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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    For the DE reactor you need to kill the chaos dragon.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    In the most recent botania v238 it was a big change to the mod so hopefully the pack gets updated soon. Yes dayblooms, nightshade, and hydrongeas decay after I think it's 2-3 minecraft days. So get enough mana to get a reg mana pool then 2 mana petals for endoflames then go from there.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    That's inventory tweaks and that mod was removed due to bugs.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    ALL item/fluid/power transport pipes are in mekanism and for power all generators are disabled except the magical dynamos from technomancy. As there is no fluids besides blood all the dynamos are useless beside the steam and magmatic. For the magical dynamos you can add a potency gem to get x4...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    There is another way to charge your wand... Have it on your hotbar and go on a killing spree.
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Lol they do have a hitbox but it hard to kill them at that point. Either get a bow and stacks of arrows or some other ranged weapon.
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    Missing Thaumcraft Pickaxe...

    I think the one you are thinking is the distortion pickaxe from forbidden magic which is not in direwolf20 pack.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Ya a lot of people are lazy or don't like the whole mana generation in the first place. So they take the easiest route and just plant and forget. Charcoal farm is easy I have harvester chopping down greatwoods and that gets me plenty of wood, coal, and planks that don't need the altar.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Yes it was a problem people would just have fields of dayblooms/hydrogeas and be done with mana gen which made vazkii sad. There are soo many flowers that are better but are "harder" to get. My favorite is with thaumic tinkerer infused fire and the kekimuis.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Quests that need more info "A better wand" - Does not detect a fresh GG wand but needs a fully charged one. The Arcane worktable recipe for a fully charged iron wand doesn't work as the normal shaped overrides it. Unless there's a hidden way to get obsidian totem as I haven't seen any struct...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    @Caithleen This would be time to just tell us how to get salt since NEI doesn't show it. I looked through the scripts and configs and couldn't find anything about salt other than there's no worldgen for it.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Let's see with around 28hr of play(mostly crop breeding and derping) 1 - 100% 2 - 47% I'm going into tier 5 vs demons, armour, and spell stuff. If you have trouble with magma cream use 3 rubber in alchemy set to get slime and if you don"t have blaze get a Fel pumpkin. For the ghast tear go...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Ya you can't make the SEP without the solar generators and since the Mek Gen mod isn't in the pack you can't make salt/brine so those quests are broken until a workaround is implemented. For ore processing you'll just have to use the igneous/sanguine/mana ore septupling.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Get all all the 352:1 bones out of your inventory then kill scelly then drop all the metadata bone and profit. I had the same issue
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Hint you're going to need water seeds :p
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I was about 10hr in before I made a vanilla cobblegen thinking of modded cobblegens and farming. The only 2 that come to mind are AE and thaumcraft.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Loving the pack so far. I also felt silly getting a stack of iron berries and then found out they smelted into ingots. Another thing I felt so stupid about it using a vanilla cobble gen... >.>
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Ya the only metals that would need to be changed would be signalum(yes it should be fast but maxed?) and enderium(again strong yes but +20?). Even metallugy is balanced with all the abilities.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    One thing wrong with the RWG is there is no rutile/limestone for mariculture without making another dimenion since there is no oceans/rivers for it to spawn. So a quest reward/bag could have a river/ocean dimlet .