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  1. 4

    Request Looking for mod suggestions

    As Migmag stated I believe FTB Utilities has a similar feature to what you are describing when it comes to claiming. Sad to say that whilst there are a lot of RPG-ish fantasy mods out there many of the worthwhile, great ones are usually very large, consisting of a vast variety of dimensions...
  2. 4

    Bug Modpack crashes when adding Mekanism (1.11.2)

    Crash log can be found in the spoiler at the bottom of the page. A 100~ mods large modpack with a relative variety of magic and technology. It is based on Minecraft 1.11.2 and revolves around progression, HQM and survival in a cold enviroment. Works great so far, no CTD's in-game nor when...
  3. 4

    Request Stopping players from punching trees?

    Sorry but I'm not sure I understand what you mean. I want players to not be able to break trees without an axe at all.
  4. 4

    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Reading the first post, this sounds very interesting. However, I have one question about the ore trading. What about endgame? Typically, one great goal for a lot of players in most big modpacks is to set up automatic ore gathering and smelting - it's quite the feat. Whether it'd be through a...
  5. 4

    Request Stopping players from punching trees?

    Is there a mod or some sort of mod configuration one can set to raise the harvest level of all trees so that the player MUST use an axe in order to harvest trees instead of doing the samey old punching trees? I'm currently creating my own modpack, and I am looking to make it somewhat unique and...
  6. 4

    Custom modpack crashes when trying to open a new world. Launches fine.

    Title: Custom modpack crashes when trying to open a new world. Launches fine. Launcher Version: Using regular Minecraft Launcher, 1.6.61. Modpack: My own custom. Modpack Version: - Log Link: http://pastebin.com/33pxwg49 Details of the issue: Title says it all. Please help!
  7. 4

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Most people probably know this by now but filling shipments with an activated Division Sigil from Extra Utilities is bugged. Instead of consuming the item, it consumes one point of it's remaining charges and once depleted, leaves you with an uncharged one. A single, fully charged sigil can net...
  8. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    Really... Wow. Thought it's been like that ever since it was released.
  9. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    No... No they can't... If you're in Adventure mode, you cannot break or place any blocks with any tools, unless you change it through the use of a command (blocks).
  10. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    Right, so, I got the whole dimension creation thing, all the settings, yada yada. That's all done. However, I can't figure out how to make it so that it sets your mode to adventure mode?
  11. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    So Dimensional Control lets me create a new dimension that is automaticly and permanently set in adventure mode?
  12. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    Ah, I see. Didn't think about that. It seems kinda messy tho, what if someone goes into a dungeon, runs it halfway, inventory full of loot and they TP back to base? They'll just be stuck in adventure mode.
  13. 4

    Request Prevent players from breaking blocks within a certain area (HELP)

    I am currently creating a fallout-themed modpack. It is, as I see it, a mix between a typical stranded/skyblock type of modpack but with a vast custom world with buildings, cities and towns to explore and loot. Also, none of that damn ex nihilio. The start and mid-game revolves a lot around...
  14. 4

    Request Looking for a mod that prevents the player from breaking/placing blocks

    I'm making an HQM modpack and it's going great, however my pack focuses a lot on exploration and dungeons/ruins, that sort of thing. However, I don't want players to be going around building bridges and destroying walls and things like that in my dungeons, but at the same time, I don't want to...
  15. 4

    Having an issue with custom HQM sounds

    Currently setting up for developing a modpack. I have a fully updated and working mod list, configed a bit, some edited textures and an idea of how I want my modpack to be. Oh, and, it's HQM. I do have an issue however. I can easily add and edit textures from the mod, both by just editing the...
  16. 4

    Looking for small, fun mods :)

    Hahaha, thank you all for your suggestions :)
  17. 4

    Looking for small, fun mods :)

    OreSpawn is a huge mod. I am not making a small pack, but rather looking for extra small mods to add to the fun.
  18. 4

    Bug Not Enough Items broken

    Too Many Items doesn't show recipes, which is the only reason I want NEI.
  19. 4

    Looking for small, fun mods :)

    A small mod to me is a mod that adds in around 1-20~~ items or so, related to each other or not. Or no items at all, maybe it just adds a machine, or it might be a compability addon or perhaps a fancy GUI! To me a small mod can be anything, as long as it's not huge and takes such long time to...
  20. 4

    Looking for small, fun mods :)

    Hey! I am currently developing my own private (may be released) modpack with a bunch of mods. I already have over 70 mods, but I am not satisfied. I am looking for small little mods that don't need to offer too much but are still fun to use. To be more specific, I don't mean mods like TiC, MFR...