Search results

  1. O

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    As I was reading through I noticed someone talking about memory leaks. I just wanted to confirm that I have them as well. with the most uptodate (todate) modpack.
  2. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Full install of RR + creeper collateral is not compatible with Custom NPCs just tried to add it myself
  3. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Is there a hosted modpack for the r2r challenge?
  4. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm pretty sure vaal is on 1.4.7 still. I tried getting shaders to work myself for 1.5.2 but it wouldnt work, then i added a mod that is just incompatible with optifine. I just started hardcore stone hamlet stage today. I think that if OP doesn't update the wiki before I move to the...
  5. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I did a restart for 1.5.2 (just started last week) and added CustomNPCs mod. Just finished Woodcore mode (-community square challenge) Just Curious, is this challenge being updated still? If so, OP need help?
  6. O

    I have to add private packs to my launcher every time I log into the launcher

    I FOUND A FIX!!!! go to start menu type %appdata% > click roaming > go down untill you find ftblauncer file > delete the file. after doing this I can run and play the game!
  7. O

    I have to add private packs to my launcher every time I log into the launcher

    still no help yet.. It reallysucks not to be able to play the new modpacks. I'm about to the point where I quit playing FTB all together and start making my own packs. This is starting to get ridiculous.
  8. O

    Unable to download the new modpack Unleashed

    yeah still broken with me as well
  9. O

    I have to add private packs to my launcher every time I log into the launcher

    I know what you mean.... its a pain. I wish I could be playing it honestly, but it says invalid private pack. Same issue. Anyone know a fix?
  10. O

    I have to add private packs to my launcher every time I log into the launcher

    Just like the title says, I add a private pack, such as 152wgt or FTBUnleashed and for some reason, the pack doesnt show up in the launcher unless I add the pack code again. I have to add the pack code each time I open the launcher or I cant play it. Also on top of this, the maps/filter...
  11. O

    Unable to download the new modpack Unleashed

    yeah It doesnt even say FTBUnleashed is a valid modpack anymore for me. It wont let me download it..
  12. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    how did you add biomes o plenty? I'm also using solitarycraft (added ars magica, and natura manually) I love biomes o plenty much more than extra biomes.
  13. O

    ore processing

    Nice to see some constructive comments. I don't remember seeing any post about this. I kinda posted it on a whim. If I get the time I may run a few tests to see what the real numbers are instead of speculation.
  14. O

    ore processing

    I recommend testing this out on a creative world. Considering with TE you only get 200% yield plus a 10% chance for an extra dust on the side, this method is pretty nice. If anything, its a goal to work towards. Just wanted to share what I found.
  15. O

    ore processing

    after crystallization if you smelt in a regular furnace you will get aprox 300% yield period. This is tested and confirmed on the wiki iirc However, if you take the crystallized metal and smelt it in an infernal furnace (thaumcraft 3) you get the aprox 300% PLUS extra nuggets. Thus, I again...
  16. O

    ore processing

    Not sure if exploit or just awesome.... I've found a way to get over 300% yield from one ore. Factorization method is: Grinder>Mixer>Induction furnace> Crystallizer This method and then smelting will get you between 290 and 310 percent yield on any one ore. However, if you smelt the...
  17. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I've just about finished the Iron stage (its taken me FOREVER haha) what are the basic guidelines for the next stage so I can get started? Edit: Never mind. I saw the second post by OP basically what I gathered is: all non electric tools are unlocked basic machinery is unlocked basic power...
  18. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    all ores work for me, except for lead, silver, and ferrous ore, but i'm using a custom build of solitary craft 1.5 beta Basically in my modpack what does work is: Copper, Aluminum, Iron, Gold, tin, (and all the other TConstruct ores) I thought the smeltery would be a decent way to go...
  19. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Yeah, I went ahead and made it as a part of the tinkerers home. The only thing I did was make a set of the brass casts (3 Aluminum 1 Copper alloy)
  20. O

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Question about the smeltery from the tinkers construct mod. Is this enabled in the iron stage? ( I'm just starting the iron stage, still gathering resources. ) EDIT: Also I had an idea for greatwood logs. If you use greatwood logs instead of vanilla or any other kind of non-magic logs for...