Just a wild ass guess. The look of the ruined cities reminds me of the world gen used by a server i used to play on with tekkit, called TheMiningDead. They used an older mod called Mortuus Terra to create a world of sand and sandstone with ruined cities. Not quite the same look as this, but close. Some courtyards have dead trees in them, in the courtyard with 5 trees, you sometimes found dirt under the middle tree. Later on it was randomly scattered in the ground along with water blocks, but very,very rare. We ate a lot of zombie.Is there anyway to get dirt?
lol that was a spider talking to you.good idea.
just had a ore meteor land and when ever i get close it talks to me "Hello, Help, Thank you"[DOUBLEPOST=1400888437][/DOUBLEPOST]Also in the server pack edit clearlagg config with
auto-update: false or it will update first time you run the server and then it will disable it self due to wrong version
 . Its weapons and tools are both useful! Though I would say that the tools are more useful due to the fact that u need to mine a lot more due to scarcity of ores
. Its weapons and tools are both useful! Though I would say that the tools are more useful due to the fact that u need to mine a lot more due to scarcity of ores . I added a mod to allow tinkers construct to work with metallurgy ores. So that allows you to make even more customized weapons. Also cleavers can be very powerful. I plan on writing up a survival guide with some good tips for starting and an explanation of some of the less know features. For instance the you will die mod. You may have noticed how armors and weapons have sub names. "Broken iron sword" etc and a level with a bonus stat. The more you use the same type of weapon .IE iron swords, you will notice it will tell you that you level up and do more damage with them. Also you can level up crafting them which allows you to make higher tier versions. For example a "pristine" version rather than a "broken" version.
. I added a mod to allow tinkers construct to work with metallurgy ores. So that allows you to make even more customized weapons. Also cleavers can be very powerful. I plan on writing up a survival guide with some good tips for starting and an explanation of some of the less know features. For instance the you will die mod. You may have noticed how armors and weapons have sub names. "Broken iron sword" etc and a level with a bonus stat. The more you use the same type of weapon .IE iron swords, you will notice it will tell you that you level up and do more damage with them. Also you can level up crafting them which allows you to make higher tier versions. For example a "pristine" version rather than a "broken" version. I've been attempting to pick up what I can just from google and experimentation, but there should really be a sort of in-game progression book. Kinda like the one from Agrarian Skies...Or maybe I'm just spoiled. lol Wait, so the more you use a certain weapon, the better the chance of crafting a new one? Or the more you craft a certain weapon the better you get at it?
 I've been attempting to pick up what I can just from google and experimentation, but there should really be a sort of in-game progression book. Kinda like the one from Agrarian Skies...Or maybe I'm just spoiled. lol Wait, so the more you use a certain weapon, the better the chance of crafting a new one? Or the more you craft a certain weapon the better you get at it? . Likewise the more u craft a certain type of weapon the more u level up the crafting skill for that kind of weapon and the more likely you are to craft a higher tier version
. Likewise the more u craft a certain type of weapon the more u level up the crafting skill for that kind of weapon and the more likely you are to craft a higher tier version  . Also I will probably add in books in game with a starting inventory mod
. Also I will probably add in books in game with a starting inventory mod 
