There a modpack that contains this mod?
Ours does =)
Add our pack to the FTB launcher using the code "Rebirth" We are updating it soon, as well, which will include the new mana stuff, and should be available sometime next week.
There a modpack that contains this mod?
There a modpack that contains this mod?
There a modpack that contains this mod?
Suggestion - a Thaumcraft omniwrench wand focus.
Already on my todo list!
EDIT - That said, I'm not entirely sure that is possible, but we'll see.
EDIT 2 - After digging in a bit I'm not sure this could be done as a focus without a core mod and actually adding interfaces to the Thuamcraft wands.... Blah... Not something I think is a good idea.
But, that said, it may be possible to create a Wand that can function as a wrench. Perhaps an upgraded version of the Electric Wand.
Not quite the same. The Thaumic Energistics focus does not implement any "wrench" interfaces. Instead it duplicates the right and left click functionality of the AE Certus Quartz wrench.Thaumic Energistics adds something similar to this - perhaps ask Nividica how they did it if you're not sure how to implement it?
Actually I think this can happen on normal servers as well. (Though this one may indeed be because of cauldron)Cauldron issue.
Actually I think this can happen on normal servers as well. (Though this one may indeed be because of cauldron)
There is sort of a corner case where the Node Fabricator block is in a loaded chunk, but the "air" blocks are not. So when getTileEntity is called for those blocks it returns null.
I had not seen this with the redstone checking, but with energy input, so knew it was possible.
I think a little more stringent checking of the validity of the air blocks before interacting with them may resolve most of these issues. (And vice-versa)
The problem with this is that it is very hard to balance,(as brought up by SpitefulFox many times on the Forbidden Magic thread) not to mention, Witchery has no API and is closed source, which makes hooking in to it a lot harder.Would it be possible to create a dynamo which uses the witchery altar power to generate RF? I know you're currently working more on thaumcraft related things, but maybe you could give it a try...
Witchery having no API and being closed source, I won't add anything compatible with it.
Are you going to add support for other mods as thaumcraft, bloodmagic, botania and thermal expansion? Mods like Tinker's Construct or Clockwork Phase?
Are you going to add support for other mods as thaumcraft, bloodmagic, botania and thermal expansion? Mods like Tinker's Construct or Clockwork Phase?
How would you propose that would happen? Technomancy, as I understand it, allows magic mods to interact directly with tech/RF. TC or CP aren't exactly either, so I'm not sure how those will fit into Technomancy's design intent.
EDIT: Now that I think about it, it would be cool if Technomancy added support for TC's and TE's ores/metals for 7x processing. In fact, it would be great if Technomancy could *automatically* add support for ANY ores to ingot 7x processing. Look at the mod 'Another One Bites the Dust', because it does exactly that, except for Mekanism's clumps/shards/etc and Thaumcraft's native clusters. It does this by searching for ore dictionary values for ores and ingots, and auto populates.
It's great because I can even go as far as adding ore dict values for things using Minetweaker, and boom, AODB does its magic.
*sigh* and this is why I wish you had your mod on GitHub, because I could post the suggestion there and reference Gany (AODB author) in the ticket, and inspire collaboration between you two (I doubt Gany frequents this thread).