Thanks for this, I've gone and made a 'smooth stone' generator, it's all very manual at the moment, but I am thinking of using
integrated dynamics in the following way:
1. Detector pointing at place where smooth stone pops out by piston
2. AA Block breaker (set to Pulse on redstone), pointed at space where smooth stone pops out by piston
3. If this space is occupied by smooth stone, send a redstone pulse to AA Beam generator (thing that zaps the stone to create an overworld ore)
4. If this space is occupied by nothing, send a rerdstone pulse to the lever controlling piston on stone generator
5. if this space is not empty and is not smooth stone, send redstone pulse to the AA breaker
I have to work out how to do this with integrated dynamics
The main thing will be to put in a delay on generating smooth stone, as my RF generation
right now is very low, but my server runs 24 x 7 so speed isn't an issue.
-Wuffle!