[0.12.0] 1.7.10: Technomancy Discussion Thread

Azzanine

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Jul 29, 2019
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Plus the wand of the forest functionality doesn't feel like it's in the perveiw of the mod or the items scope.
Feels like a Forbidden Magic kind of thing. That's the mod that mixes the main magic mods together.

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theflogat

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Jul 29, 2019
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Technomancy version 0.12.0 is released!

You can download it here:
http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2254965

Changelog:

Added Existence System:

- Three types of producers (one mobs, one mobs + RF, last passive see new rituals)
- Three types of transmitters (Pylons with 3 tiers)
- Two consumers (crop accelerator and harvester)


Added Treasure system:

- Villagers hold treasures
- Bad stuff happens when villagers with treasure are killed
- Villagers with treasures are very powerful
- Treasures extractable (3 types available for now) see new rituals



New Rituals:

- Birth of the Fountain kills mobs off to create a passive existence generation method
- Extraction extracts treasure, deadly if not used correctly



Fix:

- Coil coupler crash when core is removed
- Black Hole ritual not killing off in the right radius
- Scepter research displaying when wand cores not researched
 

Lethosos

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Jul 29, 2019
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malicious_bloke is gonna love/hate you; he loves to do bad things to testificates.

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theflogat

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Jul 29, 2019
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malicious_bloke is gonna love/hate you; he loves to do bad things to testificates.

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Kill a Villager who's holding a fire gem in a vilage and there is no more village (except if there is some water nearby).
Kill a Villager who's holding the wing in a vilage and the villagers outside their houses will perish.
Kill a Villager (it's actually almost impossible) who's holding the plate in a vilage and there will be a mess.
 
Last edited:

Dragonchampion

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Jul 29, 2019
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Is there any documentation or mod videos on this? Any pictures, guides, tutorials or anything at all outside of the ingame manual? Just so we know what we're getting into?
 

theflogat

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Jul 29, 2019
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There is a short description of most of the items/blocks in the original post if you want a general impression.

There are some mod spotlights but most are outdated and contain obsolete information.


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Azzanine

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Technomancy was at one point considered a hot buggy mess. So it's adoption has been stunted meaning to not a lot of players documenting junk.

Now however it's a rather stable addition to thaumcraft 4 and to a lesser extent Blood Magic and Botania. I seldom have a Thaumcraft instance without it.

You could always ask others here of your quandaries.

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Whichy

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Jul 29, 2019
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Which item is easy/fast to craft to get the base aspects fast in the advanced deconstructor? So far I've been doing crafting tables...but there's sure better ways...
 

theflogat

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No. Crafting Tables have the highest possible probability and is the cheapest item to have it.


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Whichy

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Jul 29, 2019
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Okay, thanks, so is there a slightly expensiver way to do it?

2) What's/Which items are the most guaranteed way to get stuff?
 

TomeWyrm

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Jul 29, 2019
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From http://thaumcraft-4.wikia.com/wiki/Deconstruction_Table
The chance of obtaining research points is directly related to the aspects of the items supplied:

  • Only primal research points are given, and only one at a time.
  • A given primal can only be produced if it is a component or sub-component of some aspect contained in the item. Note that Humanus and its compounds contain all the primal aspects.
  • Items with large aspect numbers and/or complex compounds are more likely to give a point than those with a few simple aspects.
  • There is apparently an equal chance of getting any primal available from any of the item's aspects, regardless of the original aspect's structure, or the relative amounts of different compounds.

Though actual authors might be able to provide more insight. Especially about the " Items with large aspect numbers and/or complex compounds are more likely to give a point than those with a few simple aspects. " part.
 

theflogat

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Jul 29, 2019
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Decompose items with their primals. Example: 2 Stone decompose in 2 Terra + 2 Terra.

When you have done so, the total number of primals must exceed or be equal to 80. Example: the item decomposes in 8 aer, 4 ignis, 6 terra means you have 18 primals (18 chances out of 80 to have a chance at earning an aspect).

The Technomancy nerf makes it an 1 in 8 chances for items who have passed the first probability test to actually yield aspect.


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Mordenkainen

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Jul 29, 2019
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Decompose items with their primals. Example: 2 Stone decompose in 2 Terra + 2 Terra.

When you have done so, the total number of primals must exceed or be equal to 80. Example: the item decomposes in 8 aer, 4 ignis, 6 terra means you have 18 primals (18 chances out of 80 to have a chance at earning an aspect).

The Technomancy nerf makes it an 1 in 8 chances for items who have passed the first probability test to actually yield aspect.


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Crafting tables have more than 80 aspects, so are guarenteed to produce an aspect (only 1 in 8 times in the advanced deconstruction table).

Items with higher aspect counts are still only a 1 in 8 chance, so balancing chance to get an aspect vs cost of the items, crafting tables are the best choice.

Did you upgrade the adv. Decinstruction table with a potency gem?
 

Azzanine

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Jul 29, 2019
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Plus that table is only ment to automate research points not be faster/ better then the regular one. It merely gives you a choice; spend 15 mins right clicking, or wait an hour plus extra tables that allows you to do other things.
I think it's cleverly balanced. But some indication it's giving you points would be nice. I thought it was not working untill I looked in to my research table to see an few aspects increment every 15 seconds or so.

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theflogat

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It's hard to add non spammy indications. I had around 24 of them hooked and I wouldn't be very happy if I were
spammed 24 times every few seconds.


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Armigus

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Jul 29, 2019
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Consistent crash on 0.12.1A...

---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 9/30/15 9:50 PM
Description: Ticking block entity

java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at theflogat.technomancy.common.player.PlayerData.addExistencePower(PlayerData.java:182)
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:172)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_678_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.monster.EntitySilverfish.func_70097_a(SourceFile:67)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.killNextEntity(TileGrinder.java:164)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.func_145845_h(TileGrinder.java:107)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.Random.nextInt(Random.java:388)
at theflogat.technomancy.common.player.PlayerData.addExistencePower(PlayerData.java:182)
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:172)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_678_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.monster.EntitySilverfish.func_70097_a(SourceFile:67)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.killNextEntity(TileGrinder.java:164)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.func_145845_h(TileGrinder.java:107)

-- Block entity being ticked --
Details:
Name: draconicevolution:TileGrinder // com.brandon3055.draconicevolution.common.tileentities.TileGrinder
Block type: ID #1616 (tile.draconicevolution:grinder // com.brandon3055.draconicevolution.common.blocks.machine.Grinder)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (398,39,58), Chunk: (at 14,2,10 in 24,3; contains blocks 384,0,48 to 399,255,63), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #1616 (tile.draconicevolution:grinder // com.brandon3055.draconicevolution.common.blocks.machine.Grinder)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Armidan
All players: 1 total; [EntityPlayerMP['Iniquix'/2839, l='Armidan', x=410.43, y=27.00, z=53.98]]
Chunk stats: ServerChunkCache: 1155 Drop: 269
Level seed: -1364617746
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-12,64,-148), Chunk: (at 4,4,12 in -1,-10; contains blocks -16,0,-160 to -1,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 42585094 game time, 42962827 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 130575 (now: false), thunder time: 85047 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

If you really want a random number say, between -3 and 3, then use NextInt(7)-3.