Here's a quick question for the lot of you who still happen to follow this post.
I'm currently working a way to process ores using different magic mods. Each time the ore is processed by a different mod, it gets more "pure" and increases the amount of ingots gained when smelted. So, if you processed it through Thaumcraft alone, you get 2 ingots when smelted. If you process it through Thaumcraft, Blood Magic, and Witchery, you get 4 ingots instead. This applies to iron, gold, tin, copper, lead, silver, and nickel. When hovering over the processed ore, it tells the purity level (how many ores you'll get when smelting) and when holding down the shift key, the item will display what mods it has been processed by.
First and foremost, is this a good system? I know generally and extra 4 ingots(when using 5 of the mods intended for support) vs the normal 2 ingots is a bit much. Generally, people aren't going to use all 5 magic mods so most will only get an extra 2 or 3 ingots vs the normal route. The system could be easily changed to incorporate the normal ore processing, each giving 2 ingots when processing 1 ore (without having to grind them into dusts).
Now, if this is a good system and is something that people would use and enjoy playing with, there is another question that stands. Should the texture for the purified ore change after each time it's processed to accommodate for the processor? I've figured out a way to do it, it's just a matter of implementing it. I want to make sure that this entire idea of ore processing is worth the time and the effort if I go to such means.
Any and all thoughts are appreciated except for anything dirty and or sexual.
I really like this idea, because the best Tech ore multiplier systems use many steps for the really high output (even TE requires you to get TE Cinnabar for x3/4 ore production, which is not inconsequential outside of maybe AgSkies). I would note that Thaumcraft alone already has a Ore doubling mechanic (Alchemical transmutation into a Ore Cluster/Pickaxe of the Core's special ability), and you can already automate it (and even more so in TC 1.7 from what I've seen). I think it's the only mod besides Ars Magica to have it, and Ars doesn't make it's own item like TC does if I remember right, so if you had some system that combined say TC Ore Clusters and Blood Magic slates into some kind of magic(sanquine?) ore cluster that seems like it would work thematically. I'm not sure what you would use from Ars, Witchery, and any other mods, Mutandis/Fumes seems a little too easy to make. But I really like the idea, especially since I've been liking Magic mods more then Tech lately, but I would love to be able to build a Multi-magic mod processing system to rival what I see from Mechanism/Rotarycraft systems in Ako's videos.
Graphically, personally I would prefer a different icon for each 'tier' of ore, so I could tell something that would make 3 ingots app art from 4 ingots with a glance rather then using a tooltip. That's one thing I like about TC's current cluster system, perhaps it could look progressively more crystalline as it's purified?
Tangent: I have some ideas for the fuel list of your planned Thaumic Dynamo if your interested in reading them sometime.