My cloche setups are like this: The cloches output onto conveyor belts and the output is transported to dropping conveyor belts placed on drawers ...
Thanks! I forgot all about ender IO conduits... been so long since I used them.
I sincerely appreciate the tips, I'll neaten up my environment and post pics
Ok, finally got that compacting drawer built. And yes, void upgrades do work with it, for the hemp production, I used a 2 x 1 drawer with a void upgrade, which works nicely.
How does this look so far? I'm very much appreciating the tips, this is my first foray into 'Big Power' with IE. My build is very much inspired by leldra's screenies.
Going for a semi-retro look, i'll be adding in some factory blocks (if I can build them) as ther's some fans and yellow markings that might be nice.
Above, I tidied up the conveyers into a single drawer for hemp fibre/seed. Under the floor to the left is my first batch of item conduits (I can't believe I had forgotten about them), leading over to the squeezer. Over to the right are the three coches with melons (spent ages but finally found some) going into the compacting drawer, with conduits sending melon slices into the fermenter.
Here's the refinery setup, a bit easier to see from above the storage drawers. The fermenter is to the left, the squeezer is to the right, I hadn't noticed until now that IE's graphics had changed so much, I like the animated multi-block machines, they look very 'industrial'!
To the back, is the fuel refinery, which takes in both fluids and sends the biodiesel up to the platform above, where two diesel generators are producing power.
And here they are, you can see them at the back corner of the room.
Exactly as leldra stated, the melon slices are keeping all inventory slots on the squeezer filled with melon slices, so it's able to keep up supply. This was my big problem in my previous foray into IE power generation in I.E, traditional farms I built were never able to keep the fermenter supplied, it really does need to be going flat out, and with all slots at 64 melon slices, it's able to keep the refinery going.
Here's a shot of the refinery.
Not moving at all, completely stable. Can confirm that this design keeps both the fermenter and the squeezer completely filled with raw materials.
I will read up on the generators, make sure that those MV connectors actually allow all the power to be transmitted, I might need to go to HV connectors.
Next... I think it's time to maybe... set up some spawning rooms? Maybe some Mushroom cloches for that fluid the killer Joe uses
-Wuffle!
P.S...
Thinking of building the grinder from IE... I wonder if that can be also put to dual use as a mob grinder? If I somehow build a powered spawner and have it spawn Endermen who fall into the grinder... will they drop ender pearls?? That way I can have the grinder in a pit, and just drop ores / mobs and things into it to meet their grisly fate....