Wait, you dont need to UV the PCB if you have the assembly line? That would be helpful.Either way, you will need air pressure to make the stuff work - but the assembly line is a true "fire and forget" system if you hook up the redstone.
If it's caused by lag, I think I can probably replicate it. I'm on a 2.1 GHz dual-core CPU with 2 GB of DDR2-800. What do I need to pop into Creative and do?
I couldnt be arsed setting up an automated UV/Etching - not if there was a machine that did it for me, no matter how grindy and frustrating it was to make it, and yes ... the assey line does UV and Etch the pcb for you.Wait, you dont need to UV the PCB if you have the assembly line? That would be helpful.
BTW what I made is also fire and forget. Just put the blanks in one chest, fully UVd automatically pulled out, goes to chest, circulates in flowing acid until ready.
ok first off I don't understand the english i speak either man my head is fried. Anyways my PC specs pentium cpu g630@ 2.7ghz 2.70ghz 4 gigs ram and no video card this is what i ment about to many variables your pc far outweighs mine and you were having probs creating this bug but after you pushed your pc you managed it
So unless you can think of another prob with my theory then i say you confermed just by the fact that it was so hard for you to create and the only time you had success was when you pushed your PC.
Just creat a shell then travel to a city or other far off place and kill your self and see what happens
Then do the same thing while using a chunk loader beside the shell. If im right then when you test without a chunk loader you will ether spawn in a fake void or under the shell and with the loader you should walk out of the shell and be fine. If you want then repeat with your render distance set to tiny or short to vsee if it makes a diff.
if you spawn in a fake void and quit the world the save will be fine when you reload it you will just be under the shell but if your game crashes while in the fake void then the save will be corrupted
Fake Void View attachment 12687 void location on the map View attachment 12688
So...Lightning Enderman are a thing. An evil, terrible thing. Here I am, hanging out in the ship, all the entrances blocked off, and there's the sound of an enderman teleporting like mad. It was night, but I'm guessing it must have been "raining". All of a sudden, there's another teleport noise, followed by a massive explosion that one shots me. Luckily, I took the easy way (honestly, that might have been the end of the pack for me if I'd lost my world) so my sync shell is right there. The inside of the ship is on fire, fortunately nothing is destroyed, however. Chat ways I was killed by a lightning enderman.
Anyway, call me a noob, but it seems to me that it's a bit harsh when you can be in a fully lit enclosed area and have a mob teleport in and one shot you...other than that, loving the pack. Finally managed a successful city raid so I have a smeltery and (soon) a high oven...even came back with 4 blaze rods, since there were 2 blaze spawners and an enderman spawner in the TiCon building.
Alright, so this is going to be hard to state definatively if this fixes it or not. I tp'd to 20000 70 200000, landed smack dab in middle of city forming again, lag like hell, grab jetpack, and jump to death.
Did same with 25k,70,25k, this time appeared near some nether spiral things, wandered around a bit and jumped to death.
Both times the same thing happened.
I died, I rise up animation, I appear underground right next to previous waypoint marker, very very slowly, I start going down further than that spot, once ending up around y level 30 or so. and then I suddenly appear in my sync.
I added chicken chunk loader and plopped it down before these 2 tests. I don't know. that beginning part where it seemed like I was in mid-flight but below the sync and dropping, I didn't take any damage, no suffocation, nothing. I just passed through ghost like. I was truly forcing some loaded/unloaded chunks to happen tho I didn't check f3 nor have I added opis tho that wouldn't help much here.
Part of me wants to stress test that above the ground part that I did in the first trial again since I never pushed it too far out tho I tp'd twice to far locations but nothing happened.
This was fun. I felt like I should have been listening to MCR or something while endlessly killing myself over and over and over again. suicide simulator? :} damn, I should have made that pack for jampacked. quest 1. jump off cliff. quest 2, jump off higher cliff. quest 3: get eaten by 3 zombies at once. quest 4: get into staring contest with a pack of endermen. epic.
No problem. I hadn't realized the spawn chunks weren't the ship, otherwise, yeah, I would have probably thought about that.sounds like despite some weird visuals you dident have any probs with sync while pushing your pc and using a loader. This is further confirmation that lag while loading the shell is the cause. So having a sync in a loaded chunk does seem fix this.
Thanks for all the help this has been bothering me every since i first heard of this but i just couldent get a grasp on it till i saw Landstryder have the same prob which got me to thinking of the lag prob then when this came up again yestarday i desided it was time to fix this so once again thanks
yes in 111 Iskandar didnt need to move the ship cause ther wasnt anything to move away from also note that in 111 ppl were staying pretty close to the ship but now they have to travel to the cities. And have fun jumping off the buildingsNo problem. I hadn't realized the spawn chunks weren't the ship, otherwise, yeah, I would have probably thought about that.
Also, that explains something else: Why we didn't have these problems before 112 came out. Up until 112, the spawn area WAS the ship. right? This explains quite a bit. I still think the chunkloader needs to be added to solve the TE and AE issues. but yeah, explains a whole lot.
This was fun tho. I'm going to go out now and jump off some buildings. I just can't stop it now. must.jump.off.cliff.speaking.like.shatner.now.... ISSSKKKAAAAAHHHHHHHHNNDDDDEERRRRRRRRRRRRRRRRRRrrrrrrrrRRRRRRRRRRRRrrrrrrrrrrrrrr*cough*
View attachment 12689
Even tho it's a test world, this is still so damn terrifying. this guy just stared at me for like a minute on end, not moving. waiting for sync shells to spin up and he's like "come ON".
Genshou. new test. glass walls. see how long you can go w/o freaking the hell out as their piercing stare goes right through you.
soartex makes regular creepers wierd looking, and those tiny creepers so damn cute. I don't know how that works. I want one of the baby ones as a pet following me around. I might add dartcraft just for bane to see if I could do that.Then later you find out he's just being the decoy and one of his friends drop behind you waiting for you to turn around.
There was nothing to kill me after I synced...the lightning enderman are apparently kamikazes. He TP'ed right behind me and blew up. I guess I could lower the ceilings in the ship, but anything lower than three blocks high is so claustrophobic...I knew I should have just slept. I guess it serves me right for trying to be productive at night.THAT specific instance tho, is bad RNG. I can see it happening, and that I think IS intended. endermen teleport in vanilla mc and yes, there are worse endermen out there and yes, they hate rain. making sure your areas are 2 high will keep them endermen proof. so, since there's a way, it's not really OP. :} ender creepers on the other hand. the fact that you didn't die again after sync is awesome. I once came back to base and found about 10-15 endermen hanging out at an alcoholics anonymous meeting downstairs. I had to tell them they had to pay for the coffee. it was not pretty.
View attachment 12689
Even tho it's a test world, this is still so damn terrifying. this guy just stared at me for like a minute on end, not moving. waiting for sync shells to spin up and he's like "come ON".
Genshou. new test. glass walls. see how long you can go w/o freaking the hell out as their piercing stare goes right through you.