[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

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Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Any idea what happened? This crash deleted my world BTW.
---- Minecraft Crash Report ----
// Ooh. Shiny.

Time: 9/19/14 6:42 PM
Description: Ticking player

java.lang.NullPointerException
at cofh.hud.HUDRenderHandler.resetString(HUDRenderHandler.java:155)
at cofh.hud.modules.HUDModuleItemPickup.notifyPickup(HUDModuleItemPickup.java:179)
at cpw.mods.fml.common.registry.GameRegistry.onPickupNotification(GameRegistry.java:343)
at net.minecraft.entity.item.EntityItem.func_70100_b_(EntityItem.java:388)
at net.minecraft.entity.player.EntityPlayer.func_71044_o(EntityPlayer.java:677)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:668)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at cofh.hud.HUDRenderHandler.resetString(HUDRenderHandler.java:155)
at cofh.hud.modules.HUDModuleItemPickup.notifyPickup(HUDModuleItemPickup.java:179)
at cpw.mods.fml.common.registry.GameRegistry.onPickupNotification(GameRegistry.java:343)
at net.minecraft.entity.item.EntityItem.func_70100_b_(EntityItem.java:388)
at net.minecraft.entity.player.EntityPlayer.func_71044_o(EntityPlayer.java:677)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:668)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 8
Entity Name: smokeluvr1971
Entity's Exact location: 207.15, 63.00, -218.54
Entity's Block location: World: (207,63,-219), Chunk: (at 15,3,5 in 12,-14; contains blocks 192,0,-224 to 207,255,-209), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:328)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:304)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@2f8c51e5
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 398912784 bytes (380 MB) / 1045442560 bytes (997 MB) up to 8555069440 bytes (8158 MB)
JVM Flags: 7 total; -Xms256M -Xmx8192M -XX:permSize=256m -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
AABB Pool Size: 1013 (56728 bytes; 0 MB) allocated, 239 (13384 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 104 mods loaded, 104 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (forge-1.6.4-9.11.1.965-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (forge-1.6.4-9.11.1.965-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997Core{1.0.1.5} [Aroma1997Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997CoreHelper{1.0.1.5} [Aroma1997Core|Helper] (Aroma1997Core MC.1.6.4 v.1.0.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AromaBackup{0.0.0.0.1} [AromaBackup] (AromaBackup-1.6.4-0.0.0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
autopackager{1.2} [AutoPackager] (autopackager-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.6.4R2.7.9} [MineFactory Reloaded] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigReactors{0.3.4A2} [Big Reactors] (BigReactors-0.3.4A2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chisel{1.5.2} [Chisel] (chisel-1.6.4-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroUtil for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
crowley.skyblock{1.29e} [Ex Nihilo] (crowley-skyblock-v1.29e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{57.2.0} [Immibis Core] (immibis-core-57.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{57.1.96} [Dimensional Anchors] (dimensional-anchor-57.1.96.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnviroMine{1.1.63} [EnviroMine] (EnviroMine-v1.1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
exaliquo{0.11.2} [Ex Aliquo] (exaliquo_0.11.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{1.6.9d} [ExtraCells] (ExtraCells-1.6.9d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CARuins{0.1.4} [Cellular Automata Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GreatWallMod{0.1.4} [Great Wall Mod] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WalledCityMod{0.1.4} [Walled City Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HarvestCraftWaila{1.0.4} [HarvestCraft Waila Fixes] (HarvestCraftWaila-mc1.6.4-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreQuesting{The Journey (4.0.5)} [Hardcore Questing Mode] (HQM - The Journey (4.0.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InGameInfoXML{2.5.1.37} [InGame Info XML] (InGameInfoXML-1.6.4-2.5.1.37-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (JABBA_1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Lockdown{1.0.0} [Lockdown] (Lockdown-universal-1.6.4-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} [MFR Compat: Atum] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} [MFR Compat: IC2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.6.4R2.7.9} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker{1.6.4-2.1.2} [MineTweaker] (zMineTweaker-1.6.4-2.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModTweaker{0.3} [ModTweaker] (ModTweaker-1.6.4-0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.10.5.70} [NEI Addons] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AE{1.10.5.70} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|MiscPeripherals{1.10.5.70} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExtraBees{1.10.5.70} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.10.5.70} [NEI Addons: Forestry] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.10.5.70} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.10.5.70} [NEI Addons: Ex Nihilo] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
notenoughkeys{0.0.4} [Not Enough Keys] (NotEnoughKeys-1.6.4-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.5} [OpenMods] (OpenModsLib-0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.8} [OpenBlocks] (OpenBlocks-1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PneumaticCraft{1.1.4e} [PneumaticCraft] (PneumaticCraft 1.1.4f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{11.0} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{0.3.1} [Simply Jetpacks] (SimplyJetpacks-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.0} [Special Mobs] (SpecialMobs 3.0 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpiceOfLife{1.0.3c} [The Spice of Life] (SpiceOfLife-mc1.6.4-1.0.3c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesDrought{4} [Steve's Drought] (Steve's Drought 4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesFactoryManager{A83} [Steve's Factory Manager] (StevesFactoryManagerA83.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{2.2.3} [Sync] (Sync2.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TSteelworks{1.6.4-0.0.4.2-fix2} [Tinkers' Steelworks] (TSteelworks-mc1.6.4_0.0.4.2-fix2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.8} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WailaHarvestability{1.0.3} [Waila Harvestability] (WailaHarvestability-mc1.6.4-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ZAMod{v1.9.3} [Zombie Awareness] (Zombie Awareness v1.9.3 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaksTConstruct{1.6.X-1.0.3)} [TiC Tweaks] (tictweaks-1.6.4-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Ender-Quarry Relfection Code:: No problems here
Profiler Position: N/A (disabled)
Vec3 Pool Size: 210 (11760 bytes; 0 MB) allocated, 39 (2184 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['smokeluvr1971'/8, l='Citi Dweller?', x=207.15, y=63.00, z=-218.54]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

I've had this crash CTD me a few times but never delete a world. Not sure why the item pick up HUD would cause it though.
 

SmokeLuvr1971

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I've had this crash CTD me a few times but never delete a world. Not sure why the item pick up HUD would cause it though.
Same Same...only reason I posted was because of the save deletion. All I was doing at the time was hammering Nickel.
 

Genshou

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Jul 29, 2019
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I have to disagree, the Pneumaticraft helmet in this pack actually cools you, so this is a bonus.
That is in no way a factor in redeeming Pneumaticraft, as this is Enviromine functionality that could be given to any item. (For example, in the ice world private modpack I'm half-heartedly organizing, fur armour from The Camping Mod is so good in the cold that it's a really tough choice between warmth and damage protection.) However, the helmet does have its uses for the greenhorn city raider. Also it's something I now know exists for normal world gameplay, although I'm unlikely to use PC outside of this pack until some bugs are addressed.
 

Iskandar

Popular Member
Feb 17, 2013
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That is in no way a factor in redeeming Pneumaticraft, as this is Enviromine functionality that could be given to any item. (For example, in the ice world private modpack I'm half-heartedly organizing, fur armour from The Camping Mod is so good in the cold that it's a really tough choice between warmth and damage protection.) However, the helmet does have its uses for the greenhorn city raider. Also it's something I now know exists for normal world gameplay, although I'm unlikely to use PC outside of this pack until some bugs are addressed.

To be fair, a lot of the 1.6.4 bugs in Pneumaticcraft have been fixed in 1.7.10.
 

SmokeLuvr1971

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Hmm...I was pondering my next city raid and thought 'what I really need is some kind of anti-personnel grenado'. Something to just kill mobs and not dmg anything else. Then I thought...Florbs? Fire-based florbs are no good as most city-dwellers are immune plus there's some flammable stuff in the buildings. Any thoughts on fluid options or if this is even possible? The fluid should be something easily produced.[DOUBLEPOST=1411180700][/DOUBLEPOST]
Nothing seems to stand out in console either.

Do you have any automation setup in that world?
One sifter, one mob tower, lava and water crucibles with a Transposer filling bottles.

Edit: 2 High Ovens + Smeltry but they're not automated, per se. Use on demand and they weren't running when the crash occurred.
 
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PODonnell

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Jul 29, 2019
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Hmm...I was pondering my next city raid and thought 'what I really need is some kind of anti-personnel grenado'. Something to just kill mobs and not dmg anything else. Then I thought...Florbs? Fire-based florbs are no good as most city-dwellers are immune plus there's some flammable stuff in the buildings. Any thoughts on fluid options or if this is even possible? The fluid should be something easily produced.[DOUBLEPOST=1411180700][/DOUBLEPOST]
One sifter, one mob tower, lava and water crucibles with a Transposer filling bottles.
florbs full of concrete could be interesting, though I have yet to hear of anyone playing with them.
 

Antaioz

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Jul 29, 2019
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Hmm...I was pondering my next city raid and thought 'what I really need is some kind of anti-personnel grenado'. Something to just kill mobs and not dmg anything else. Then I thought...Florbs? Fire-based florbs are no good as most city-dwellers are immune plus there's some flammable stuff in the buildings. Any thoughts on fluid options or if this is even possible? The fluid should be something easily produced.[DOUBLEPOST=1411180700][/DOUBLEPOST]
One sifter, one mob tower, lava and water crucibles with a Transposer filling bottles.

Edit: 2 High Ovens + Smeltry but they're not automated, per se. Use on demand and they weren't running when the crash occurred.

With mobGriefing off, my first thought was creeper cannon...

I wonder If a safari net launcher launching creepers makes them explode.... hrm...
 

Hoff

Tech Support
Oct 30, 2012
2,901
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Hmm...I was pondering my next city raid and thought 'what I really need is some kind of anti-personnel grenado'. Something to just kill mobs and not dmg anything else. Then I thought...Florbs? Fire-based florbs are no good as most city-dwellers are immune plus there's some flammable stuff in the buildings. Any thoughts on fluid options or if this is even possible? The fluid should be something easily produced.[DOUBLEPOST=1411180700][/DOUBLEPOST]
One sifter, one mob tower, lava and water crucibles with a Transposer filling bottles.

Edit: 2 High Ovens + Smeltry but they're not automated, per se. Use on demand and they weren't running when the crash occurred.


For the first bit: Molten metal is a possibility. If it works might be a good way to purge morning mobs as well. Something like dumping boiling oil down castle walls in the Medieval days.

The more important part was how they were automated. Specifically the sieve.
 

SmokeLuvr1971

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Jul 29, 2019
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florbs full of concrete could be interesting, though I have yet to hear of anyone playing with them.
I was hoping Steam would be good...does nothing to the player but is funny to watch. Sewage looks promising but only after the mob leaves it. Don't think there are any good fluids outside of gelid cryotheum and I don;t think that's so easy to produce?
 

PODonnell

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Jul 29, 2019
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Hmm, I just booted up the test world and didn't have a huge amount of luck with the florbs. The liquid metal kills many mobs and could be a nice portable defensive wall, but does not do much about pigmen. Glue is worthless, and concrete makes a mess. Concrete does trap and kill a few mobs but pigmen jump far to much to be caught in it.

2014-09-19_20.11.42.png
 

SmokeLuvr1971

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Jul 29, 2019
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For the first bit: Molten metal is a possibility. If it works might be a good way to purge morning mobs as well. Something like dumping boiling oil down castle walls in the Medieval days.

The more important part was how they were automated. Specifically the sieve.
I wasn't considering metals after I died from seared stone [Sync worked!]...but I guess it's worth a shot [Nickel maybe]?

Base is chunkloaded but I was inside the base when crash occurred. AA is fed from barrel via itemduct. AA is automating the sieve. Drops collected via vacuum hopper which deposits into Gold chest [which has/had room].[DOUBLEPOST=1411183341][/DOUBLEPOST]
Hmm, I just booted up the test world and didn't have a huge amount of luck with the florbs. The liquid metal kills many mobs and could be a nice portable defensive wall, but does not do much about pigmen. Glue is worthless, and concrete makes a mess. Concrete does trap and kill a few mobs but pigmen jump far to much to be caught in it.

View attachment 12953
The problem which led to the grenado idea are those damn bow-wielding pigmen. Guess I'm just gonna have to go with the break spawner and run away tactics.

Edit: While I'm here...
Finally finished lighting up around the base to max spawns within tower and I'm getting random zombies inside my perimeter. Is this something to do with ZA? Can this be prevented with Slabs around the tower. I've triple-checked and F7 isn't showing any spawnable area outside the trap due to light levels. If these SoBs are spawning in midair...

Edit with solution: IRT Zombies inside the compound, slabbing around the mob tower seems to have solved the issue. I have a 2x2 killzone [so 4x4 including walls]. I put 6x6 slabs around that [may be overkill] and haven't had any problems since [knock-on-wood].
Had one spawn 5 mins after I posted this [sigh].

Aside: Creeper seed explosions can dislodge dark glass! It seems only compressed cobble [full block] is immune...and maybe obsidian? And any microblock I've put into the player-interaction area has also gotten dislodged. Only way I've been able to stop mini-mobs escaping the trap is to close it off with compressed cobble.
 
Last edited:

Hoff

Tech Support
Oct 30, 2012
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I wasn't considering metals after I died from seared stone [Sync worked!]...but I guess it's worth a shot [Nickel maybe]?

Base is chunkloaded but I was inside the base when crash occurred. AA is fed from barrel via itemduct. AA is automating the sieve. Drops collected via vacuum hopper which deposits into Gold chest [which has/had room].

I have a feeling perhaps, since the AA is a fake player, Perhaps it's triggering a hole in the item HUD code and causing a null pointer when it attempts to send the message to the player about gaining an item or something to that extent. Hard to say though.
 
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LostBMe

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Edit: While I'm here...
Finally finished lighting up around the base to max spawns within tower and I'm getting random zombies inside my perimeter. Is this something to do with ZA? Can this be prevented with Slabs around the tower. I've triple-checked and F7 isn't showing any spawnable area outside the trap due to light levels. If these SoBs are spawning in midair...

This would be the other thing they were mentioning - when zombies get attacked them go calling buddies and run all over you. Or something like that. Think they said it's suppose to be vanilla mechanics? < That part is a little fuzzy in the memory.