That's really odd. I'll have to look into it.I can find the things in the NEI, its just making the components for the technomancy/bloomagic machines that dont work.
That's really odd. I'll have to look into it.I can find the things in the NEI, its just making the components for the technomancy/bloomagic machines that dont work.
That's really odd. I'll have to look into it.
The bellows should only place on the sides of the alchemical furnaces and on the sides of Infernal furnaces. They won't place anywhere else.In 0.4.2 and 0.4.2a I can't seems to place the galvanized bellows or even properly craft it (I tried with all kinds of hardened energy cells; wrenched, not wrenched, just crafted and hacked in). I recall using these in an older version possibly 0.4.0 and they seemed to work great. I'm unable to test 0.4.1 as it causes insane graphical errors (no pause screen, chat, blocks that are rendered differently ie iron chests are invisible until looked at and there also seemed to be a witch on my head for some reason )
Connect it to the botom with conduits and apply a redstone signal. The node needs to be directly above the dynamo for it to be drained. Althought dynamos are buggy right now and they'll hopefully run smoothly in the next version.I have to ask; how in the world does a Node Dynamo work? I've placed several nodes above one and connected conduits to every face and it wont output anything, all it does is say it has 1 Potentia in it and nothing else. I have also connected redstone to it and made sure it had a signal. I am quite confused.
:O Am I allowed to edit this?
*fervorously creates account*Yeah if you have an account.
If you have problems with the CAPTCHA system PM me your email address and I'll make the account with a temporary password (which only you will know), then you can use that password to login and change it.*fervorously creates account*
I had some trouble, but it worked. Why is it so awkward?If you have problems with the CAPTCHA system PM me your email address and I'll make the account with a temporary password (which only you will know), then you can use that password to login and change it.
QuestyCAPTCHA sucks or something. I don't actually know anything about it, but the wiki team is looking for a solution.I had some trouble, but it worked. Why is it so awkward?
Weird. I'll have a look at some templates and stark working on properly documenting everything sometime this weekend.QuestyCAPTCHA sucks or something. I don't actually know anything about it, but the wiki team is looking for a solution.
Also, I know it worked:
[07:39:23] <@JinboBot> [[Special:Log/newusers]] create * Democretes * New user account
(IRC Recent Changes feed )
Connect it to the botom with conduits and apply a redstone signal. The node needs to be directly above the dynamo for it to be drained. Althought dynamos are buggy right now and they'll hopefully run smoothly in the next version.
Then it's probably just being buggy. I'm working on fixes for dynamos in the next version.
Cool. I'll do the tilesheet at some point so it all looks pretty.Weird. I'll have a look at some templates and stark working on properly documenting everything sometime this weekend.
If FTB remains its stance on TE being the main power source, then you can expect a version of Technomancy by that time. I plan on updating Technomancy as soon as TE updates for 1.7.Your mod is becoming more awesome so far, think you'll have a complete build ready for implementation once the FTB 1.7 packs come around?