I'd have to watch your video again, but I do believe you called it an exploit or some-such.i never said it was an exploit.
I'd have to watch your video again, but I do believe you called it an exploit or some-such.i never said it was an exploit.
go for it i have watched 3 times. I even say "i don't consider this an exploit...." roflI'd have to watch your video again, but I do believe you called it an exploit or some-such.
I have completely, 100% searched my starting city. No Big Reactor factories, what-so-ever-at-all. So yeah, I think I'm gana have to move to the next town over (which I do know where it is, just haven't been inside yet) to find any Big Reactor parts.
does the Technological revolution quest tree even have a way to start it yet? I've done every quest in the first 2 quest trees that i can (pressure still says only 80% but 12 out of 12 quests complete with 0 able to be) The Technological Revolution quest tree is still greyed out, why is that?
Nice, but seriously, days later, no squids.
TiC Tweaks disables adding slots to items by default. You will need to level up your hatchet by using it on wood to get a modifier slot.Guyz is the silky jewel modifier disabled on 1.1.2 for hatchet? i can't add it on my hatchet and i grinded so hard to get the block of emerald
EDIT #1: i just saw hatchet doesnt have any modifier slots, so maybe i need to add one first, is that it ?
EDIT #2: i tried to add a modifier slot on my hatchet with a diamond+gold block but it can't be done. what is going on guyz ? any1 ?
TiC Tweaks disables adding slots to items by default. You will need to level up your hatchet by using it on wood to get a modifier slot.
I don't think server spawn point affects mob spawning, but Euclidian distance from the player does. Stay at least 25 blocks away from your squid pool when you want them to be spawning. Happy squidding!Squids will only spawn in pools greater than 23 blocks from a player spawn point. Or some such distance. If your pool is right where you respawn when you die, you won't spawn squid.
Hope that helps, and
KeepOnDigging!
You did say 'cheaty' or some such at least twice, if not more times than that.go for it i have watched 3 times. I even say "i don't consider this an exploit...." rofl
I'll check it out and add it to the next tips video and give you credit for it.
Yeah, the squid drop is disabled in the config, which makes sense of course, it's odd enough that you can find/catch fish on a dust planet. I recall doing some pretty cheesy stuff early game ag skys with squid farms. Course farms on that scale would be a bit more of a project in crash landing, but still likely too easy an early game food source.Talking about squidding, has anyone seen them actually drop a squid food item in this pack? I thought pam's added a squid drop.
it is cheaty for this mod pack. it almost replaces a whole multiblock structure. But exploits are doing stuff that abuses the game mech, IE "using a bug to get an advantage". where as cheaty as in - to gain an unfair advantage.[DOUBLEPOST=1408412651][/DOUBLEPOST]You did say 'cheaty' or some such at least twice, if not more times than that.
I'll have to look that one up cause i don't believe i have used that mod. Does it work better then just using ducts or hoppers?No credits necessary, SFM it just a fantastic mod. I used it in AgSkies for almost all automation and still have barely scratched the surface.
Here the basic Soul Sand setup:
"Every 1 sec" (Trigger)
- Interval: 1 sec
"Do ..." (Flow)
- 2-way Splitter, actually not required ... right now
"Get Water" (Liquid Input)
- Tanks: Drum
- Targets: Up (since you would connect a fluiduct on the top to pipe something out)
- Liquid: Whitelist, Water, 1 bucket (right-click on the water pic to set the quantity)
"Into Barrel" (Liquid Output)
- Tanks: Barrel
- Targets: Down
- Liquid: Blacklist, Empty
"Get Sand" (Input)
- Inventories: Chest
- Target: any
- Items: Whitelist, Sand, Amount 1 (again, right-click to set quantity)
"Into Barrel" (Output)
- Inventories: Barrel
- Target: Up
- Items: Blacklist, Empty
"Get Soulsand" (Input)
- Inventories: Barrel
- Target: Down
- Items: Blacklist, Empty
"Into Chest" (Output)
- Inventories: Chest
- Target: any
- Items: Blacklist, Empty
And just to demonstrate how awesome SFM is, let's fill the drum back up.
Yep, that's why the splitter is in there. You could keep appending the blocks to the existing branch, but I like to keep it organized.
"Get Leaves" (Input)
- Inventories: Chest
- Target: any
- Items: Whitelist, Oak Leaves, Amount 1, Fuzzy Detection
"Into Crucible" (Output)
- Inventories: Crucible
- Target: Up
- Items: Blacklist, Empty
"Get Water" (Liquid Input)
- Tanks: Crucible
- Target: North (or south/east/west, any of the sides works)
- Liquids: Blacklist, Empty
"Into Drum" (Liquid Output)
- Tanks: Drum
- Target: Down (you would pipe in from the bottom)
- Liquids: Blacklist, Empty
Now just keep sand in the chest, throw in any type of leaves (although, I don't think Iskander added a recipe for Rubber Leaves) and you've got an automated soul sand production.
By the way, an ME Interface works perfectly later in the game as replacement for the chest.
If you need more/faster water, simply add another crucible or two to ANY side of the SFM blocks. Add the new crucible(s) to "Into Crucible" and "Get Water" and that's it. This system is really modular and easy to extend.
it was turned off in 1.1.1. I was living off of fish sandwiches before then. Iskandar loves watching us starve. [DOUBLEPOST=1408413973][/DOUBLEPOST]Talking about squidding, has anyone seen them actually drop a squid food item in this pack? I thought pam's added a squid drop.
it is cheaty for this mod pack. it almost replaces a whole multiblock structure. But exploits are doing stuff that abuses the game mech, IE "using a bug to get an advantage". where as cheaty as in - to gain an unfair advantage.[DOUBLEPOST=1408412651][/DOUBLEPOST]
I'll have to look that one up cause i don't believe i have used that mod. Does it work better then just using ducts or hoppers?
it was turned off in 1.1.1. I was living off of fish sandwiches before then. Iskandar loves watching us starve.
oh I gotta tell ya, those fish sandwiches were pretty friggin awesome at the start. Poor guys would see me coming and try to run (emphasis on try). I ended up making a high dive over their pool so I could quickly zip down to their depth and surprise em. yup. I was pretty dang bored. On that note, flowing water source blocks should be re-enabled since you can't use the water on the ground anymore. Will be easier to make my diving pool. hey, you got to have a way to virtually pretend you're not in the middle of a huge desert dying of heatstroke all the time.Yeah, the noob that I am, I didn't come along until 1.1.2 with all the talk of squid I started thinking of my Ag skies squid farms.
Do you still remember the builds with RedPower2? All the tubes, sorting machines, transposers, filters and relays? And then Applied Energistics appeared.I'll have to look that one up cause i don't believe i have used that mod. Does it work better then just using ducts or hoppers?