Ya me english suckie math good lol. I didnt mean to imply you dont know how the pulverisor works
After more research, depending on taste/need the pulverizer would only be better for certain metal inputs.Ya me english suckie math good lol. I didnt mean to imply you dont know how the pulverisor works
True and the pulveriser has a 40 percent chance of also doing the same. There is a secondary output. So unless you are using a diamond hammer with fortune 3 on it in an autonomous activator its probably best to use the pulveriser.
Actually, if you're looking to min/max your ores, best best is to go with the hammer-filled AA vice the Pulverizer for breaking down ore sand/gravel. It's been stated the the chance of the Pulverizer increasing ores through byproducts is lower than the Hammer [any unenchanted version] dropping extra stuffs.Ahh, I knew the pulverizer had an secondary 'export' slot, didn't know they had the same chance to produce extras. kudos
It's all good. I'd actually forgotten about how the Pulverizer works when grinding down ore gravel/sand [similar to how it works when grinding down ore blocks]. I did distinctly remember that it was stated [I think in the quest book?] that using a Pulverizer has a 'lower' chance than using hammers to break down ore sand/gravel for extra stuffs. Just putting it out there for you, Grydian2, and whoever else was following along...@SmokeLuvr1971 When I said 'same chance' I meant 'similar chance'. Not necessarily the same chance for extra's, but rather that there was a chance for extras.
With that said, thanks for the info! time to design an AA hammer system and SFM crafter
Really? I was under the impression the reactors are supposed to be more efficient per RF the bigger they are, following the square/cube law."Why not just make a bigger reactor". Multiple smallish reactors(3-long rods, 5 per reactor) are better at conserving fuel verses a single large reactor where the combined power outputs are similar.
"Why not just make a turbine". Water.
For RF outage, larger reactors are better. That is 5 rods are better than 3. BUT they consume more than linear fuel the larger they are. (Assuming the rods have the same amount of spacing between themselves and the casing, and any 'coolant' is the same)Really? I was under the impression the reactors are supposed to be more efficient per RF the bigger they are, following the square/cube law.
A turbine gives back the water you used to make the steam in the reactor. You can do a closed loop.
Yes, the usage increases quadratically (proportional to surface area), but the output increases cubically (with volume), thus giving you a better ratio. You just need to keep your reactor roughly cubical, just increasing height will be no good. I recall in Agrarian Skies Purple Mentat ran a laser drill at max speed using a 9-cube (standard 5 rods design) that used up less yellorium than the drill produces. I checked, the two packs have the same power and fuel usage multipliers.For RF outage, larger reactors are better. That is 5 rods are better than 3. BUT they consume more than linear fuel the larger they are. (Assuming the rods have the same amount of spacing between themselves and the casing, and any 'coolant' is the same)
As for turbines, its not an entirely closed loop. Some water is returned to the reactor but you lose substantial amounts of water per each 'loop'(water to steam in reactor, steam to turbine, steam to water in turbine, water back to reactor)
Liquid transfer nodes with upgrades is even easierexactly the biggest challenge with water and steam big reactors is getting the water and steam across as fluiducts just don't have the capacity, if you use tesseracts then you will be able to send it all across
SFM can move liquids, no? Wonder what the limits are there?exactly the biggest challenge with water and steam big reactors is getting the water and steam across as fluiducts just don't have the capacity, if you use tesseracts then you will be able to send it all across
As long as output and input has a recognisable inventory, little, if any.SFM can move liquids, no? Wonder what the limits are there?
By limits, I mean throughput [assume you knew this, as this is the prob with methods discussed above IRT BR]. Are you saying SFM has little/no throughput limits? I like but many will decry 'OP! OP! OP!' and the dreaded 'Hammer of Nerf' will soon fall.As long as output and input has a recognisable inventory, little, if any.
Been transferring essence from Grinder with SFM, Water from A>B for soul sand creation etc
IF it did it's rendered irrelevant by virtue of each operation being so fast. As is the highest possible transfer rate IIRC is something like one full drum to another in an operation.By limits, I mean throughput [assume you knew this, as this is the prob with methods discussed above IRT BR]. Are you saying SFM has little/no throughput limits? I like but many will decry 'OP! OP! OP!' and the dreaded 'Hammer of Nerf' will soon fall.
IF it did it's rendered irrelevant by virtue of each operation being so fast. As is the highest possible transfer rate IIRC is something like one full drum to another in an operation.
But that's not overpowered since liquid transfer is not all that useful in all honesty and very little will actually require such large scale transfer in the first place.
*Needs to test if it works in a Deep Tank[DOUBLEPOST=1413168855][/DOUBLEPOST]Update into version 1.12b and first thing that pop up was that Mob griefing was false.
15 minutes later.
Edit: Image didn't load? hmm imgur to the rescue
Edit: If it wasn't obvious, Everything under the pyrotheum went kaboom
derp derp derpCreate a new world and mob griefing will be disabled. its just a bug that the save it comes with doesn't have it enabled.