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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Ok, thanks! I'll try that anyway. EDIT: It worked! Seems the amount of RAM really made the difference here. Should've read the FAQ on the Github earlier, mentions pretty much exactly my issue. Even though my computer is pretty bad, the lag isn't too terrible. Only thing to watch out for are...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Are you saying that I should be allocating less RAM? Most packs don't need all that RAM but this one is pretty large so I was trying to be safe.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I'm having trouble trying to run this pack. In the past, I've been able to load the world, but for some reason I can't do it anymore. The game disconnects from the internal server and returns to the main menu after the world gets loaded. Internal server appears to keep going, as the game...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Who needs waiting? Just disconnect from the Internet, change the system clock, and you should be good to go.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    No clue about it... but why are your hostile bees still hostile? IMHO you should be running all your bees through a Super Power Template with either No Effect or a good effect like Heroic. By the time I got diamond bees I had a template for fastest worker, humidity both 2, temperature both 3, no...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    You could do a precise measurement, or just get yourself a Thaumatorium. I love those things. Though recipes such as these are quite nice if you don't have the infrastructure yet ;)
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Nevermind, got ninja'd by posts from several hours earlier which didn't appear due to weirdness with the thread following emails. However, the loading screen isn't usually a problem these days. May I ask about your computer's operating system? Mine is OSX and I don't have problems with it.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I haven't reached this point yet, but have you considered automating regular apiaries? While they start out crappy, the upgrade to a Magic Apiary and certain kinds of frames can make them superior to Industrial ones if you automate frame production. At least, I assume so...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Apparently, oubliette refers to a dungeon accessed through a trapdoor in its ceiling. So... are you making an analogy to a trashcan? The alchemical furnace? Or are you really throwing them into a dark pit to rot? :P
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I would put your bees through super templates (shortest life, 4 fertility, all that - more similar the bees the better) and hope for the best. The extra fertility should increase your chances, only breed using drones with Steadfast as active gene (and passive, if possible).
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Good point there with Forbidden Magic, I've always found Sloth shards to be quite irritating to get. Usually I only get them by accident from killing stuff with Wither summon blasts.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Why's the wither farm in the Nether? It can't be the noise, and it can't be the bees either... Maybe it was just more convenient space-wise? More thematic?
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I suppose that means a Gendustry update is due for this pack? EDIT: nvm. Someone said Binnie's isn't compatible with latest Forestry?
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Sounds like the ectoplasm isn't updating client-side properly. I would suggest putting up a system that automatically causes chunk updates in the area. Also, I think I've found a slightly game breaking bug with the Industrial Apiaries: if you swap out the queens mid-process, the next life tick...
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    Anti-Material Energy ME^-1

    You're probably running OSX. Parcel had the pack built with a version of Forge that is incompatible with OSX. Solution: Do I really have to repeat myself? See the post above yours.
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    Anti-Material Energy ME^-1

    You're a Mac user, and Parcel handled this pack very badly; so badly, in fact, that the pack is running a Mac incompatible Forge version, even AFTER we told him that he could request for it to be built with a later version. The solution: Manually update Forge. That's a complicated process that...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Yeah, I'll agree, the particles are quite annoying and FPS-intensive, especially on lower-end systems. If the newest version lets you turn them off, I'd highly recommend it.
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    [1.7.10] Fairy Tail - Wooooow!

    Thank you for taking my constructive criticism the right way :) I've been playing with the pack a while and discovered a Celestial Forest biome with Celestial Soil and Stone in the Nether, as you've stated this is probably not supposed to happen so I thought you should know. Also thanks for...
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    [1.7.10] Fairy Tail - Wooooow!

    Pack seems all right, has a bunch of nice magic/adventure based mods, though there's a couple of issues: -Custom NPCs requires that there is a pre-built town of some sort, which I guess is on the server, but there isn't any way to use the server map as the singleplayer world (like TolkienCraft...
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    Anti-Material Energy ME^-1

    Thanks for the link, though it seems it won't work properly without Curse due to external mod download feature (the pack comes with none of the mods required for play). I could try to complete the pack myself, using the mods listed in manifest.json, though it would be a bit time consuming to...