As said above, the Node Fabricator can sort of act as a modifier. What exactly would you be trying to change?
Um, in my case mostly the removal of taint from formerly hungry supernodes, but a general-purpose node modifier that works on node-in-a-jars even if REALLY expensive would do wonders... or not in jars if you're willing to let a hungry node eat your stuff, heh. Adding tainted to a node, or bright, or pure, or hungry, sinister, changing aspect levels, breaking apart compound aspects... I dunno just having that capability is so useful even when (who am I kidding especially when) it's exorbitantly expensive in the power/item/aspect categories. I don't mind having to throw a stack of wispy essences into an alchemical furnace to get a single point of aspect on a node. It suits the balance of TC just fine, and means that if you're running a pack with stuff like RotaryCraft so you can get a barrel-full in a few seconds because that's the resource level you've teched-up to (seriously, it's not easy to get that far in the mod. No crying OP unless you've actually played it. Reika designs his mod around real difficulty and engineering your own solution, not resource cost. Keeps his mod impressively balanced even in massive 300 mod packs.)? Well, it still suits it honestly.
Yeah, TC can be a little hard to get rolling in, but here are a few tips:
- Scan everything of course, but don't be afraid to "cheat" a little. There are a few aspects that are not really found on many things, like Auram and Vitium, that you would be better off just combining to get on your research table.
- Bite the bullet and embrace the Warp for Research Mastery, it's worth it.
- A deconstruction table, a hopper, and some autoclicker program is your friend.
- Crafting tables deconstruct into ALL primal aspects. I find these to be the best things to put in a deconstruction table to get research points.
- The first filled warded jar you scan is worth research points equal to the essentia in it, but only the first one. Make it count by filling the jar with something you have a shortage of research points in before scanning it.
Morden
Yeah, I know all the tricks... I already Scan All The Things, Warp isn't that bad with the new frequency reduction mechanic, having to leave my PC online and with an auto-clicker is both annoying and IMO unambiguous cheating (not that I really have a personal issue with cheating. I'm a server admin, inveterate tester and tinkerer, and I've done it legit before), Crafting tables are indeed awesome. Though anything with humanus or anything else with humanus in the chain which are: instrumentum, fabrico, lucrum, messis, meto, perfodio, pannus, telum, or tutamen would work too. Didn't know about the warded jar thing... that is useful!
Oh and I just artificially manufacture a taint biome (or use RFTools/Mystcraft to make a single biome taint world) for vitium, and Auram is surprisingly easy to come by in some mods... plus nether = wisp (gods they're annoying in there though!)
My problem with research is that the first time it's cool and teaches you a lot about the mod. The second time it's still kinda neat, but hey you did this already. The third and subsequent times? I want to use the Cheat Sheet or wait for someone else to do it and use the research sharing individually or the TT book... basically anything to skip doing the mini game. Which is a sign that the novelty was what was fun about the system (at least to me) and not anything fundamental to the system. Hard mode doesn't help much because you either have to keep the deconstructor bot on longer, or have a larger mod pack, or scan nodes in a flat/void world for longer to exchange the ease of not having to do the chain-connection which is actually cheaper on aspects (at least from the perspective of primals spent if you combined everything).