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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    2 questions: 1) Anyone has experience of adding ChromatiCraft to the mix? Does it play well? 2) What are some good IT2 base builds I could look at on YT? Viewed Joe Vegenance, Jason's LP and some others still lack talent in building stuff, which takes some fun away
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm I have a strange thingy with latest version of modpack.. The Cobaltite ore is not highlighted with NEI search. E.g. as soon as I double click nei search bar, cobaltite ore goes dark, and it doesn't light up when I enter "Bocaltite" in search. Screenie: With empty search bar & with "Cobalti"...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it is not beyond bronze age. you want to find cobalt, or find/make thaumium. (even 1 thaumium would be enough since you'll want to get thaumium rod to make pickaxe from Thaumcraft' shards. )
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hellish can be done with gendustry. As for previous post about metals, I use cobalt but when I don't have it I use thuamium instead. I try to get to electrical tools asap.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Forestry farm is easy-to-do, and minimal size farm (heck even one quater of minimal size farm) nets you decent amount of rubber.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I usually either deflect their fireballs (this is a fun little-game) either ignore them tbh; the only time I kill them with a bow or something is when I'm mining on surface
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    bow of bone or something (thaumcraft bow)
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IIRC you can spin Netherrack in centrifuge to get sulfur dusts. This requires macerator to get dust, and centrifuge to spin it.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Why don't you like the forestry farm? Its an awesome thing, imho.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've beeing using wax for ordo. In previous version. Was pretty fast (I've decomissioned my candleberry farm after a little while)
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Why? You've got pure ores in ore mixes, see the oregen book (in-game item).
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Limonite is oxygen + iron. Also, when you'll get to macerator, don't forget to check recipes for whatever you're going to smelt. Pure crushed ores (copper, iron, gold, tin, ...) give you 10 shards (how's that called? I forgot lol) per crushed ore, BUT complex ones (Limonite etc) only give you...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it takes `pure` ores, e.g. iron ore, copper ore, etc; but not the ores with complex chemical formula (tetrahedrite, etc).
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Aha, cool. Thanks for the replies! ^^ So if I finally understand this all correctly, what I want to get max speed is to get this guy: http://ftbwiki.org/Aura_Bee (since ftbwiki claims that its the only one with fastest trait. Also is fastest only achievable with magic bees, not with vanilla...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. Does this mean that worldgen bee's traits are more or less randomized? I thought that that's not the case since all of them were stackable for me..
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    also guys, I don't get what's your problem with BrickVoid. Even the first clash when he has said something about default configs being stupid.. English is not my native language, but in my native language, saying that something is stupid does not imply that any person who creates or uses that is...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Um okay, thanks for reply. :) Still I don't get how do I get the fastest worker trait in the first place (is it a trait of some worldgen bee or is it randomly assigned when mutating?)
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If I do not use gene machines from Gendustry, how exactly do I get bees to have some trait? I've got (finally!) the Tin bees now, and Clay ones. While Tin bees I don't really care of right now, I really want the Clay ones to have maximum lifespan and productivity. I see that I can extract...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    if I understand that correctly, every crop has an abstract 'level'. Wheat & stuff are low-level, and coppon is high-level. For mutating up to metal plants, you want your originating plants level maximized; and Netherwart has maximum level out of vanilla plants. So you want to cross-breed two...