My SmoothStone generator is up and running, basic redstone clock mechanics in place (which I still don't 100% understand, borrowed this clock design from a video). I'll need to get my head properly around more vanilla mechanics.
After fiddling with repeater settings I got it working.
Now it's over to integrated dynamics, I need to be able to read the block, when it's 'Stone' AND my HV Capacitor from IE has more than 60k RF in it, fire a redstone signal which will pulse the atomic reconstructor thing (which has a mining lense on it) to convert the stone into an ore. Another block reader might then check to see if the block is 'Not Stone' and then send a redstone pulse to the Actually Additions block breaker (which is on pulse mode).
Here's what I have done so far with Integrated Dynamics and trying to work out how to get RedStone pulses going, it's a bit fiddly but I think i'm getting the hang of it!
Here is the main blocks for Integrated Dynamics, the variable storage block, the proxy block and the materialiser block, along with a capacitor hooked up to my IE HV capacitor stack (powered by windmills so far).
Here is the reader block (which sits pointing downward in front of the block breaker), it reads the block in front of it, it's value being written to a variable card that's in the
variable storage block. There is a redstone writer a few places behind the block breaker.
Inside the variable storage block there are TWO variable cards, one is from the block reader, reading the type of block from the block reader, the other is a STATIC variable card
created with the materialiser, which is set to the value of a STONE BLOCK.
Now, inside the redstone block breaker there's a BOOLEAN LOGIC variable card that is making a comparison between the two cards, the BOOLEAN LOGIC card returns a TRUE value
if the block being looked at by the block reader is NOT stone (ie, it's been zapped with the mining laser and turned into something not stone - such as an overworld ORE).
Here is another redstone writer, this one has a BOOLEAN variable card that's essentialy the opposite of the one used above, if the block being examined by the block detector is STONE, then
send a redstone signal out (ie, we want to have the mining laser zap it!).
The only problem I found was that I can't figure out a neat way to have the redstone signal turn into a pulse, so I set up another crude redstone clock in front of the redstone writer.
It's all a bit cluky, but.. it works! well, it mostly works. The stone generator sometimes just sits there pulsing the piston (with an awful racket) with no stone coming out, but even with
these occasional hangups.. I'm staggered at just how much stuff this basic setup generates! I'll need to upgrade my IE cables to supply this machine with more power. I have about 25M RF
in capacitor banks, so this will be several hundred ore in a few minutes I think (haven't done all the math yet).
Anyway, hope you like, please feel free to critique and point out anything I could do better.
Here's what I got after just on a minute of this set up running... it slowed down after the atomic zapper ran out of juice and was recharging between shots, something I will remedy with better IE wiring.
I've not done this before, but by jove.. that's a lot of ore this thing makes!
Now... to move my ore processing plant over, wire it up... .... so many things to get done.
-Wuffle!