Honestly I think RR, when it's done, WILL be AdvancingCraft. It's like everything we've talked about adding and none of the things we've really wanted to avoid. The only remotely controversial choices include ICBM and Magical Crops. Metallurgy got its shit together recently, as has Tinker's Construct. So I dunno why we'd keep the AC world and configs if we're not going for an actual map migration.
Well, since I just found out RR was more than you and WoT doing LPs, I'm surprised you ever considered two different packs.
I still get that forestry crash.
Well we've discovered what causes it to crash. Forestry Multiblock farms use blocks which have the
same blockid and the
same metadata...for different blocks. This is unique in the mod universe.
But a config generated without forestry and then used (with autodetect turned off) works with no problem.
[DOUBLEPOST=1366760478][/DOUBLEPOST]
I finally was able to gather together a 1.5.1 mod pack. Downloading every mod was so tedious! I have most of the mods that were included in Ultimate (no RP2 of course). I had some trouble with GregTech and advancedMachines. I had to dig and find the proper dev build of Greg that was compatible with the latest dev build of IC2. So far I'm having fun starting over and can't wait to delve into the new mod update features.
Presuming an IC2 build of 304, you should be on Gregtech 3.02c, not b, and advanced machines 4.9