ok 112 has been out for a few days now and id like to get some input from those of you that have been to the cities on what you think of the buildings i know that they are simple in design but with the way the mods works im limited on how much i can do. One of the big things is that i cant use a lot of rotatable blocks like doors, stairs, signs, and other stuff like that and another thing is that i ended up making 10 different buildings from nothing so time was a big issue. Now iv got more time and Iskandar and i already have a template to work off of so i can get the new buildings done faster allowing me to fine tune them. So any input good or bad would be nice
I like the cities. It's too bad you have to use chisel bookcases tho since I feel the switching of equipment (axe-pickaxe) is tiring, and you get back books that are completely unusable (different meta). I think those PC elevators are good to grab parts but it'd be nice if they worked :} Is there a way to get them to work portably, like an air cannister or something? That would be a reason to go back and explore those upper areas. As it stands, I used the hang glider (first time ever) to jump from building to building trying to make it to areas, but because all the buildings look alike, there was no real way to see where I've been except by picking out everything that isn't nailed down.
Because each city block is cast from a template, you figure out pretty quickly where the spawners are, and it's just picking away everything that looks like it's hiding something and destroy it. Not a big deal, but then that very fact essentially causes these buildings to be sameish (not something you can really do anything about).
I am a person that loves loot, so I love the loot I'm getting but I can see podonnell twisting in his chair over this and I'd probably agree (while I'm over here counting all my loot and grinning ear to ear). It is a bit much tho and I have zero clue how much control you have over it. I have so so so much stuff it's not funny. I can fill up 2 golden bags of holding with so much stuff in one mc day and zip on home and come back next day. Sorting all that stf is going to be a huge burden tho.
I have way too many flux infused axes, and I don't agree about the redstone batteries. those are good rewards that should stay. it'll give a good boost and since leadstone ->redstone is a 1 way street, these batteries will allow you to make resonant ones since the leadstone avenue is a dead end. I think it's good tradeoff. I collected TNT and I didn't see any traps, so maybe that has to happen as well.
I know iskandar said he'd be removing the vampire mobs. please please please.
those are the guys that completely own me since you can't kill them w/o wood weapons which are one use. The pig zombies are suicidal and jump from buildings constantly. It's funny, I was thinking of the song "It's RAIIINING PIGS...." can't do much about it. the spawners are spawning those zombie pigs at close range, but the other mob spawners aren't at all, so I don't know why that is.
The zombie pigs aren't showing up on radar at all, where the other mobs are. Just a piece of info. not thinking you can fix that.
the layout of the buildings would be awesome if they could have more uniqueness to each one but then you're giving away what they are. you telling me the important ones are L shaped with smoke stacks gives me something to bee line towards. I'll mostly ignore other buildings till I get bored.
The use of the openblocks elevators was awesome. I ended up taking a couple for use at home after I had gone through a building.
Thanks for the dyes and wools. They will be helpfull in PC seeds, etc..
I think the risk/reward probably needs tweaking, but I was risking alot going through those buildings, so I better damn well get something nice to show to mama creeper what I've been doing all day with my time. Don't take it all away :}
Oh, and I think you should up the # of seared bricks or actual smeltery stuff. I don't know how close these cities spawn so I have zero clue how far I'll be trekking to get to next city once this one's used up.
High oven / deep tank. I didn't see anything for deep tank tho I might have missed it. FYI, every time I've made a deep tank, it won't assemble unless I use clear glass or glass. I could never get the stained glasses to work with it so I don't know if those blue stained glasses were meant for deep tank or not, but they probably won't help. Same comment as above. need more bricks or something.
You might wanna throw in some impulse itemducts (opaque) and maybe some TE odds and ends like pyro dust or enderium dust (hehe) or the alloy dusts or something as well. low rate of course. I don't see any AE stuff and I think if it was a tech world, there'd be computers. maybe some 1k disks (you can remove from shell and use the bit) and some different stuff like stf for a MAC or basic stf or (having such a brain fart, but you get the picture). Maybe some MFR stuff, some conveyer belts, what not. plastic? maybe some spawn eggs, and some different kind of garbage loot other than dust (which I got quite a bit haha). some variety will move those drop tables around more making the finds alot more spaced out and not a ton of the same thing.
Oh, and definately spawn eggs for cats *hehe* I want stacks of them. stacks I say. take that creepers.