[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

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Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Hm is there a way to make a server for 1.1.3? xD
I guess it's no surprise that putting the mod and config folder in the FTB server would cause it crash...

---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 11/10/14 1:20 PM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:104)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:484)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.RuntimeException: Attempted to load class bfe for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 33 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 578586728 bytes (551 MB) / 777519104 bytes (741 MB) up to 1894252544 bytes (1806 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 101 mods loaded, 101 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (FTBServer-1.6.4-965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (FTBServer-1.6.4-965.jar) Unloaded->Constructed
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed
autopackager{1.2} [AutoPackager] (autopackager-1.4.jar) Unloaded->Constructed
Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed
MineFactoryReloaded{1.6.4R2.7.9} [MineFactory Reloaded] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
BigReactors{0.3.4A2} [Big Reactors] (BigReactors-0.3.4A2.jar) Unloaded->Constructed
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks-1.6.4-1.3.3.4-universal.jar) Unloaded->Constructed
Chisel{1.5.2} [Chisel] (chisel-1.6.4-1.5.2.jar) Unloaded->Constructed
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed
CoroAI{v1.0} [CoroAI] (CoroUtil for MC v1.6.4.zip) Unloaded->Constructed
crowley.skyblock{1.29e} [Ex Nihilo] (crowley-skyblock-v1.29e.jar) Unloaded->Constructed
CustomChestLoot{1.1} [Custom Chest Loot] (CustomChestLoot 1.1 for MC 1.6.2.zip) Unloaded->Constructed
EnviroMine{1.1.63} [EnviroMine] (EnviroMine-v1.1.63.jar) Unloaded->Constructed
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed
Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed
TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed
exaliquo{0.11.2} [Ex Aliquo] (exaliquo_0.11.2.zip) Unloaded->Constructed
extracells{1.6.9d} [ExtraCells] (ExtraCells-1.6.9d.jar) Unloaded->Constructed
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed
CARuins{0.1.4} [Cellular Automata Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed
GreatWallMod{0.1.4} [Great Wall Mod] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed
WalledCityMod{0.1.4} [Walled City Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed
HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build4.zip) Unloaded->Constructed
HarvestCraftWaila{1.0.4} [HarvestCraft Waila Fixes] (HarvestCraftWaila-mc1.6.4-1.0.4.jar) Unloaded->Constructed
HardcoreQuesting{The Journey (4.0.5)} [Hardcore Questing Mode] (HQM - The Journey (4.0.5).zip) Unloaded->Constructed
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed
JABBA{1.1.4} [JABBA] (JABBA_1.1.4.zip) Unloaded->Constructed
launchgui{1.3} [LaunchGUI] (launchgui-1.6.4-1.3.jar) Unloaded->Constructed
Lockdown{1.0.0} [Lockdown] (Lockdown-universal-1.6.4-1.0.0.0.jar) Unloaded->Constructed
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} [MFR Compat: Atum] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} [MFR Compat: IC2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatPams{1.6.4R2.7.9} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed
MineTweaker{1.6.4-2.1.2} [MineTweaker] (zMineTweaker-1.6.4-2.3.1.jar) Unloaded->Constructed
ModTweaker{0.3} [ModTweaker] (ModTweaker-1.6.4-0.3.jar) Unloaded->Constructed
NEIAddons{1.10.5.70} [NEI Addons] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|AE{1.10.5.70} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|MiscPeripherals{1.10.5.70} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|ExtraBees{1.10.5.70} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|Forestry{1.10.5.70} [NEI Addons: Forestry] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|CraftingTables{1.10.5.70} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIAddons|ExNihilo{1.10.5.70} [NEI Addons: Ex Nihilo] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed
notenoughkeys{0.0.4} [Not Enough Keys] (NotEnoughKeys-1.6.4-0.0.4.jar) Unloaded->Constructed
OpenMods{0.5} [OpenMods] (OpenModsLib-0.5.jar) Unloaded->Constructed
OpenBlocks{1.2.8} [OpenBlocks] (OpenBlocks-1.2.8.jar) Unloaded->Constructed
PneumaticCraft{1.1.4e} [PneumaticCraft] (PneumaticCraft 1.1.4f.zip) Unloaded->Constructed
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed
RockDigger{1.0.0} [Rock Digger] (rockdigger-1.3-1.6.4.jar) Unloaded->Constructed
AS_Ruins{11.0} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed
simplyjetpacks{0.3.1} [Simply Jetpacks] (SimplyJetpacks-0.3.1.jar) Unloaded->Constructed
SpecialMobs{3.0} [Special Mobs] (SpecialMobs 3.0 for MC 1.6.2.zip) Unloaded->Constructed
SpiceOfLife{1.0.3c} [The Spice of Life] (SpiceOfLife-mc1.6.4-1.0.3c.jar) Unloaded->Constructed
StevesDrought{4} [Steve's Drought] (Steve's Drought 4.zip) Unloaded->Constructed
StevesFactoryManager{A83} [Steve's Factory Manager] (StevesFactoryManagerA83.zip) Unloaded->Constructed
Sync{2.2.3} [Sync] (Sync2.2.3.zip) Unloaded->Constructed
TSteelworks{1.6.4-0.0.4.2-fix2} [Tinkers' Steelworks] (TSteelworks-mc1.6.4_0.0.4.2-fix2.jar) Unloaded->Constructed
TiCTooltips{1.1.8} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.8.jar) Unloaded->Constructed
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed
WailaHarvestability{1.0.3} [Waila Harvestability] (WailaHarvestability-mc1.6.4-1.0.3.jar) Unloaded->Constructed
mod_ZanMinimap{Not available} [mod_ZanMinimap] (ZansMinimap1.6.4.zip) Unloaded
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded
IguanaTweaksTConstruct{1.6.X-1.0.3)} [TiC Tweaks] (tictweaks-1.6.4-1.0.3.jar) Unloaded
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

Seeing as it's a beta... It is not something you should try really...
 

Shunraiki

New Member
Jul 29, 2019
78
0
0
Seeing as it's a beta... It is not something you should try really...
Yeah kinda figured.. xD
I guess i should wait for a final release first but i'll be a little persistent for a while haha
Crash was more persistent than me >.<
Ahh well
 

Iskandar

Popular Member
Feb 17, 2013
1,285
685
128
Yeah, I have someone else build server packages, I don't maintain those myself. As such, my beta are probably not going to be that friendly to servers. Which is probably better off, because betas tend to be unstable, buggy, and there is no guarantee that they will transition well or at all from beta version to beta version or beta version to release. Basically, if you are trying to make a long term map with a beta, like a server wold be, you are going to have a bad time.
 

SmokeLuvr1971

New Member
Jul 29, 2019
753
0
0
http://imgur.com/a/pnbea

Any online explanation of what is going on here? I like this design as it uses all seeds and detects plant growth/etc. Cold has got my brain fuzzy today so I'm having trouble figuring out what's going on / how to implement.

Edit: scratch that. Been watching DW20's PC seed vid. Much more streamlined way of doing things. But he claims it's fully automated while standing there manually bonemealing plants. Can the block gate used to replant seeds also be used to bonemeal the plant to harvest level?
 
Last edited:

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
The problem is Sync storage shells. Those have a tendency to suffocate players if they aren't chunk loaded. Setting spawn on the shuttle should fix that issue. I've also given players a few spot loaders if they want to move out of the shuttle.
does that mean you added chicken chunks as well as enderIO? who are you and what did you do to the unrelenting NO saying Iskandar? :)
 

Shane2482

New Member
Jul 29, 2019
426
0
1
does that mean you added chicken chunks as well as enderIO? who are you and what did you do to the unrelenting NO saying Iskandar? :)
yes and no to both. Chicken Chunks you get a cpl spot loader to fix the sync bug but thats it all recipies will be removed, EnderIO is disabled by default and theres no support for it if something breaks because of it you will need to get in touch with LandStryder who did the configs for EIO.


Edit: LandStryder never took no for an answer so this was the compromise
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
"some such" :p

Spikes are a lovely placement. Or just a "bottomless" hole.
Trust me, I went in and placed down everything while that bizzarro wannabe laughed at me . the 1UP was the issue since it was infinite. bottomless pits? teleport. Unless I had a sword that did like 800 damage in one shot, I was doomed. doomed I say.
yes and no to both. Chicken Chunks you get a cpl spot loader to fix the sync bug but thats it all recipies will be removed, EnderIO is disabled by default and theres no support for it if something breaks because of it you will need to get in touch with LandStryder who did the configs for EIO.


Edit: LandStryder never took no for an answer so this was the compromise
I don't see why you guys had to go the extra mile to remove the recipes. I'm really not understanding that. Does using chunkloaders give infinite water that I don't know about? It's...A...Chunk...Loader...

As far as what Iskandar stated about the spawn location, yeah, That may have been why he didn't bother with it before and possibly forgot why (I do that all the time). Maybe making the spawn somewhere else and just adding the spot loaders will be sufficient to deal with the spawn issue. I'd rather have the entire area around the ship spawnable for lots of reasons.

Very happy about EnderIO tho. Glad to see compromising is a trend.
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
243
79
http://imgur.com/a/pnbea

Any online explanation of what is going on here? I like this design as it uses all seeds and detects plant growth/etc. Cold has got my brain fuzzy today so I'm having trouble figuring out what's going on / how to implement.

Edit: scratch that. Been watching DW20's PC seed vid. Much more streamlined way of doing things. But he claims it's fully automated while standing there manually bonemealing plants. Can the block gate used to replant seeds also be used to bonemeal the plant to harvest level?
yes, gate can apply bonemeal but it's automated in the sense that if it grows on its own then the SFM will auto harvest
 

Feyriin

New Member
Jul 29, 2019
129
0
0
Is it possible to get sacred rubber saplings, or are those disabled outside of creative? I've completed the quest book and now I'm just getting silly with building things
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Is it possible to get sacred rubber saplings, or are those disabled outside of creative? I've completed the quest book and now I'm just getting silly with building things

Unless the config option is turned on it is creative only.
 

Feyriin

New Member
Jul 29, 2019
129
0
0
I just remember getting them on ag skies when crooking rubber trees randomly (that may have been a bug, dunno) and wondered if I could get one legit here. Ah well. I'll spawn one in, I've got automated water/tree production anyway, not like it's a big cheat. And I just want to plant one in the middle of a city.
 

Utopiaman

New Member
Jul 29, 2019
38
0
0
*man walks in* *talks to you*I just realized how fast MFR roads are and that they are probably the fastest way to travel. cheap to make and comes with a non heat producing light as an upgrade. *thinks* oh also how fast do minecarts go on it and lining it up with an ender chest and ice would it work hmm *leaves to test*
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
I just remember getting them on ag skies when crooking rubber trees randomly (that may have been a bug, dunno) and wondered if I could get one legit here. Ah well. I'll spawn one in, I've got automated water/tree production anyway, not like it's a big cheat. And I just want to plant one in the middle of a city.


If they were gained from crooking it was a bug. I think I remember ex aliquo adding a config option to be able to get them but I doubt it was enabled.
 

Feyriin

New Member
Jul 29, 2019
129
0
0
*man walks in* *talks to you*I just realized how fast MFR roads are and that they are probably the fastest way to travel. cheap to make and comes with a non heat producing light as an upgrade. *thinks* oh also how fast do minecarts go on it and lining it up with an ender chest and ice would it work hmm *leaves to test*

Went and tested it myself. Roads don't seem to impact minecart travel speed.
 

Sakura The Sky

New Member
Jul 29, 2019
3
0
0
For some reason when ever I try and til the ground with a mattock or even a normal hoe (I know they break in one use), they wont turn till the dirt. Can anyone help?
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
For some reason when ever I try and til the ground with a mattock or even a normal hoe (I know they break in one use), they wont turn till the dirt. Can anyone help?

Don't try to till grass blocks for farmland. The code interaction from HO is a bit wonky.