On the contrary. Minecraft food runs contrary to how food works, and Spice of Life restores realism partially. IRL if you keep eating terrible food, you will eventually get malnutrition or even starve. But that can happen over a period of days or weeks. Minecraft uses a food abstraction that goes up and down in a matter of minutes. Eating cooked worms will get you something, but eating nothing but nothing but will get yourself killed. Spice of Life has the goal of encouraging the player to eat varied food, which is realistic, as opposed to the default Minecraft behavior of eating one thing ad infinitum because you have enough of it. Spice of Life made getting carrots and potatoes from zombies an important game goal for me, when I would be otherwise be perfectly able to survive on nothing but rice.i did that because it makes literally no sense. just because you have eaten something a hundred times, doesn't make it's base nutritional value any less for the body. this mechanic is completely counter to how food works, so i disabled it.
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