incorporate that "conglomerate rubbish" generating PFAA as well ;)

@Aiwendil Don't worry. This pack is a lovely one. Never fear that playing that GT HQM pack will prevent others from playing. If anything that will whet the appetite for this pack ;)

P.S: @MigukNamja Thanks. Your post triggered the thought for me to check the thread.

P.P.S: @Pyure aaaaargh me heartie! "Avast ye" yourself! :p
 

MigukNamja

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Jul 29, 2019
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One (very) small issue : riiiiiiiight around the time I built my first Railcraft coke oven and started using it, I could no longer smelt wood into charcoal. I tried Jungle and Oak in 3 different smelters, including a vanilla 8-cobblestone furnace, but it just sat there and wouldn't smelt. The wood still works as a *fuel*, but not in the top smelting slot.

However, I *can* put it into a coke oven and it 'smelts' into charcoal + creosote. Coincidence ? Probably not.

It's almost as if RC, PfF, or some other mod (GT ?) has updated OreDict to change/remove vanilla wood-->charcoal smelting, whether by design or by bug.

For now, it's not a big deal. I'm willing to trade coke oven-only wood-->charcoal smelting for no power and creosote on the side. I'll just have to build more coke ovens to keep up with charcoal I need for the Bronze Blast Furnace (iron-->steel), but coke ovens are cheap. Wasn't planning on doing much with the creosote, but this will give me an excuse to build some kind of GT generator (semi-fluid ? diesel ?) to turn creosote into EU or else build a small RC boiler to make steam for a steam turbine of some kind, whether GT, RC, or RoC.

Heh, I guess I could use that steam for GT steam-powered machines, like the high-temp furnace (bridge furnace between bronze and steel ages) or bronze alloy smelter. Steam is by far my favorite power transmission medium.
 
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Jason McRay

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We are currently working on 1.7 version. But it will be 1.7.2 for now, since GT is not updated to 1.7.10 and it will be quite a while when it will get updated.

About PFAA my team has come to a conclusion that PFAA will be in pack, but it will be disabled per default. We will make it as user friendly as it can be, so if someone will want PFAA enabled, there will not be any configurating of COG on your side. It will all be ready inside configs.

The biggest problem with PFAA we had is the textures are... not good looking. It makes the world more interesting and more explorationable (is that even word?), thats true, but aesthetics comes first :)[DOUBLEPOST=1406637016][/DOUBLEPOST]
One (very) small issue : riiiiiiiight around the time I built my first Railcraft coke oven and started using it, I could no longer smelt wood into charcoal. I tried Jungle and Oak in 3 different smelters, including a vanilla 8-cobblestone furnace, but it just sat there and wouldn't smelt. The wood still works as a *fuel*, but not in the top smelting slot.

However, I *can* put it into a coke oven and it 'smelts' into charcoal + creosote. Coincidence ? Probably not.

It's almost as if RC, PfF, or some other mod (GT ?) has updated OreDict to change/remove vanilla wood-->charcoal smelting, whether by design or by bug.
Smelting of wood logs in furnaces to get charcoal is disabled. You need coke oven to make charcoal. this is intended :)
 

AlCapella

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Jul 29, 2019
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We are currently working on 1.7 version. But it will be 1.7.2 for now, since GT is not updated to 1.7.10 and it will be quite a while when it will get updated.

About PFAA my team has come to a conclusion that PFAA will be in pack, but it will be disabled per default. We will make it as user friendly as it can be, so if someone will want PFAA enabled, there will not be any configurating of COG on your side. It will all be ready inside configs.

The biggest problem with PFAA we had is the textures are... not good looking. It makes the world more interesting and more explorationable (is that even word?), thats true, but aesthetics comes first :)

Given my whining about textures in this this thread and others, it should come as no surprise that,
aesthetics comes first
is a motto that I can heartily get behind. On faithful32, the PFAA looks distinct enough to pass criticism from me, but I realised now that it might look radically different with Sphax or soartex. So, do what you deem fit. Your pack, your rules. ;)

@MigukNamja on our private pack that I play with friends, charcoal is removed from furnace recipes using minetweaker. You need to progress to TE3 and above before charcoal is abundant. I suspect it has also been done in this pack as well.

EDIT: ^^ Confirmed by Jason as well on another post as well.
 
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MigukNamja

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Smelting of wood logs in furnaces to get charcoal is disabled. You need coke oven to make charcoal. this is intended :)

Wow ! Not only intentional (this is very good to hear), but very fast response ! Thank, Jason !

on our private pack that I play with friends, charcoal is removed from furnace recipes using minetweaker. You need to progress to TE3 and above before charcoal is abundant. I suspect it has also been done in this pack as well.

EDIT: ^^ Confirmed by Jason as well on another post as well.

Thanks also, AlCapella :)
 
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MigukNamja

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Jul 29, 2019
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Smelting of wood logs in furnaces to get charcoal is disabled. You need coke oven to make charcoal. this is intended :)

Wow ! Not only intentional (this is very good to hear), but very fast response ! Thank, Jason !

on our private pack that I play with friends, charcoal is removed from furnace recipes using minetweaker. You need to progress to TE3 and above before charcoal is abundant. I suspect it has also been done in this pack as well.

EDIT: ^^ Confirmed by Jason as well on another post as well.

Thanks also, AlCapella :)
 

AlCapella

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Jul 29, 2019
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Well its not much of a LP because I didn't had time to do propper recording with all the bugs and stuff... But I made a promise that I will do the LP once again, for 1.7 version of the modpack, which should be ready soon(tm) :)
Something is better than nothing, to get overwhelmed people started on the pack! ;)
 

MigukNamja

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Jul 29, 2019
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This pack is definitely *not* for those just getting into modded MC or trying GT for the first time. However, between careful NEI in-game research, other modpacks like @CarbonBasedGhost 's excellent Learning GT pack, wikis, and LP videos, it's a wonderful pack to get into and enjoy.

I'm knocking on the door of stainless steel. Just as soon as I can find some more chrome, I'm all set.

I have three different power production systems, including some charcoal-fired Generators, a 3x3x3 BigReactor that doesn't run that often, and some small Forestry engines for my tree farm and handlful of Forestry machines.

I just got my first tree farm going and am *very* relieved to not have to do tree duty (manual tree farming) ever again. The amount of tin it took to make it GT-style was double what I'm used to, but I *completely* agree with the game balance. Something that autonomously produces abundant resources like a tree farm *should* be expensive to build and operate.

My coke oven room is almost done. I have 7 out of 8 ovens done and a 5x5x4 steel RC tank is slowly filling up with creosote.

I'll probably add a charcoal-fired RC boiler and a GT diesel or semi-fluid generator to my power plant in the next day or 2.

Bees just got started. I wanted to wait until I could afford the diamonds (diamond transport pipe) before getting into bees. I plan to use bees for some resources like diamonds, iron, and redstone, but will probably have to quarry up some of the GT ores.

I also just got my electric jet pack a few days ago. I haven't re-explored the Nether with flight, but I'm looking forward to finding a Nether fortress with a blaze spawner. Will diamond dolly that sucker back and setup a blaze spawner / killing room.

As for my base design, *everything* has to have a proper place and be properly contained. My concern and enjoyment for a world is directly proportional to how good it looks and how well everything flows. Taking shortcuts with the zoning committee is not good in the long-run :)

Edit : Bolded keywords to breakup wall'o'text.
 

Aiwendil

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Jul 29, 2019
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Bees just got started. I wanted to wait until I could afford the diamonds (diamond transport pipe) before getting into bees. I plan to use bees for some resources like diamonds, iron, and redstone, but will probably have to quarry up some of the GT ores.

This pack doesn't have Extra Bees, so there are only basic Forestry Bees to choose from. I think Jason doesn't like bees, because he doesn't understand them :D.

You can of course just add the mod in, I recommend this if you like bees as much as I do. If you don't want to change anything, stick to crops - they're not as powerful, but really fun.
 

MigukNamja

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Jul 29, 2019
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This pack doesn't have Extra Bees, so there are only basic Forestry Bees to choose from. I think Jason doesn't like bees, because he doesn't understand them :D.

You can of course just add the mod in, I recommend this if you like bees as much as I do. If you don't want to change anything, stick to crops - they're not as powerful, but really fun.

I *love* bees. I added ExtraBees. The steep power requirements for the machines balances well, IMHO, with this pack.
 

MigukNamja

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Jul 29, 2019
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Update on my world, keeping in mind this is my 1st complete GregTech pack:

== Forestry ==
Tree farm
up and running, with peat farm to power it. Not the most efficient setup, but I wanted to stick with the Forestry theme and the dirt-->sand-->dirt cycle. I also re-enabled the apatite + ash == fertilizer recipe so I can use the ash from the peat engines. I can see why it was disabled since GT produces a *ton* of ash, and it does it early-game. But, I'm role-playing a bit here. Wanted to keep Forestry as closed-loop as possible.

Bees are progressing. Just got pure-bred Noble and Diligent. Trying to time it so I have Imperial + Industrious by the time I get more power. Speaking of which...

== Power ==
Steady supply of charcoal into generators @ 30 EU/t for 32 UE/t machines, and have enough creosote to occasionally fire up an 18HP boiler to feed an RC Steam Turbine @ 200 EU/t for 128 EU/t machines.

I also made a 1-rod (very small) BigReactor for RF/MJ power before the big recipe changes now requiring stainless and tungsten. Am using that for a few Forestry engines and to power up my 3x Ender IO energy modules for...

== Resources ==
A quarry ! I barely had enough stainless to build a diamond drill for the quarry, but I built it. I've been running small quarries near base, but completely over water, to reach bedrock (redstone and diamond territory) ASAP. No fancy sorting or powering, just diamond pipes, JABBA barrels, chests, and shuttling Ender IO energy modules back and forth. The quarry found 1 Iridium ore my 2nd 9x9 quarry. From a chest, I guess ?

I (finally) have a full 128 EU/t tier (-ish) processing setup, which means fully processing through an Industrial Grinder, then RC Rock Crusher, then Macerator or Centrifuge, then furnace takes a loooong time. But, I guess that's the way of GregTech, or so I've heard.

== Upcoming ==
I've been processing Uranium and preparing other stuff for nuclear power. Very glad I got it started last night and am running on a server. Centrifuging a single U238 to a small piece of U235 takes 2,500 seconds - for 1 piece ! The 230 EU/t reactor design I'm aiming towards has 16 Uranium Cells, so I'm going to be centrifuging for many, many hours.

Forestry-wise, I may start breeding trees to make profitable Ethanol, but if the nuclear reactor works out well and if I don't need more RF/MJ power, then I'll stick with my 1-rod BigReactor. The BigReactor is easy, but the Forestry is more role-playing.

I'm not a huge fan of quarries, because they are brute-force and very messy. I'd like to use bees for most/all of my resources, but I don't think I'll be able to do that. I'm pretty sure the rare GT metals don't have bees, right ? I'll look into IC crops.

For now, I'm just aiming for diamonds, redstone, glowstone, iron, and eventually ender pearls from bees. Maybe Quantum bees for AE, but Quantum bees take a *lot* of breeding. Also, strange how diamond bees are far easier than iron bees.

Storage and processing-wise, I'll build an ME system once I have rock-solid base power. I'm not a big fan of dumb solar panels and similar "single-block, super-simple, passive power solutions", but the RTGs are looking mighty nice for 100% reliable AE power. Requiring RTGs for my ME system will also limit/gate/throttle AE, which is not a bad thing. RTG fuel is expensive.

== Conclusion ==
Very happy with this mod-pack :)
A *lot* of work and balancing put in and I rarely mind when I find a recipe I can't make yet. It just means I get to build more machines, gather more resources, etc.,. Easy-mode this pack is not and that's the way I like it :)
 

Pyure

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Aug 14, 2013
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Fun feedback @MigukNamja. And I agree, the pack is brilliant.

FYI you can get a ton of useful stuff, including most metals, from IC2 crops. No Uranium-crops alas though :) I've been trying for weeks to get a darn enderbloom, myself, with no luck.

Regarding your slow centrifuging process: I know they're expensive as sin, but consider building a few more centrifuges. I'm currently using 5. Also, you can overclock them (I think they take at least 1 upgrade before going above 32 eu/t)

Oddly enough I just completed my first ever distillation tower. Its odd because I've played GT for years, but never really found a reason to build one. Given the existence of BR I don't really have a good reason to build it I suppose but it was sort of a personal pet project.

Extremely-oddly-enough: I haven't built a tree farm. Originally it was because I wanted to try out BR. I'll probably build one just so I can leverage the biofuel capability with my d-tower.

My current biggest headache is still...water. EnderIO reservoirs just aren't cutting it, even stacked 12 high. Not sure what I want to do about it.

I was originally angling to get to Pneumaticcraft Drones, but I've gotten to a point where I can't think of any good use for them anymore. I have quarries and sorting infrastructure all in place. I'll have to brainstorm for more drone ideas.

In the meantime I'm trying to breed a better redwheat crop (up to 8x3x1 so far) since I tend to centrifuge a ton of redstone away and I'm constantly running out.
 
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MigukNamja

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@Pyure Yeah, an actively-cooled BR sucks down water faster than anything else I've ever built in MC. In other worlds, tons of TE3 AqAccum could barely keep up with one putting out 2000mB/t of steam. That's a whopping 40 buckets of water *per second*. Most people use ExUt liquid transfer nodes with lots of upgrades over *infinite* water, but neither of those are available in this pack.

RC Boilers are far more efficient water-to-steam-wise, but you need slightly less than 3x 36HP to get 2000mB/t of steam. Each 36HP puts out 720mB/t. But, without 1 or more tree farms, it would be difficult to fuel them.

And, yeah, redstone is a scarce resource, along with iron and diamonds. I'm swimming in copper, tin, nickel, cobalt, zinc, etc.,. and even have a good stockpile of platinum, and titanium, but can't think of a good use for them (yet). My bees are progressing, so it'll be only a few more days before I have iron, redstone, and diamond bees.

I'll take your advice and build more industrial centrifuges. The more I use it, the more I like it. It seems to be one of the most critical machines in all of GregTech. When I upgrade one, does it follow the IC2 formula of increasing power requirements faster than the speed increase ?
 

Pyure

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Aug 14, 2013
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@Pyure
And, yeah, redstone is a scarce resource, along with iron and diamonds. I'm swimming in copper, tin, nickel, cobalt, zinc, etc.,. and even have a good stockpile of platinum, and titanium, but can't think of a good use for them (yet).
Wonder how you got the platinum? You must have found a lucky nickel vein. I've never actually found a nickel ore before. Hopefully my two Extreme Hills quarries will turn some up; its driving me nuts.

Some advanced machines will require your titanium, but once you start centrifuging and industrial-grinding, you'll always have way more than you need.

I'll take your advice and build more industrial centrifuges. The more I use it, the more I like it. It seems to be one of the most critical machines in all of GregTech. When I upgrade one, does it follow the IC2 formula of increasing power requirements faster than the speed increase ?
Sure does. Having a bunch of them is definitely more energy efficient, but for space and infrastructure reasons sometimes overclocking makes sense. Also, sometimes you just want to process something really quickly and waiting 5 minutes for it is annoying ;) (I should set up a super-overclocked grinder just for that, hmm)

iirc, each one requires 4 stainless steel plates, which is a bit pricey unless you've already been to the End (manganese)
 
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MigukNamja

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iirc, each one requires 4 stainless steel plates, which is a bit pricey unless you've already been to the End (manganese)

Yeah, chrome is my stainless bottleneck. For a small amount of chrome to make stainless, I can centrifuge redstone, but I'm not making enough redstone yet to centrifuge in large quantities. I can also grind up the 7 or so rubies I've found so far. The other metals to make stainless aren't nearly as scarce as chrome. Fortunately, one chrome dust is all that's needed to make 9 stainless.

As for titanium, I got lucky (pre-quarry) doing spelunking and found a small vein of Nickel. I saved it until I could properly process it. However, I've gotten most of my Titanium recently from Bauxite Ore, which is fairly common in my neighboring biomes. Ditto for silver. I've gotten almost all of its from Galena, which is just as common (rare) as Bauxite. I don't bother getting too fancy with iron, copper, and gold ore - I just feed those to my SAG Mill.

I'll also take your advice and OC one(1) Industrial Centrifuge for on-demand jobs, but will do the bulk of it in standard (non-OC) Industrial Centrifuges.

I have to say, struggling for power and resources, yet making measurable progress is quite fun. There's always a challenge ahead of me and I like having a "to-do" list of fun things to build, do, and explore. If only real-life had such a linear time-to-reward conversion process as this :)