increase height. Height increases total output at a slight cost to efficiency while width and Breathe increases efficiencyIs there a way to *INCREASE* fuel burn up rate. Need Cyanite (was dumb and turned all of mine into blutonium). I have a 7x7x3 reactor filled entirely with 25 fuel rods but my burn up is only at roughly .148mb/tick
When I was using SFM for the Creating Life quests, it refused to grab more than 32 buckets from my OpenBlocks tanks per operation.IF it did it's rendered irrelevant by virtue of each operation being so fast. As is the highest possible transfer rate IIRC is something like one full drum to another in an operation.
:V Let me check up on that in CL. I was experimenting on some configs and mod packs and I may/probably have had a weirder MC instance.When I was using SFM for the Creating Life quests, it refused to grab more than 32 buckets from my OpenBlocks tanks per operation.
Using a redstone receiver and lever, a whole drum of liquid is moved functionally instantly within one tick.When I was using SFM for the Creating Life quests, it refused to grab more than 32 buckets from my OpenBlocks tanks per operation.
I suspect that has more to do with the multiblock nature of openblocks tanks rather than SFM's (if any) transfer rate limit. When anything grabs liquid from an openblocks tank, it grabs it from the one block it's connected to, the connected tanks then refill eachother - It's not actually all one tank, ever. A 3x2x1 openblocks tank is actually 6 seperate tanks all equalising, which is one reason why openblocks tanks are performance hungry.When I was using SFM for the Creating Life quests, it refused to grab more than 32 buckets from my OpenBlocks tanks per operation.
I had SFM connected to all the tanks, pulling from all of them.I suspect that has more to do with the multiblock nature of openblocks tanks rather than SFM's (if any) transfer rate limit. When anything grabs liquid from an openblocks tank, it grabs it from the one block it's connected to, the connected tanks then refill eachother - It's not actually all one tank, ever. A 3x2x1 openblocks tank is actually 6 seperate tanks all equalising, which is one reason why openblocks tanks are performance hungry.
Zombie flesh + salt = zombie jerkyIt's been a while for me but how do you solve the food problem in early game. Cause I'm like halfway dying from lack of anything to eat
Don't forget rice soup (stock + rice), very good early food.Zombie flesh + salt = zombie jerky
Zombie flesh on the rack where you get gun and wrench = Monster jerky (takes time)
Bone + Pot + Mixing bowl = 3x Stock
Stock + spider eye = soup
That part of the quest book is hinting at sustainable food; not 'do this RIGHT now' sort of thing. Once you are able to produce a little dirt, sieve it for your fruit plants, peanuts, rice(or potatos or rye), and sugar cane seeds. Sandwiches are a-may-zing and if you don't like all the steps for making food, they're easy to make and damned good (4 hunger notches + 3.5 saturation notches)It says something I think that my first food solution was to farm Fruit + Rice + Peanut Butter + Sugar Cane.
I was mainly aiming at 'I just started this map and I'm GOING TO STARVE!" foods.Don't forget rice soup (stock + rice), very good early food.
:V Considering I've moved the Pyrotheum into my compound, I've found out that it's <a> less of a hassle to get water and <b> Pyrotheum has no heat.I was mainly aiming at 'I just started this map and I'm GOING TO STARVE!" foods. Once you are able to produce a little dirt, sieve it for your fruit plants, peanuts, rice(or potatos or rye), and sugar cane seeds. Sammiches are a-may-zing and if you don't like all the steps for making food, they're easy to make and damned good (4 hunger notches + 3.5 saturation notches)
water pool below y=63:V Considering I've moved the Pyrotheum into my compound, I've found out that it's <a> less of a hassle to get water and <b> Pyrotheum has no heat.
Like seriously the only reason why it's hotter than Lava is the random fires Pyrotheum makes on solid blocks. Slabs are immuned and a two slab wide buffer is enough to have pyrotheum with no heat downsides.
Also does anyone know what's teh spawn requirement for Squid
So am I understanding ore production correctly that its best to do cobble->hammer to gravel->hammer to sand-> hammer to dust-> sieve dust for ores? I set up a whole automated system for that last night, then was like "crap, should I be sieving gravel instead?". Also, are the extras you get from sieving (redstone, bonemeal, ect) different for sand/gravel/dust? Id check NEI but I'm at work.
Oh, and is there a method of item sorting into barrels with SFM that's easy to expand? Right now I've got a command group for each item sending it to a specific barrel. Can SFM automatically try to place items in the correct barrel without me specifying exactly which one?
So am I understanding ore production correctly that its best to do cobble->hammer to gravel->hammer to sand-> hammer to dust-> sieve dust for ores? I set up a whole automated system for that last night, then was like "crap, should I be sieving gravel instead?". Also, are the extras you get from sieving (redstone, bonemeal, ect) different for sand/gravel/dust? Id check NEI but I'm at work.
Oh, and is there a method of item sorting into barrels with SFM that's easy to expand? Right now I've got a command group for each item sending it to a specific barrel. Can SFM automatically try to place items in the correct barrel without me specifying exactly which one?