According to him he's sort of working on one...guy you have to do a second season this map
More will be in the same factories style or it will create something newAccording to him he's sort of working on one...
Have you tried pressing "o"? that usually toggles NEI on and off.Hello CaptPanda, I saw some videos about your modpack and I decided to play it. I watched some videos on youtube to know how to install it and now I'm having problems with ''Not enough itens''. It(''Not Enough Itens'') just does not appear on my inventory and I already tried everything to fix it! I need this mod to make the quests....can you please help me?
When I access the inventory, there is a button called '' options '', I press it and appears the '' NEI options '' but I do not know which settings '' NEI options '' should have for the mods work...Have you tried pressing "o"? that usually toggles NEI on and off.
you just press o in the inventory, you don't go in the options.When I access the inventory, there is a button called '' options '', I press it and appears the '' NEI options '' but I do not know which settings '' NEI options '' should have for the mods work...
I fixed it, the problem was the resolution of the game, was too low and didn't left the ''mod'' appears...you just press o in the inventory, you don't go in the options.
As far as I can tell, you can download a forge server launcher, which will download the files you need. Then it's a matter of running it once and closing it after it's finished loading stuff.I want to play this modpack with a friend of mine who is off a college. Can anyone tell me how to set up a server for this modpack?
"Other client side mods"As far as I can tell, you can download a forge server launcher, which will download the files you need. Then it's a matter of running it once and closing it after it's finished loading stuff.
In the server folder, it should start to look like a minecraft instance. what you need to do is then copy the mods (except inventorytweaks, NEI and other clientside mods) and the configs (I think I left them on default so it shouldn't make much difference) into their respective folders, and move the map into it's folder as well, and then you have to alter the server config to use that map as its default.
I believe there would be youtube videos explaining how to set these kinds of servers up, so feel free to use them.
I got the GUI to pop up this time!"Other client side mods"
Oh joy... I get to guess...
I assume that Client side mods are those that only affect the client, like NEI, inv. tweaks, etc. Those that don't add in any blocks?
Edit: Well, let's try this and hope it works!
It doesn't
(file path removed)\Golem Factory server\Server 2>java -Xmx1G -Xms1G -jar minecraftforge-universal-1.6.4-9.11.0.883.jar
Sep 04, 2015 1:19:58 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Loading tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
Sep 04, 2015 1:19:58 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using primary tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
Sep 04, 2015 1:19:58 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Calling tweak class cpw.mods.fml.common.launcher.FMLServerTweaker
2015-09-04 13:19:58 [INFO] [ForgeModLoader] Forge Mod Loader version 6.4.3.883 for Minecraft 1.6.4 loading
2015-09-04 13:19:58 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre1.8.0_51
2015-09-04 13:19:59 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
2015-09-04 13:19:59 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
2015-09-04 13:19:59 [WARNING] [ForgeModLoader] The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
2015-09-04 13:19:59 [INFO] [ForgeModLoader] Loading tweaker net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer from legacyjavafixer-1.0.jar
2015-09-04 13:19:59 [INFO] [STDOUT] Loaded 40 rules from AccessTransformer config file fml_at.cfg
2015-09-04 13:19:59 [INFO] [STDOUT] Loaded 109 rules from AccessTransformer config file forge_at.cfg
2015-09-04 13:19:59 [INFO] [STDOUT] Loaded 40 rules from AccessTransformer config file fml_at.cfg
2015-09-04 13:20:01 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
2015-09-04 13:20:01 [INFO] [ForgeModLoader] Loading tweak class name net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer
2015-09-04 13:20:01 [SEVERE] [ForgeModLoader] Unable to launch
java.lang.ClassNotFoundException: net.minecraftforge.lex.legacyjavafixer.LegacyJavaFixer
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:99)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:94)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17)
C:\Users\Alex G\Desktop\Golem Factory server\Server 2>pause
Press any key to continue . . .
Any ideas?
On the bright side, it's working better than my previous attempts at modded servers! (I have a whole file dedicated to my "server graveyard")
I got the GUI to pop up this time!
[INFO] Starting minecraft server version 1.6.4
[SEVERE] Encountered an unexpected exception MissingModsException
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:244)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
I removed the "legacy java fixer" and it got farther than before, now it's "missing mods"
Edit: Server's not crashing, but I can't get onto it...
Edit2: I got on... and some of the blocks are gone, the golems are gone, etc...
Edit3:
Is there a way to work with the repeatable quests? I started with the map and planned to do a couple of rounds on the first three quests before moving to the alloy stuff, to get at least a second furnace and maybe pulverizer.
The cooldown times keep jumping around like crazy and I am never able to get the rewards again for quest 2 and 3. The first one works fine, although the cooldown feels off too.
Yes, in 1.7.10.Hm, as I see it that was a bug already one year ago, shouldn't they have fixed it by now ?