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    DW20 1.7.10: MFR - Fruit Picker Bug/Feature?

    So with a modpack that doens't have Pam's, the fruitpicker is essentially worthless currently? (it doesn't pick berries from Natura's bushes either). I know it USED to work with BoP apple trees, know any way to make that happen with current versions of the mod? And how to get the Fruit Picker...
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    DW20 1.7.10: MFR - Fruit Picker Bug/Feature?

    DW20 1.7.10 pack, version 1.0.1, MFR Fruit Picker does not collect apples from BoP apple trees (from Orchard biome). I know it used to do this back in Unlimited/Unleashed/Ican'tremember :D So is it working as intended and it shouldn't pick the apples (please tell me there's a config for this if...
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    Adding Mekanism to Monster - No Osmium in Retro OR New WorldGen

    Adding that "1" to the end of "oreOsmium" seems to be the key here. After that it automatically updated the other config file. I still deleted that and let it regen, changed Retrogen to "true" and started the server. It'll take a sweet time, but I try to remember to let you know afterwards if...
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    Adding Mekanism to Monster - No Osmium in Retro OR New WorldGen

    Really, also in that file (CoFHWorld-Generation.cfg)? I know stuff is finicky with case (my hobbies include programming...), but everything else in that file is also in lowercase, although the same ores are in mixed case in other files. For example there are "oresilverte1" and "orecoalvan4"...
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    Adding Mekanism to Monster - No Osmium in Retro OR New WorldGen

    you mean the Monster\minecraft\config\Mekanism.cfg? As you may note, I wrote "enabling/disabling it in the mekanism configs", meaning I tried that also, with no luck :( Also, it should not matter, as cofh WorldGen SHOULD override that and use the cofh configs to generate world. Alas, those do...
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    Adding Mekanism to Monster - No Osmium in Retro OR New WorldGen

    Hi. I run a SMALL server (LAN, usually max 2 players, SOMETIMES 3) with Monster 1.1.1 and we have added a couple of mods to that. Everything (else) seems to be working well, and has for the last couple of months (since Monster was "released" as beta). But just yesterday I tried adding Mekanism...
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    Problem Chunks don't unload / load by themselves.

    Thanks, I'll try that as soon as I can (and learn how). But in the meantime, if anyone was interested, I visited those chunks to see what happens in them. Turns out it was villagers, tons and tons and tons of villagers. They just keep spawning over and over again, even in chunks that nobody has...
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    Problem Chunks don't unload / load by themselves.

    Hi! Running a small (max 3-person) LAN server with FTB pack Monster 1.1.1 on a Windows7 x64 machine. The server runs (usually) just fine and I haven't seen any real problems, until very recently (think 1.1.1 or just a couple of days, not sure). I've attached (scratch that, it doesn't allow me...
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    Weekly News Issue #1

    I find it hard to believe I'd be alone with this opinion, so I can safely assume that at least some folks are behind this: Take a (well-earned) brake and have a nice and (hopefully stress-free) Christmas/whatever you call it. It - while an awesome addition to an awesome game - is (still) only a...
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    FTB Horizons 1.0.7 Missing Microblocks

    Then you're, as they say, "sh*t out of luck". All 1.6.4 FTB packs (save lite) require 3Gb of ram and 4Gb is recommended. With only 1Gb, you just plain can't get it to work reliably. At all. Also, I figured my problem out, and now everything is working perfectly. I'm 99% sure my solution doesn't...
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    FTB Horizons 1.0.7 Missing Microblocks

    At least you guys can START the 1.0.7 server, I crash every time before getting the server up. Forge log shows this: 2013-12-17 22:53:33 [FINEST] [ForgeMultipart] Sending event FMLPreInitializationEvent to mod ForgeMultipart 2013-12-17 22:53:44 [WARNING] [ForgeModLoader] Problem loading class...
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    Unsupported Horizons : 1.6.4 Bug Reports {PUBLIC BETA}

    Mod Pack: Horizons Mod & Version: 1.0.6 Pastebin link to crash log: None Whats the bug? Graphical glitch when looking at a mob: UI "resized" to about 1/3 of the screen to the upper left, ie. hotbar and crosshair move, some machinces are not rendered (RotaryCraft mostly), some entities disappear...
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    A quick and simple mod suggestion/question.

    I used a program called jd-gui, but that's ONLY for viewing, not editing. You may need to setup a complete java environment for editing, even if it is for single file. I've not programmed that much with java and it's been awhile so I can't remember. But I recommend checking out Eclipse, if...
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    [Q] Using MFR Conveyor Belts to fill Planter.

    Immibis: I don't know if I should thank you, or kick you :D Your hopper-solution works -perfectly-, but now I'm constantly out of iron :D (I've made a.. decent... amount of hoppers lately :) I ended up moving and rearranging the farm almost completely, and in the process upgraded the...
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    [Q] Using MFR Conveyor Belts to fill Planter.

    Immibis: Yes that is the easiest way out, but it doesn't really work with a planter. It works with practically every other machine, but not this one. Why? Because I'd then need to stick the collector beside, not under the planter, which would put the belts on the same level as the dirt where the...
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    [Q] Using MFR Conveyor Belts to fill Planter.

    Ooh. Ejector, you say? I'd forgotten about that.. Needs leagues of RedNet cabling or some other contraption though.... Hmm. I'll check this. Sent from my C6833 using Tapatalk
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    A quick and simple mod suggestion/question.

    No? You know, that does sound like an obvious oversight. I'd try what Yusunoha suggested and tried to contact the author, it would (probably) be a simple matter for him to make those configurable in the config files. Other mods modding that though... maybe not that simple. EDIT: It's dead...
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    [Q] Universal Electricity: Crusher, saplings and energy.

    1) Yes I'm aware of solar panels and I'm actually currently using them. Solar panels are awesome and my go-to source of energy when I'm playing practically any modpack (IC2 solars usually in Unleashed). However good the panels are, we must agree that they are pretty boring. They just work, you...
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    [Q] Using MFR Conveyor Belts to fill Planter.

    Yes, I can do belt -> collector and the collector correctly places the items in the planter. However, I start to run into trouble when the farm eventually out-paces the planter. When the planter is filled, the excess produce will just lay on the belt and does not go into any way, even if I place...
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    [Q] Using MFR Conveyor Belts to fill Planter.

    I believe it doesn't. At least that version that I have doesn't. I first tried to find some other form of item transport, and at least searching NEI for "pipe" doesn't find anything useful for that. Liquids and oxygen yes, items no. Truth to be told, I'd much rather figure a way to use...