No, but I did just remove brutish mobs. And I am turning off mob griefing. And I am considering making other balance changes
You suck hard at resting.No, but I did just remove brutish mobs. And I am turning off mob griefing. And I am considering making other balance changes
Is there any way you can configure some files to make nights easier like reduce mob spawning?
Yeah. This was the first cvhanges I've made this week, and they were minor edit. The fact that I want to get back to work is a good sign. I'm still taking it easy for a while longer.You suck hard at resting.
I wonder if anyone has ever added a red swingline to the loot tables, or better yet as a rare weapon...A couple possible suggestions to consider. A quest that can lead you to the road to the city, similar to the "audio log" quest.
Replace 20-30% of the black stone and gravel on the roads with dust to accentuate the ruins atmosphere.
Make 10-20% of the normal city towers a bit more... Broken. Chop off the top level or 2.
Increase the number of dunes. Is it possible to make craters as well? Make that whole "barren planet" thing fall in quite well.
Remove the ladder and trapdoor streetlight things. They don't quite seem to fit.
Overall, the visuals have come a long way, well done. The office cubicles made me chuckle. The angry office pigman was not nearly as funny. Kept asking me for my TPS reports.
A couple possible suggestions to consider. A quest that can lead you to the road to the city, similar to the "audio log" quest.
Replace 20-30% of the black stone and gravel on the roads with dust to accentuate the ruins atmosphere.
Make 10-20% of the normal city towers a bit more... Broken. Chop off the top level or 2.
Increase the number of dunes. Is it possible to make craters as well? Make that whole "barren planet" thing fall in quite well.
Remove the ladder and trapdoor streetlight things. They don't quite seem to fit.
Overall, the visuals have come a long way, well done. The office cubicles made me chuckle. The angry office pigman was not nearly as funny. Kept asking me for my TPS reports.
. Will probably grow some grass soon. Also setup my sugarcane farm. No mobs are bothering me anymore except the occasional spider and rarely a mini ghast.
iskandar is going to see if he change that recipe in a future update back to a single emerald. I am not wait 30 days for silky. I'll just enchant for it.1.1.2 Hard route - Day 29 - Got 10 emeralds from my AA sifting gravel. Took about 10-11 stacks of gravel to get. Now I can make my silk touch hatchet. Haven't gone to the city yet and I've already made 9 invar sheers and got tons of dirt. Will probably grow some grass soon. Also setup my sugarcane farm. No mobs are bothering me anymore except the occasional spider and rarely a mini ghast.
I think I'm okay with silky jewel costing 9 emeralds. It's not that hard to live off of sheers for that long anyway. Silk touch should be expensive IMO. One of the main focuses of this map is collecting leaves. It should be hard to get a silky jewel. But to each his own.iskandar is going to see if he change that recipe in a future update back to a single emerald. I am not wait 30 days for silky. I'll just enchant for it.
yea but thes is a strait up tehc world so no magicIf the world was destroyed by magic some build could have been destroyed leaving parts just floating there.
Excellent, you two have done quite well. I'll poke around later and see if I can figure out the ladders now that I understand it's more of a bug than a feature.Iskandar is the one who desides what blocks to use so he will have to answer on the road, But at to the ladders they are left over from the removing the walls around the city and we havent been able to fig out how to remove them, And as to the broken buildings well we have some ideas for the lone buildings and i have been thinking about a small completely destroyed city but rember its Iskandar that has final say on all my buildings. Havent done much been taking a break but heres a cpl WIP buildings iv put together building 1 building 2. And last i should be starting back up in the next day or two to be able to get a head start on Iskandar this time around
I thought magnet mode was always turned off by default, but you should still be able to enable it if you want through NEI options.So is magnet mode turned off for this pack?
Well, the wall road (wroad?) blends in quite well, I assumed it was more of a beltway around the city.Yeah, the floating trap doors and ladders are a result from what I did to remove city walls. Basically, telling the mod to turn off the walls didn't work. So, I set the wall height as 1, and turned it into a road. Which is why, if you look closely, there is a perfectly rectangular road that goes all the way around the city, more or less. Then I had to turn off the towers and gatehouse. Disabling the towers worked just fine. Disabling the gatehouse did not. So, I simply set the gatehouse to be made out of air blocks and made it the minimum size it could be. What I didn't realize, and still can't fix, is that gatehouses have a ladder to the roof. And, yeah, that is the result.
If you take not of their positions, you will see that they are on the long roads that lead out into the surrounding wasteland.
I have gotten really good at bending mods to do things that they normally wouldn't. That said, there are usually unintended consequences.